Normal Encounters
Encounters
Encounters are real-time combat based instances.
Entering a Normal Encounter
Click on Combat -> Encounters tab
Encounter Rules
Ships (either virtual or NFTs) and Troopers are required to enter a Normal Encounter. You can only equip Tactician Gears, Power Gears, and Limited Gears before you enter an encounter. Once you've entered an encounter, you can no longer change your Gears
The amount of Gears you can equip is decided by your Gear Score Limit.
Normal Encounter will end when you clear the Crown Node or when you're defeated by an enemy. You will still keep all rewards you have won up until this point should you have been defeated.
Clear the Crown node to unlock next tier.
Tiers
Tiers are also known as Levels. There are unlimited tiers. First 4 tiers of Normal Encounters are free of charge, but they do not give you any Credits or Reputation.
After the fourth tier, you'll need Normal Access Keys or a Discount Access Key, along with Energy, to start an encounter.
Higher Tiers require more Normal Access Keys and Energy to enter.
Cleared and Uncleared Tiers
Cleared Tiers
"Cleared Tiers" means you have successfully defeated the Crown Node at this tier before.
Uncleared Tiers
"Uncleared Tiers" means you have not yet defeated the Crown Node at this tier.
Uncleared Tiers don't have Credits Nodes.
Uncleared Tiers cannot be rerolled and have fixed Map Layouts for all players.
Each Uncleared Tier has 4 random Encounter Mods, regardless of its tier.
Discount Access Keys cannot be used to enter Uncleared Tiers.
Radiation Nodes cannot be entered on Uncleared Tiers.
Rerolling
Only Cleared Tiers can be rerolled. Players can reroll an encounter's Map Layouts before starting a Normal Encounter.
Standard Reroll: Costs 2 x Normal Access Key
Lucky Reroll: Costs 400 x Normal Access Key, guarantees at least 1 Gene node
Map Layouts
Minimum Map Size: 4 x 4
Maximum Map Size: 6 x 5
Map width and height are rolled seperately with the following odds:
Size 4: 70%
Size 5: 15%
Size 6: 15%
Nodes
What are Nodes?
Each encounter consists of a varying number of nodes. Nodes represent the paths through the encounter, and each node may offer a random node reward.
No single encounter will remain the same forever. Each level will be different from every other level, as rewards and the node path are all randomly generated for every new instance.
Type of Nodes
Different Nodes have different icons indicating their reward type. Rewards scale according to the Tiers, with higher Tiers increasing your overall reward.
There are a total of 6 different type of nodes in a normal encounter:
Credits nodes
Virtual Mechas nodes
Ocuriums nodes
Gears nodes
Nanoflux nodes
Sacred Gene nodes
Radiant nodes
Crown nodes
Node Reward Multiplier
Each cleared node increases the next node's difficulty (Enemy's Damage, Armor and Shield) by 40% and its reward by 10%.
Note that Gene nodes always grant 1 Gene, unaffected by reward multipliers.
Radiation Nodes
Radiation Nodes are blocked on default. Players cannot travel through a blocked path.
Only Utility Troopers can enter radiation node.
However, you cannot enter a radiation node on an Uncleared Tier.
Planet Types
Different planets have a specific set of enemies that you may face. Visit the Level Selection screen and click on the "Enemy Type" button to check and see what enemies are available on that planet.
Enemy Types
Veteran: Deals 3x Damage against summoned targets such as wingman, Minions and Converter
Support: Regenerate and repair nearby allies' Armor and Shield
Pyro: Their Basic Attacks can apply Burn for 3 seconds
Sentinel: High Armor and Shield, their Basic Attacks can Stun and Slow
Bomber: Their Basic Attacks hit up to 2 nearby targets
Overseer: High Armor, Shield, Damage and attack range. Hits 2 additional targets. Immune to Stun, Nullify and Converter. Take 4 times lesser damage from Burn.
Logistic: Fast moving units that Slow you when they come in range
Berserker: Deals more Damage when they have less Armor and Shield
Engineer: Increases nearby allies' Basic Attacks Damage and Movement Speed
Cloner: Summon a random ally to assist them whenever you use a summoning skill
Recon: Passively stealthed, stuns you on next stealth hit, only appears when attacking
Sniper: Long range attacker
Lancer: Their Basic Attacks ignore Shield
Thorner: Whenever a thorner is hit, its attacker will take Damage to both Shield and Armor
Protector: Give 'protective shield' buff to maximum 3 nearby allies, 'protective shield' reduced all incoming Damage
Tanker: These units are extremely tanky, they can only be summoned by Cloners
Warper: Can instantly warp to your position
Dominators: Difficult to defeat with special abilities. Each different Dominator has a minimum tier level which they can spawn
Corruptor: Extremely difficult to defeat. Can only be found in Radiation Nodes