Instant Clear: Difference between revisions

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Cost of diamond equals to the selected Tier number. For example: Tier 100 requires 100 diamond, Tier 200 requires 200 diamond.
Cost of diamond equals to the selected Tier number. For example: Tier 100 requires 100 diamond, Tier 200 requires 200 diamond.


It also costs eFGL and [[Normal Access Key]] to instant clear.
It also costs eFGL to instant clear.


Instant clear are not affected by map mods and map layout, so you don't have to spend extra keys to roll for higher rewards.
Instant clear are not affected by map mods and map layout, so you don't have to spend extra keys to roll for higher rewards.
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Gear Min: 2 gears per 1 eFGL entry fee<br/>
Gear Min: 2 gears per 1 eFGL entry fee<br/>
Gear Max: 4 gears per 1 eFGL entry fee<br/>
Gear Max: 4 gears per 1 eFGL entry fee<br/>
Holo-Tags: ?? per tier
Normal Access Key: ?? per tier
<h2>Reputation Reward</h2>
<h2>Reputation Reward</h2>
Reputation reward is not capped by entry fee, for example:
Reputation reward is not capped by entry fee, for example:
<br/>You will receive 12K reputation on average when instant clearing a Tier 100 encounter
<br/>You will receive 12K reputation on average when instant clearing a Tier 100 encounter
<br/>You will receive 18.25K reputation on average when instant clearing a Tier 150 encounter
<br/>You will receive 18.25K reputation on average when instant clearing a Tier 150 encounter
<h2>Updates</h2>
<pre>
Change Log
Season 7
- Instant Clear daily count now starts at 3 per day, this can be further upgraded
- Maximum instant clear per day is capped at 7
- Amount Daily Instant Clear count are now upgradable using lifeforce
- To balance out the increase of the overall maximum daily instant clear cap, gear reward and rep reward of Instant Clear have been reduced. Ocurium reward of Instant Clear has been increased
- Instant Clear will now give out Holo-Tags as reward
- Instant Clear now cost zero keys
- Instant Clear now gives out Normal Access Key as reward
</pre>

Revision as of 11:45, 23 July 2023

Instant Clear

As of Season 6, players can spend Diamond to instantly receive encounter reward. These rewards are flat reward, and are not affected by any bonuses or map layouts.

Some rewards given are lesser than clearing an encounter manually, however reputaion reward given via instant clear are higher than average normal full clears.

Cost of Instant Clear

Cost of diamond equals to the selected Tier number. For example: Tier 100 requires 100 diamond, Tier 200 requires 200 diamond.

It also costs eFGL to instant clear.

Instant clear are not affected by map mods and map layout, so you don't have to spend extra keys to roll for higher rewards.

Instant Reward

You will receive randomized reward at the following range

Credit Min: 5M per 1 eFGL entry fee
Credit Max: 15M per 1 eFGL entry fee

Ocurium Min: 1K per 1 eFGL entry fee
Ocurium Max: 15K per 1 eFGL entry fee

Gear Min: 2 gears per 1 eFGL entry fee
Gear Max: 4 gears per 1 eFGL entry fee

Holo-Tags: ?? per tier

Normal Access Key: ?? per tier

Reputation Reward

Reputation reward is not capped by entry fee, for example:
You will receive 12K reputation on average when instant clearing a Tier 100 encounter
You will receive 18.25K reputation on average when instant clearing a Tier 150 encounter

Updates

Change Log

Season 7
- Instant Clear daily count now starts at 3 per day, this can be further upgraded
- Maximum instant clear per day is capped at 7
- Amount Daily Instant Clear count are now upgradable using lifeforce
- To balance out the increase of the overall maximum daily instant clear cap, gear reward and rep reward of Instant Clear have been reduced. Ocurium reward of Instant Clear has been increased
- Instant Clear will now give out Holo-Tags as reward
- Instant Clear now cost zero keys
- Instant Clear now gives out Normal Access Key as reward