Instant Clear: Difference between revisions

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<h2>Instant Clear</h2>
<h2>Instant Clear</h2>
<html><img width=700 src='https://outlawtroopers.one/images/instantclear.png?'/> </html><br>


<html>
As of [[Season]] 6, players can spend [[Diamonds]] to instantly receive [[Encounter]] rewards.  
<img src='https://play.outlawtroopers.io/images/instantclear.png'/>
</html>


As of [[Season]] 6, players can spend [[Diamond]] to instantly receive encounter reward. These rewards are flat reward, and are not affected by any bonuses or map layouts.
These rewards are a flat reward, and are not affected by any bonuses or [[Map Layouts]], so no extra [[Keys]] are needed for higher rewards.  


Some rewards given are lesser than clearing an encounter manually, however reputaion reward given via instant clear are higher than average normal full clears.
Some rewards given are lesser than clearing an encounter manually, however the [[Reputation]] reward given via [[Instant Clear]] is higher than average normal full clears.


<h2>Cost of Instant Clear</h2>
You can only [[Instant Clear]] encounters that are tier 5 or above and have been previously unlocked.


Cost of diamond equals to the selected Tier number. For example: Tier 100 requires 100 diamond, Tier 200 requires 200 diamond.
Daily instant clears are limited to 5 and reset at 16:00 UTC every day.


It also costs eFGL to instant clear.
<span style="color:red;font-weight:600">NOTE:  Instant Clears do NOT count towards [[A.R.C Initiator Quests]]</span>


Instant clear are not affected by map mods and map layout, so you don't have to spend extra keys to roll for higher rewards.
<h2>Cost and Rewards</h2>
<html><img src='https://outlawtroopers.one/images/instantclear2.png?'/> </html><br>


<h2>Instant Reward</h2>
It costs [[Diamonds]] to perform an Instant Clear.


You will receive randomized reward at the following range<br/><br/>
Cost of Diamonds equals to the selected Tier number. For example: Tier 100 requires 100 diamonds, Tier 200 requires 200 diamonds.
Credit Min: 5M per 1 eFGL entry fee<br/>
Credit Max: 15M per 1 eFGL entry fee<br/>
<br/>
Ocurium Min: 1K per 1 eFGL entry fee<br/>
Ocurium Max: 15K per 1 eFGL entry fee<br/>
<br/>
Gear Min: 2 gears per 1 eFGL entry fee<br/>
Gear Max: 4 gears per 1 eFGL entry fee<br/>


Holo-Tags: ?? per tier
Higher tiers cost more Diamonds but offer greater rewards.
 
Normal Access Key: ?? per tier
 
<h2>Reputation Reward</h2>
Reputation reward is not capped by entry fee, for example:
<br/>You will receive 12K reputation on average when instant clearing a Tier 100 encounter
<br/>You will receive 18.25K reputation on average when instant clearing a Tier 150 encounter
 
<h2>Updates</h2>
<pre>
Change Log
 
Season 7
- Instant Clear daily count now starts at 3 per day, this can be further upgraded
- Maximum instant clear per day is capped at 7
- Amount Daily Instant Clear count are now upgradable using lifeforce
- To balance out the increase of the overall maximum daily instant clear cap, gear reward and rep reward of Instant Clear have been reduced. Ocurium reward of Instant Clear has been increased
- Instant Clear will now give out Holo-Tags as reward
- Instant Clear now cost zero keys
- Instant Clear now gives out Normal Access Key as reward
</pre>

Latest revision as of 12:01, 26 September 2024

Instant Clear


As of Season 6, players can spend Diamonds to instantly receive Encounter rewards.

These rewards are a flat reward, and are not affected by any bonuses or Map Layouts, so no extra Keys are needed for higher rewards.

Some rewards given are lesser than clearing an encounter manually, however the Reputation reward given via Instant Clear is higher than average normal full clears.

You can only Instant Clear encounters that are tier 5 or above and have been previously unlocked.

Daily instant clears are limited to 5 and reset at 16:00 UTC every day.

NOTE: Instant Clears do NOT count towards A.R.C Initiator Quests

Cost and Rewards


It costs Diamonds to perform an Instant Clear.

Cost of Diamonds equals to the selected Tier number. For example: Tier 100 requires 100 diamonds, Tier 200 requires 200 diamonds.

Higher tiers cost more Diamonds but offer greater rewards.