Credit Ratio: Difference between revisions

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<h2>Credit Ratio</h2>
#redirect[[Credit:Energy Ratio]]
 
The Credit Ratio is a rate of how many eFGL Token you will received from the [[FBX System]] for each million of [[Credits]] you pay.
 
When you submit 500M Credits to the [[FBX System]], assuming the rate is 1:10M, you will then receive 50 eFGL token in return.
 
This is also used in the [[Normal Encounters]] as a measurement of whether an encounter is "profitable".
 
For example, if you pay 10 eFGL to run a normal encounter, and receive 200m credits, your [[Credit Ratio]] is 1:20m.
 
When you submit the 200M Credits you earned from this encounter to the [[FBX System]], you will receive 20 eFGL in return. You paid 10 eFGL as entry fee, and received 20 eFGL in return. This means that you have "Beaten the ratio" and made a profit just by playing the encounter.
 
Please note that this is not the only factor to determine your profit/lost during an encounter, as you will receive other virtual items such as [[Gears]], [[Ocurium]] and [[Holo-Tags]] etc.
 
<h2>Credit Reward Cap</h2>
This takes the ratio of your encounters and "caps" it.  If you run an encounter and obtain a credit ratio higher than this cap, then the extra credits are "burned", you do not receive them.
 
The base cap is at 1:5M, this cap can be further upgraded by paying [[Lifeforces]].

Latest revision as of 09:10, 26 September 2024