Laboratory: Difference between revisions

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<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_nature.png'/></html> <strong>Nature Gene:</strong> Can be found via hunting at depth 5 or deeper<br>
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_nature.png'/></html> <strong>Nature Gene:</strong> Can be found via hunting at depth 5 or deeper<br>
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_lightning.png'/></html> <strong>Lightning Gene:</strong> Can be found via hunting at depth 20 or deeper<br>
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_lightning.png'/></html> <strong>Lightning Gene:</strong> Can be found via hunting at depth 20 or deeper<br>
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_abyssal.png'/></html> <strong>Abyssal Gene:</strong> Can be found via hunting at depth 40 or deeper<br>
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_abyssal.png'/></html> <strong>Abyssal Gene:</strong> Can be found via hunting at depth 40 or deeper<br><br>
 
 
<h2>List of Biocraft abilities</h2>
<strong>Evade:</strong> 35% chance to dodge incoming attacks and avoid damage.
 
<strong>Burn:</strong> Inflicts infinite burning on the target. Each burn stack reduces the target's health by 2 every turn.
 
<strong>Immortal:</strong> Cannot be fully defeated unless it is the last remaining Biocraft on the battlefield, when defeated, it will immediately respawn at a random location on the map.
 
<strong>Weaken:</strong> Weakens an enemy, reducing their damage output by 30%.
 
<strong>Heal:</strong> Restores 10% health to an ally.
 
<strong>Empower:</strong> Boosts damage of targeted ally by 20%.
 
<strong>Hardened:</strong> Reduces incoming damage by 30%.
 
<strong>Deter:</strong> 25% chance to stun an enemy for 1 turn, preventing all their actions.
 
<strong>Fearless:</strong> Immune to crowd control effects.
 
<strong>Shock:</strong> Inflicts shock on the enemy, causing them to take 50% increased damage from basic attacks.
 
<strong>Imprison:</strong> When dealing damage to an enemy, locks that enemy onto a tile, rendering them unable to move for 1 turn.
 
<strong>Cure:</strong> Remove all crowd-control effects and debuffs from a random ally.
 
<strong>Echo:</strong> 50% chance to act twice in a single turn.
 
<strong>Farshot:</strong> Always attack enemy furthest away.
 
<strong>Critical:</strong> 35% to deal double damage.
 
<strong>Leech:</strong> Gains health equal to 30% of the damage dealt
 
<strong>Thorn:</strong> Deals 5 damage to enemies that attack you.

Revision as of 21:35, 15 February 2024



What can I do at the laboratory?

1. Combine different Genes to form powerful Biocrafts with special abilities.
2. Upgrade and improve your Biocrafts

Where do I find Genes?

Fire Gene: Produced by Lava Planet owners
Water Gene: Produced by Earth Planet owners
Wind Gene: Produced by Desert Planet owners
Rock Gene: Produced by Hoverbots
Nature Gene: Can be found via hunting at depth 5 or deeper
Lightning Gene: Can be found via hunting at depth 20 or deeper
Abyssal Gene: Can be found via hunting at depth 40 or deeper


List of Biocraft abilities

Evade: 35% chance to dodge incoming attacks and avoid damage.

Burn: Inflicts infinite burning on the target. Each burn stack reduces the target's health by 2 every turn.

Immortal: Cannot be fully defeated unless it is the last remaining Biocraft on the battlefield, when defeated, it will immediately respawn at a random location on the map.

Weaken: Weakens an enemy, reducing their damage output by 30%.

Heal: Restores 10% health to an ally.

Empower: Boosts damage of targeted ally by 20%.

Hardened: Reduces incoming damage by 30%.

Deter: 25% chance to stun an enemy for 1 turn, preventing all their actions.

Fearless: Immune to crowd control effects.

Shock: Inflicts shock on the enemy, causing them to take 50% increased damage from basic attacks.

Imprison: When dealing damage to an enemy, locks that enemy onto a tile, rendering them unable to move for 1 turn.

Cure: Remove all crowd-control effects and debuffs from a random ally.

Echo: 50% chance to act twice in a single turn.

Farshot: Always attack enemy furthest away.

Critical: 35% to deal double damage.

Leech: Gains health equal to 30% of the damage dealt

Thorn: Deals 5 damage to enemies that attack you.