Missions: Difference between revisions

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<h2>Missions</h2>
The mission system has been completely revamped since [[Season]] 13 with the new [[Spacefarer]] system, making it more expandable, less time-consuming, and easier to manage.  
[[Missions]] can be run by both [[Troopers]] and [[Qwitts]] to generate passive rewards. Different [[Missions]] give out different type of rewards.


<h2>Mission Reward Bonus</h2>
Explore the [[Galaxy]] with Spacefarer!
Mission rewards can be affected by the following: [[Empire Traits]], [[Ship]] rarity, [[Troopers]] rarity, FGL Avatars, [[Corruption]] and [[Gears]]
 
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Formula of calculating the final reward of a mission
 
Final Reward = Base Reward x (100% + Gears Bonus + Empire Traits Bonus + Ship Bonus + Trooper Bonus + FGL Avatar Bonus - min(Total Corruption * 0.1, 0))
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Minimum amount of Mission Reward Bonus is capped at 1% to avoid players gaining zero or negative rewards. Maximum mission reward Bonus are not capped.
 
<h2>Mission Cost</h2>
The only thing that affects Mission Cost is [[Corruption]]. Every point of [[Corruption]] will increase the cost of running a mission.
 
<pre>
Formula of calculating the final cost of a mission
 
Final Cost = Base Cost x min(Total Corruption * 0.2, 0)
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<h2>Mission Types</h2>
There are a total of 8 mission types for [[Troopers]], and 5 missio types for [[Qwitts]].
 
<h3>List of [[Troopers]] [[Missions]]</h3>
Need a table show 6 mission types, reward, cost, penalty(corruption)
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(rewards : credits, ocurium(ores), virtual gear, access key, reduce corruption, robot part, virtual mecha, initiator)
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Trooper/Qwitt is required to run a mission. Qwitt does not require a ship but each trooper will need a ship when he/she is running mission.
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When you send out a trooper on a mission you will send out 1 trooper at a time. You can send out as many troopers as you want/own. Once you send them out, they will run the missions forever until you call them back. But missions will be halted due to certain circumstances like troopers/gears missing when you sold them. Missions halted will also happen when you are out of resourses(credits/ores).
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Rewards are technically collected every single second that a trooper is out on a mission. This does not mean you will win rewards every single second as the odds per second are quite low. Costs are deducted every single second as well.
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There are 2 important points when you are assigning missions: costs and rewards.
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You will need to manage your [[Corruption]] level in order to keep your mission cost low or even free.
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Factors that will influence the mission rewards: [[Ship]]'s bonus, [[Trooper]]'s rarity and [[Gears]].

Revision as of 06:25, 4 July 2024

The mission system has been completely revamped since Season 13 with the new Spacefarer system, making it more expandable, less time-consuming, and easier to manage.

Explore the Galaxy with Spacefarer!