Empire Traits: Difference between revisions

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<h2>Empire Traits</h2>
Empire Traits have been removed from the game since [[Season]] 15.
Empires can have random [[Empire Traits]] that make it more efficient (or inefficient). Players can reroll [[Empire Traits]] simply by visiting the Empire Management -> Trait tab. A fee is required to perform a reroll.<br>


<h2>Normal Reroll</h2>
Most of the bonuses previously provided by Empire Traits can now be found in the [[Tech Tree]].
A normal reroll costs [[Credits]].  Rerolling with [[Credits]] gets more expensive each time and the cost caps out at 100 million per reroll. You may continue to reroll even if the [[Credits]] cost reaches its cap.<br>
 
<h2>Lucky Reroll</h2>
A lucky reroll costs a flat 100 [[FGL Token]].  You can reroll it this way as many times as you like, you are guaranteed to have at least one legendary trait.
 
<h2>Trait types and rarities</h2>
There are a total of 10 different [[Empire Traits]], and they come in 6 different rarities: Worst, Bad, Common, Rare, Epic, and Legendary. Worst and bad are of the negative variety. If you have either of the two lowest levels you will likely want to reroll these in order to acquire better [[Empire Traits]]. Note that rerolling may result in worse traits than you had before.
<br/><br/>
<i>[[Empire Traits]] are wiped and will reset after each [[Season]] ends.</i>
<h2>List of all traits and their effects</h2>
<table width="1200" class='standardTable'>
<tr class='tableTitle'>
<td>Name of Trait</td>
<td>Worst</td>
<td>Bad</td>
<td>Common</td>
<td>Rare</td>
<td>Epic</td>
<td>Legendary</td>
<td>Weight</td>
</tr>
<tr>
<td>Corrupted/Trustworthy</td>
<td>+200 [[Corruption]]</td>
<td>+100 [[Corruption]]</td>
<td>-50 [[Corruption]]</td>
<td>-100 [[Corruption]]</td>
<td>-250 [[Corruption]]</td>
<td>-500 [[Corruption]]</td>
<td>12.19%</td>
</tr>
<tr>
<td>Absent-Minded/Dedicated</td>
<td>-60 [[Armor]] and [[Shield]]</td>
<td>-30 [[Armor]] and [[Shield]]</td>
<td>+30 [[Armor]] and [[Shield]]</td>
<td>+60 [[Armor]] and [[Shield]]</td>
<td>+90 [[Armor]] and [[Shield]]</td>
<td>+150 [[Armor]] and [[Shield]]</td>
<td>4.87%</td>
</tr>
<tr>
<td>Wasteful/Efficient</td>
<td>-20% [[Mission Reward Bonus]]</td>
<td>-10% [[Mission Reward Bonus]]</td>
<td>+15% [[Mission Reward Bonus]]</td>
<td>+30% [[Mission Reward Bonus]]</td>
<td>+50% [[Mission Reward Bonus]]</td>
<td>+75% [[Mission Reward Bonus]]</td>
<td>4.87%</td>
</tr>
<tr>
<td>Shortsighted/Opportunism</td>
<td>-50% [[Mission Reward Bonus]], +100 [[Corruption]]</td>
<td>-10% [[Mission Reward Bonus]], +20 [[Corruption]]</td>
<td>+10% [[Mission Reward Bonus]], -20 [[Corruption]]</td>
<td>+30% [[Mission Reward Bonus]], -60 [[Corruption]]</td>
<td>+70% [[Mission Reward Bonus]], -140 [[Corruption]]</td>
<td>+100% [[Mission Reward Bonus]], -200 [[Corruption]]</td>
<td>12.19%</td>
</tr>
<tr>
<td>Incompetent/Resourceful</td>
<td>-250 [[Credits]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>-100 [[Credits]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>+250 [[Credits]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>+500 [[Credits]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>+1,000 [[Credits]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>+3,000 [[Credits]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>12.19%</td>
</tr>
<tr>
<td>Dependent/Self-Reliant</td>
<td>-50 [[Ocuriums]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>-20 [[Ocuriums]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>+50 [[Ocuriums]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>+100 [[Ocuriums]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>+200 [[Ocuriums]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>+500 [[Ocuriums]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>12.19%</td>
</tr>
<tr>
<td>Unimaginative/Creative</td>
<td>-10 [[Credits]] per second for every [[Missions]] that require [[Troopers]]</td>
<td>-5 [[Credits]] per second for every [[Missions]] that require [[Troopers]]</td>
<td>+10 [[Credits]] per second for every [[Missions]] that require [[Troopers]]</td>
<td>+20 [[Credits]] per second for every [[Missions]] that require [[Troopers]]</td>
<td>+30 [[Credits]] per second for every [[Missions]] that require [[Troopers]]</td>
<td>+50 [[Credits]] per second for every [[Missions]] that require [[Troopers]]</td>
<td>12.19%</td>
</tr>
<tr>
<td>Inability/Craftmanship</td>
<td>+50% cost of upgrading [[Gears]] to the next rarity</td>
<td>+20% cost of upgrading [[Gears]] to the next rarity</td>
<td>-10% cost of upgrading [[Gears]] to the next rarity</td>
<td>-20% cost of upgrading [[Gears]] to the next rarity</td>
<td>-30% cost of upgrading [[Gears]] to the next rarity</td>
<td>-50% cost of upgrading [[Gears]] to the next rarity</td>
<td>12.19%</td>
</tr>
<tr>
<td>Ruined/Advanced</td>
<td>-20% more [[Reputation]] received from [[Encounters]]</td>
<td>-10% more [[Reputation]] received from [[Encounters]]</td>
<td>+5% more [[Reputation]] received from [[Encounters]]</td>
<td>+10% more [[Reputation]] received from [[Encounters]]</td>
<td>+15% more [[Reputation]] received from [[Encounters]]</td>
<td>+25% more [[Reputation]] received from [[Encounters]]</td>
<td>4.87%</td>
</tr>
<tr>
<td>Disorganized/Organized</td>
<td>-2% [[Mission Reward Bonus]] per on going [[Missions]] that requires [[Troopers]], capped at -100%</td>
<td>-1% [[Mission Reward Bonus]] per on going [[Missions]] that requires [[Troopers]], capped at -50%</td>
<td>+1% [[Mission Reward Bonus]] per on going [[Missions]] that requires [[Troopers]], capped at 50%</td>
<td>+2% [[Mission Reward Bonus]] per on going [[Missions]] that requires [[Troopers]], capped at 100%</td>
<td>+3% [[Mission Reward Bonus]] per on going [[Missions]] that requires [[Troopers]], capped at 150%</td>
<td>+4% [[Mission Reward Bonus]] per on going [[Missions]] that requires [[Troopers]], capped at 200%</td>
<td>12.19%</td>
</tr>
</table>
<h2>Weighting of different rarities</h2>
<table width="600" class='standardTable'>
<tr class='tableTitle'>
<td>Rarity Type</td>
<td>Weight</td>
</tr>
 
<tr>
<td><font color='red'>Worst</font></td>
<td>12.5%</td>
</tr>
 
<tr>
<td><font color='pink'>Bad</font></td>
<td>25%</td>
</tr>
 
<tr>
<td>Common</td>
<td>25%</td>
</tr>
 
<tr>
<td><font color='#0099ff'>Rare</font></td>
<td>17.5%</td>
</tr>
 
<tr>
<td><font color='magenta'>Epic</font></td>
<td>12.5%</td>
</tr>
 
<tr>
<td><font color='orange'>Legendary</font></td>
<td>7.5%</td>
</tr>
 
</table>

Latest revision as of 08:04, 5 December 2024

Empire Traits have been removed from the game since Season 15.

Most of the bonuses previously provided by Empire Traits can now be found in the Tech Tree.