Laboratory: Difference between revisions
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<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_nature.png'/></html> <strong>Nature Gene:</strong> Can be found via hunting at depth 5 or deeper<br> | <html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_nature.png'/></html> <strong>Nature Gene:</strong> Can be found via hunting at depth 5 or deeper<br> | ||
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_lightning.png'/></html> <strong>Lightning Gene:</strong> Can be found via hunting at depth 20 or deeper<br> | <html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_lightning.png'/></html> <strong>Lightning Gene:</strong> Can be found via hunting at depth 20 or deeper<br> | ||
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_abyssal.png'/></html> <strong>Abyssal Gene:</strong> Can be found via hunting at depth 40 or deeper<br> | <html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_abyssal.png'/></html> <strong>Abyssal Gene:</strong> Can be found via hunting at depth 40 or deeper<br><br> | ||
<h2>List of Biocraft abilities</h2> | |||
<strong>Evade:</strong> 35% chance to dodge incoming attacks and avoid damage. | |||
<strong>Burn:</strong> Inflicts infinite burning on the target. Each burn stack reduces the target's health by 2 every turn. | |||
<strong>Immortal:</strong> Cannot be fully defeated unless it is the last remaining Biocraft on the battlefield, when defeated, it will immediately respawn at a random location on the map. | |||
<strong>Weaken:</strong> Weakens an enemy, reducing their damage output by 30%. | |||
<strong>Heal:</strong> Restores 10% health to an ally. | |||
<strong>Empower:</strong> Boosts damage of targeted ally by 20%. | |||
<strong>Hardened:</strong> Reduces incoming damage by 30%. | |||
<strong>Deter:</strong> 25% chance to stun an enemy for 1 turn, preventing all their actions. | |||
<strong>Fearless:</strong> Immune to crowd control effects. | |||
<strong>Shock:</strong> Inflicts shock on the enemy, causing them to take 50% increased damage from basic attacks. | |||
<strong>Imprison:</strong> When dealing damage to an enemy, locks that enemy onto a tile, rendering them unable to move for 1 turn. | |||
<strong>Cure:</strong> Remove all crowd-control effects and debuffs from a random ally. | |||
<strong>Echo:</strong> 50% chance to act twice in a single turn. | |||
<strong>Farshot:</strong> Always attack enemy furthest away. | |||
<strong>Critical:</strong> 35% to deal double damage. | |||
<strong>Leech:</strong> Gains health equal to 30% of the damage dealt | |||
<strong>Thorn:</strong> Deals 5 damage to enemies that attack you. |
Revision as of 21:35, 15 February 2024
What can I do at the laboratory?
1. Combine different Genes to form powerful Biocrafts with special abilities.
2. Upgrade and improve your Biocrafts
Where do I find Genes?
Fire Gene: Produced by Lava Planet owners
Water Gene: Produced by Earth Planet owners
Wind Gene: Produced by Desert Planet owners
Rock Gene: Produced by Hoverbots
Nature Gene: Can be found via hunting at depth 5 or deeper
Lightning Gene: Can be found via hunting at depth 20 or deeper
Abyssal Gene: Can be found via hunting at depth 40 or deeper
List of Biocraft abilities
Evade: 35% chance to dodge incoming attacks and avoid damage.
Burn: Inflicts infinite burning on the target. Each burn stack reduces the target's health by 2 every turn.
Immortal: Cannot be fully defeated unless it is the last remaining Biocraft on the battlefield, when defeated, it will immediately respawn at a random location on the map.
Weaken: Weakens an enemy, reducing their damage output by 30%.
Heal: Restores 10% health to an ally.
Empower: Boosts damage of targeted ally by 20%.
Hardened: Reduces incoming damage by 30%.
Deter: 25% chance to stun an enemy for 1 turn, preventing all their actions.
Fearless: Immune to crowd control effects.
Shock: Inflicts shock on the enemy, causing them to take 50% increased damage from basic attacks.
Imprison: When dealing damage to an enemy, locks that enemy onto a tile, rendering them unable to move for 1 turn.
Cure: Remove all crowd-control effects and debuffs from a random ally.
Echo: 50% chance to act twice in a single turn.
Farshot: Always attack enemy furthest away.
Critical: 35% to deal double damage.
Leech: Gains health equal to 30% of the damage dealt
Thorn: Deals 5 damage to enemies that attack you.