Biocrafts: Difference between revisions
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3 | |||
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Large Cross | |||
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10 | |||
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100 | |||
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2 | |||
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Revision as of 10:13, 22 June 2024
Overview
Biocrafts are creatures that are created in the Laboratory.
- Send them on hunting missions to gain Artifacts, Genes, Robot Parts, Rock Fragments and Reputation
- Delve deeper into the abyss to unlock better hunting missions
- Compete in the Arena to win NFT Prizes
Rarity
The rarity of a Biocraft increases with the level. Each rarity has level 1-5 before advancing to the next rarity.
List of all Biocrafts
Name |
Genes |
Base CR |
Range |
Area |
Dmg |
HP |
Speed |
Abilities |
|
100 |
2 |
Single |
4 |
35 |
3 |
Imprison |
|
|
100 |
4 |
Small Cross |
3 |
20 |
2 |
Echo |
|
|
100 |
1 |
Single |
6 |
40 |
5 |
Burn |
|
|
+ |
100 | 1 | Single | 8 | 40 | 2 | Evade |
Phoenix |
+ |
100 | 1 | Single | 5 | 1 | 7 | Immortal, Burn |
Fire Golem |
+ |
150 | 1 | Small Cross | 5 | 70 | 3 | Hardened, Burn |
Blazing Treant |
+ |
200 | 5 | Single | 0 | 50 | 2 | Heal, Empower, Antitoxin |
Ember Sprite |
+ |
250 | 4 | Large Cross | 10 | 75 | 3 | Burn, Shock, Evade |
Fire Dragon |
+ |
300 | 1 | Single | 100 | 250 | 3 | Burn, Deter, Fearless |
Mist Serpent |
+ |
100 | 5 | Large Cross | 3 | 35 | 2 | Evade, Weaken |
Water Golem |
+ |
150 | 2 | Small Cross | 3 | 50 | 3 | Hardened, Imprison |
Dryad |
+ |
200 | 4 | Small Cross | 0 | 40 | 3 | Heal, Cure, Antitoxin |
Naiad |
+ |
250 | 3 | Large Cross | 7 | 50 | 3 | Imprison, Shock |
Void Kraken |
+ |
300 | 4 | Large Cross | 15 | 75 | 2 | Imprison, Deter, Fearless |
Dust Warden |
+ |
150 | 1 | Single | 5 | 80 | 5 | Echo, Hardened |
Slyph |
+ |
200 | 3 | Single | 10 | 45 | 4 | Echo, Leech |
Djinn |
+ |
250 | 3 | Large Cross | 10 | 40 | 4 | Echo, Shock, Critical |
Void Serpent |
+ |
300 | 4 | Large Cross | 40 | 200 | 4 | Leech, Deter, Fearless |
Gargoyle |
+ |
250 | 1 | Single | 10 | 65 | 5 | Hardened, Leech |
Lightning Golem |
+ |
300 | 1 | Large Cross | 15 | 150 | 4 | Shock, Hardened, Fearless |
Void Fiend |
+ |
350 | 1 | Single | 10 | 150 | 1 | Thorn, Hardened, Fearless |
Voltbark Guardian |
+ |
350 | 6 | Single | 0 | 50 | 3 | Echo, Heal, Cure |
Void Blossom |
+ |
400 | 20 | Single | 60 | 150 | 5 | Leech, Farshot, Fearless |
Void Imp |
+ |
450 |
5 |
Small Cross |
50 |
200 |
3 |
Shock, Fearless, Critical |
|
+ |
100 |
1 |
Single |
5 |
60 |
6 |
Burn, Echo, Poisonous |
|
+ |
100 | 4 | Large Cross | 6 | 40 | 2 | Imprison, Leech, Poisonous |
Tempest |
+ |
100 | 20 | Single | 10 | 30 | 3 | Farshot, Poisonous |
Basilisk |
+ |
150 | 2 | Single | 10 | 80 | 2 | Hardened, Thorn, Poisonous |
Flora |
+ |
200 | 5 | Small Cross | 8 | 60 | 3 | Weaken, Poisonous, Antitoxin |
Harpy |
+ |
250 | 3 | Single | 30 | 100 | 3 | Shock, Critical, Leech |
Sobek |
+ |
300 | 1 | Single | 80 | 150 | 7 | Fearless, Leech, Antitoxin |
Persephone |
+ |
150 | 5 | Small Cross | 30 | 90 | 3 | Poisonous, Corrupted, Explosion |
Prometheus |
+ |
150 | 3 | Large Cross | 10 | 100 | 2 | Burn, Corrupted, Explosion |
Dryad |
+ |
200 | 4 | Small Cross | 0 | 40 | 3 | Heal, Cure, Antitoxin |
Dryad |
+ |
200 | 4 | Small Cross | 0 | 40 | 3 | Heal, Cure, Antitoxin |
Dryad |
+ |
200 | 4 | Small Cross | 0 | 40 | 3 | Heal, Cure, Antitoxin |
Dryad |
+ |
200 | 4 | Small Cross | 0 | 40 | 3 | Heal, Cure, Antitoxin |
Dryad |
+ |
200 | 4 | Small Cross | 0 | 40 | 3 | Heal, Cure, Antitoxin |
Dryad |
+ |
200 | 4 | Small Cross | 0 | 40 | 3 | Heal, Cure, Antitoxin |
List of Biocraft abilities
Evade: 35% chance to dodge incoming attacks and avoid damage. Burn: Inflicts infinite burning on the target. Each burn stack reduces the target's health by 2 every turn. Immortal: Cannot be fully defeated unless it is the last remaining Biocraft on the battlefield, when defeated, it will immediately respawn at a random location on the map. Weaken: Weakens an enemy, reducing their damage output by 30%. Heal: Restores 10% health to an ally. Empower: Boosts damage of targeted ally by 20%. Hardened: Reduces incoming damage by 30%. Deter: 25% chance to stun an enemy for 1 turn, preventing all their actions. Fearless: Immune to crowd control effects. Shock: Inflicts shock on the enemy, causing them to take 50% increased damage from basic attacks. Imprison: When dealing damage to an enemy, locks that enemy onto a tile, rendering them unable to move for 1 turn. Cure: Remove all crowd-control effects and debuffs from a random ally. Echo: 50% chance to act twice in a single turn. Farshot: Always attack enemy furthest away. Critical: 35% to deal double damage. Leech: Gains health equal to 30% of the damage dealt Thorn: Deals 5 damage to enemies that attack you.
Attack Patterns
Small Cross:
Large Cross: