Orbatroid Event: Difference between revisions
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<h2>Events</h2> | <h2>Events</h2> | ||
<html><video width=" | <html><video width="900" autoPlay muted loop> | ||
<source src="https://cdn.cosmicclash.io/troopers/wiki/Orbatroid_1.mp4" type="video/mp4" /> | <source src="https://cdn.cosmicclash.io/troopers/wiki/Orbatroid_1.mp4" type="video/mp4" /> | ||
</video></html> | </video></html> | ||
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- Rules: Orbatroid's HP will be reduced by 10% each time the player faction fully captures the entire map<br> | - Rules: Orbatroid's HP will be reduced by 10% each time the player faction fully captures the entire map<br> | ||
- Game difficulty will greatly increase as Orbatroid's HP becomes lower.<br> | - Game difficulty will greatly increase as Orbatroid's HP becomes lower.<br> | ||
- Leaderboard Prizes: Each event will have a new list of prizes, check out the in-game leaderboard for details!<br> | - Leaderboard Prizes: Each event will have a new list of prizes, check out the in-game leaderboard for details!<br> | ||
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<h2>How to Play</h2> | <h2>How to Play</h2> | ||
<h3>Step 1 | <h3>Step 1: Create your Fleets</h3> | ||
In the bottom area, create your fleets and optionally reroll for better ones (note: rerolls can only be done at the base). | |||
<h3>Step 2: Attack!</h3> | |||
In the bottom area, create your fleets optionally | |||
<h3>Step | |||
Send your fleets into battle! You can highlight one fleet at a time, or many. Simply click a fleet, and then click a square on the map to send them to. They will auto-battle until defeated. If your fleet is defeated it will respawn back at the home base and you can send it out again. | Send your fleets into battle! You can highlight one fleet at a time, or many. Simply click a fleet, and then click a square on the map to send them to. They will auto-battle until defeated. If your fleet is defeated it will respawn back at the home base and you can send it out again. | ||
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<h2>Level Sync Feature</h2> | |||
The Level Sync feature helps players who start late in the [[Orbatroid Event]] catch up to others. By spending currency, players can optionally sync their fleet's level to match the average level of all participants, ensuring they can compete effectively even if they join later. | |||
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<h2>Structures</h2> | <h2>Structures</h2> | ||
If you see an empty green square, you can build a structure on it. Structures help your entire team out, but beware they can be destroyed by the enemy!<br> | If you see an empty green square, you can build a structure on it. Structures help your entire team out, but beware they can be destroyed by the enemy!<br> | ||
<html><img src='https:// | <html><img width='40px' src='https://aw.outlawtroopers.io/images/repairbuild.png'/></html> Repair Station: repairs + revives ships<br> | ||
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/OT_Event_Satellite.png'/></html> Beacon: allies can instant warp to these for free! If allies use a beacon you build, you get war points<br> | <html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/OT_Event_Satellite.png'/></html> Beacon: allies can instant warp to these for free! If allies use a beacon you build, you get war points<br> | ||
<html><img width='40px' src='https:// | <html><img width='40px' src='https://outlawtroopers.one/images/orbabase.png'/></html> Base: serves as a respawn point, repairs + revives units. Cannot be built.<br> | ||
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<h2>War Points</h2> | <h2>War Points</h2> | ||
War Points represent how well you performed in the event. The more you have the higher you will rank on the leaderboards. You get war points (and loot crate chances) from doing the following:<br> | War Points represent how well you performed in the event. The more you have the higher you will rank on the leaderboards. You get war points (and loot crate chances) from doing the following:<br> | ||
- Capturing enemy tiles | - Capturing enemy tiles<br> | ||
- Building structures<br> | - Building structures<br> | ||
- Defending tiles from enemies<br> | - Defending tiles from enemies<br> | ||
- Allies use a Beacon that you built<br> | - Allies use a Beacon that you built<br> | ||
<font color='red'>Important Note: You do NOT get war points from defending the base</font><br> | |||
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<h2>Enemy Structures</h2> | <h2>Enemy Structures</h2> | ||
You will notice structures on the enemy tiles, seek out and destroy these to stop the flow of enemy ships!<br> | You will notice structures on the enemy tiles, seek out and destroy these to stop the flow of enemy ships!<br> | ||
<html><img src='https:// | <html><img width='40px' src='https://outlawtroopers.one/images/orbablue.png'/></html> This is a blue warp gate.<br> | ||
<html><img src='https:// | <html><img width='40px' src='https://outlawtroopers.one/images/orbapink.png'/></html> This is a red warp gate.<br> | ||
<html><img src='https:// | <html><img width='40px' src='https://outlawtroopers.one/images/orbayellow.png'/></html> This is a yellow warp gate.<br> | ||
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<h2>Nitty Gritty Details</h2> | <h2>Nitty Gritty Details</h2> | ||
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- Player can no longer heal or respawn when a base is under attack<br> | - Player can no longer heal or respawn when a base is under attack<br> | ||
- Players do not get any war points and airdrops while killing enemies in their home base, they will still get war points and airdrops while defending in a repair dock or any other structures outside of the base<br> | - Players do not get any war points and airdrops while killing enemies in their home base, they will still get war points and airdrops while defending in a repair dock or any other structures outside of the base<br> | ||
- When a base is defeated/captured, game will head into a | - When a base is defeated/captured, game will head into a 1 minute defeat period. After the 1 minute cool down, all enemies and tiles on the map will reset so players can continue and retry at the same difficulty<br> | ||
- Players will earn 10 times more war point per fleet when they capture a tile. As long as their fleet is standing in the capturing tile when the capturing process is being finalized, they will receive war points<br> | - Players will earn 10 times more war point per fleet when they capture a tile. As long as their fleet is standing in the capturing tile when the capturing process is being finalized, they will receive war points<br> | ||
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Latest revision as of 13:56, 16 November 2024
Events
Overview
- Objective: Defeat the Orbatroid within the event period
- Duration: Until Orbatroid is defeated or 24 hours has elapsed, whichever happens first
- Rules: Orbatroid's HP will be reduced by 10% each time the player faction fully captures the entire map
- Game difficulty will greatly increase as Orbatroid's HP becomes lower.
- Leaderboard Prizes: Each event will have a new list of prizes, check out the in-game leaderboard for details!
How to Play
Step 1: Create your Fleets
In the bottom area, create your fleets and optionally reroll for better ones (note: rerolls can only be done at the base).
Step 2: Attack!
Send your fleets into battle! You can highlight one fleet at a time, or many. Simply click a fleet, and then click a square on the map to send them to. They will auto-battle until defeated. If your fleet is defeated it will respawn back at the home base and you can send it out again.
Level Sync Feature
The Level Sync feature helps players who start late in the Orbatroid Event catch up to others. By spending currency, players can optionally sync their fleet's level to match the average level of all participants, ensuring they can compete effectively even if they join later.
Structures
If you see an empty green square, you can build a structure on it. Structures help your entire team out, but beware they can be destroyed by the enemy!
Repair Station: repairs + revives ships
Beacon: allies can instant warp to these for free! If allies use a beacon you build, you get war points
Base: serves as a respawn point, repairs + revives units. Cannot be built.
War Points
War Points represent how well you performed in the event. The more you have the higher you will rank on the leaderboards. You get war points (and loot crate chances) from doing the following:
- Capturing enemy tiles
- Building structures
- Defending tiles from enemies
- Allies use a Beacon that you built
Important Note: You do NOT get war points from defending the base
Enemy Structures
You will notice structures on the enemy tiles, seek out and destroy these to stop the flow of enemy ships!
This is a blue warp gate.
This is a red warp gate.
This is a yellow warp gate.
Nitty Gritty Details
- Repair dock and home base will heal 10% of your HP per second while idle
- You'll start with 1 HP if you are revived by repair dock or home base
- Instant Respawn will revive and heal your unit to 100% HP
- Player's home base is attackable
- Player can no longer heal or respawn when a base is under attack
- Players do not get any war points and airdrops while killing enemies in their home base, they will still get war points and airdrops while defending in a repair dock or any other structures outside of the base
- When a base is defeated/captured, game will head into a 1 minute defeat period. After the 1 minute cool down, all enemies and tiles on the map will reset so players can continue and retry at the same difficulty
- Players will earn 10 times more war point per fleet when they capture a tile. As long as their fleet is standing in the capturing tile when the capturing process is being finalized, they will receive war points