Encounter Combat Mechanic: Difference between revisions

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(Created page with "==Introduction== The Encounter Combat Mechanics explains how battle damage and effects work in Outlaw Troopers. ==Damage Types== -There are four types of damage in Encounters: *Standard Damage – Normal attack damage which deals damage to shield before armor. *Piercing Damage – Ignores shields and hits armor directly. *Elemental Damage – Has a chance to burn enemies. Irresistible Damage – Cannot be resisted or blocked (even by Aegis). Your Ship’s w...")
 
 
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==Introduction==
==Introduction==
The Encounter Combat Mechanics explains how battle damage and effects work in [[Outlaw Troopers]].
This page explains how battle damage, defense and effects work in [[Outlaw Troopers]].


==Damage Types==
==Damage Types==
-There are four types of damage in [[Encounters]]:
- There are four types of damage in [[Encounters]]:


*Standard Damage – Normal attack damage which deals damage to shield before armor.
*Standard Damage - Damages shield before armor.


*Piercing Damage Ignores shields and hits armor directly.
*Piercing Damage - Ignores shield and damages armor directly.


*Elemental Damage – Has a chance to burn enemies.
*Elemental Damage - Damages shield before armor and has a 35% chance to burn enemies.


Irresistible Damage Cannot be resisted or blocked (even by Aegis).
*Irresistible Damage - Cannot be resisted or blocked (even by [[Aegis]]).


Your Ship’s weapon type determines your basic attack damage type:
e.g. Omni ([[Dominator]]) removes 5% of your shield on hit.
e.g. Unstable Calibrator ([[Gear]]) sacrifices armor and shield to reset all skill cooldowns.


Projectile Ships → Basic attack becomes Standard Damage
- Each [[Ship]]’s weapon type determines your basic attack damage type:


Missile Ships → Basic attack becomes Piercing Damage
*Projectile [[Ships]] - Standard Damage.


Corrosive Ships → Basic attack becomes Elemental Damage
*Missile [[Ships]] - Piercing Damage.


Note: Gear abilities retain their own damage type (e.g. Solar Igniter always deals Elemental Damage).
*Corrosive [[Ships]] - Elemental Damage.


AOE Target Limit
Note: [[Gear]] abilities retain their own damage type (e.g. [[Solar Igniter]] always deals Elemental Damage, regardless of your [[Ship]] type).


AOE attacks now hit a limited number of targets.
==Critical System==
- All damage types can now critically hit.


Basic attack: 1 target (default)
- Base Critical Chance: 5%


AOE skills: 3 targets (default)
- Base Critical Multiplier: 100%


Increase this limit through Gears, Troopers, or the Tech Tree.
==AOE Target Limit==
- Basic attack: 1 target (default)


Summoned or converted units do not share your AOE target limit.
- AOE skills: 3 targets (default)
However, Duchess DunVella gives summoned/converted allies +30% All Resistance, +300% Damage, hits 3 additional targets, and makes them immune to Burn.


Critical System
- You can increase these limit through [[Gears]], [[Troopers]], or the [[Tech Tree]].


All damage types can now critically hit.
Note: Summoned or converted units have their own target limit. Only [[Duchess DunVella]] increases their hit targets (and grants other buffs).


Base Critical Chance: 5%
==Defensive Mechanics==
===Armor and Shield===
- Shield absorbs damage before armor.


Base Critical Multiplier: 100%
- While you have shield remaining, you take 30% less damage.


Evade
- Armor: When it reaches 0, your [[Ship]] is defeated.


Evade works on attacks that deal Standard Damage.
- Piercing and Irresistible Damage bypass shield and hit armor directly.


Maximum Evade Chance: 75%.
===Resistances===
- Each damage type has its own resistance (Standard / Piercing / Elemental).


Resistances
- Maximum Resistance: 75%.


Each resistance applies only to its matching damage type.
- Resistance can be reduced or go negative due to enemy effects (e.g. Immunizer [[Dominator]]), making you take more damage.


Maximum Resistance: 75%.
- The Agwar [[Ship]] Galaxy can increase the maximum resistance cap beyond 75%.


Resistance can go negative, causing you to take extra damage.
===Evade===
(Some enemies, such as Dominators, can reduce your resistance.)
- Evade only works on attacks that deal Standard Damage.


Burn Effect
- Maximum Evade Chance: 75%.
 
Base Burn Damage: 20.
 
Enemy Burn Damage: 20 + (2 × Tier Number).
 
Irresistible Damage
 
This special damage type ignores all resistances, shields, and Aegis protection.
Examples include:
 
Omni (Dominator): Removes 5% of your Shield when hit.
 
Death Marker (Gear): Sacrifices part of your Armor and Shield to instantly defeat an enemy.
 
Nanoburst (Gear): Instantly removes a percentage of enemies’ Shields.
 
Unstable Calibrator (Gear): Sacrifices part of your Armor and Shield to reset all skill cooldowns.
 
Common Questions
 
Q: Do minions or summons share my AOE limit?
No. Their attacks are separate. Only Duchess DunVella increases their target count.
 
Q: Why does my resistance show a negative value?
Some enemies, such as Dominators, can apply debuffs that reduce your resistance below 0%, making you take more damage.
 
Q: Do ships and gears share damage type?
No. Ships affect your basic attack, while Gears always use their own fixed damage type shown in their description.

Latest revision as of 12:30, 30 October 2025

Introduction

This page explains how battle damage, defense and effects work in Outlaw Troopers.

Damage Types

- There are four types of damage in Encounters:

  • Standard Damage - Damages shield before armor.
  • Piercing Damage - Ignores shield and damages armor directly.
  • Elemental Damage - Damages shield before armor and has a 35% chance to burn enemies.
  • Irresistible Damage - Cannot be resisted or blocked (even by Aegis).

e.g. Omni (Dominator) removes 5% of your shield on hit.

e.g. Unstable Calibrator (Gear) sacrifices armor and shield to reset all skill cooldowns.

- Each Ship’s weapon type determines your basic attack damage type:

  • Projectile Ships - Standard Damage.
  • Missile Ships - Piercing Damage.
  • Corrosive Ships - Elemental Damage.

Note: Gear abilities retain their own damage type (e.g. Solar Igniter always deals Elemental Damage, regardless of your Ship type).

Critical System

- All damage types can now critically hit.

- Base Critical Chance: 5%

- Base Critical Multiplier: 100%

AOE Target Limit

- Basic attack: 1 target (default)

- AOE skills: 3 targets (default)

- You can increase these limit through Gears, Troopers, or the Tech Tree.

Note: Summoned or converted units have their own target limit. Only Duchess DunVella increases their hit targets (and grants other buffs).

Defensive Mechanics

Armor and Shield

- Shield absorbs damage before armor.

- While you have shield remaining, you take 30% less damage.

- Armor: When it reaches 0, your Ship is defeated.

- Piercing and Irresistible Damage bypass shield and hit armor directly.

Resistances

- Each damage type has its own resistance (Standard / Piercing / Elemental).

- Maximum Resistance: 75%.

- Resistance can be reduced or go negative due to enemy effects (e.g. Immunizer Dominator), making you take more damage.

- The Agwar Ship Galaxy can increase the maximum resistance cap beyond 75%.

Evade

- Evade only works on attacks that deal Standard Damage.

- Maximum Evade Chance: 75%.