Robotic Encounters: Difference between revisions

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<h2>Robotic Encounters</h2>
Robotic encounters have been replaced by the [[Abyss]] since [[Season]] 11.
[[Robotic Encounters]] are one of the 2 types of [[Encounters]] available in [[Outlaw Troopers]].
<h2>Entering a Robotic Encounter</h2>
Players can enter [[Robotic Encounters]] only after they have completed the in-game tutorial. Click on the "Encounter" button on the top of the screen to open up the encounter UI, next, select [[Robotic Encounters]].
 
<h2>Robotic Encounter Rules</h2>
[[Qwitts]] and [[Robotic Access Key]] are required to enter a robotic encounter.
 
Each [[Qwitts]] NFT in your wallet increases you ship's maximum [[Armor]] and [[Shield]] by 5% during [[Robotic Encounters]]. Maximum increasable [[Armor]] and [[Shield]] is decided by your [[Max Qwitt Stack Bonus Upgrade]]. You can increase the limit by upgrading them using [[Artifacts]]
 
[[Encounters]] will end when you defeat the final boss or when you're defeated by an enemy. You will still keep all rewards you have won up until this point should you have been defeated.
 
Clear the boss node to unlock next tier.
 
<h2>Tiers</h2>
Tiers are also known as Levels. There are unlimited tiers.
 
[[Robotic Access Key]] + [[Credits]] are required in order to start a robotic encounter.
 
Entry fees scale according to tiers, higher tiers require more keys and [[Credits]] to enter.
 
<h2>Enemy Types</h2>
<b>There are a total of 3 enemy types, each enemy has its own ability</b><br/>
Repair Drone: Heals nearby allies, drains 5 shields from you per attack<br/>
Webber: Fast moving units that [[Slow]] you when they come in range<br/>
Combat Drone: Weak drones that deal low amount of [[Damage]]<br/><br/>
<font color='yellow'>note:  whenever a ship has at least 1 remaining shields they will receive 30% less basic attack damage from their enemies</font>
 
<h2>Nodes</h2>
<h3>What are Nodes?</h3>
Each encounter, whether it is a [[Normal Encounters]] or [[Robotic Encounters]], consist of different amount of Nodes. Nodes are travelable path. Each Node may have a random Node Reward.
 
No single encounter will remain the same forever. Each level will be different from every other level, as rewards and node path are all randomly generated for every new instance.
 
<h3>Node Path Generation</h3>
 
<table width='600' class='standardTable'>
<tr class='tableTitle'>
<td>
Tiers
</td>
<td>
Grid Size
</td>
<td>
Path to boss
</td>
</tr>
 
<tr>
<td>
1 ~ 4
</td>
<td>
3 x 3
</td>
<td>
3
</td>
</tr>
 
<tr>
<td>
5 ~ 9
</td>
<td>
3 x 3
</td>
<td>
4
</td>
</tr>
 
<tr>
<td>
10 ~ 14
</td>
<td>
3 x 4
</td>
<td>
5
</td>
</tr>
 
<tr>
<td>
15 ~ 19
</td>
<td>
4 x 4
</td>
<td>
6
</td>
</tr>
 
<tr>
<td>
20 ~ 24
</td>
<td>
4 x 4
</td>
<td>
7
</td>
</tr>
 
<tr>
<td>
25 ~ 29
</td>
<td>
4 x 5
</td>
<td>
8
</td>
</tr>
 
<tr>
<td>
30 ~ 34
</td>
<td>
4 x 5
</td>
<td>
8
</td>
</tr>
 
<tr>
<td>
35 ~ 39
</td>
<td>
4 x 5
</td>
<td>
9
</td>
</tr>
 
<tr>
<td>
40 ~ 44
</td>
<td>
5 x 5
</td>
<td>
9
</td>
</tr>
 
<tr>
<td>
45 ~ 49
</td>
<td>
5 x 5
</td>
<td>
10
</td>
</tr>
 
<tr>
<td>
50 ~ 54
</td>
<td>
5 x 6
</td>
<td>
10
</td>
</tr>
 
<tr>
<td>
55 ~ 59
</td>
<td>
5 x 6
</td>
<td>
11
</td>
</tr>
 
<tr>
<td>
60++
</td>
<td>
5 x 6
</td>
<td>
12+
</td>
</tr>
</table>
 
<h3>Node Rewards</h3>
Node Reward scales according to the tier, higher tiers increases your overall reward.
There are a total of 3 different type of nodes in a robotic encounter:<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node2.png'/></html>[[Artifacts]] nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node10.png'/></html>[[Robot Parts]] nodes<br/>
<html><img width='40' src='https://cdn.cosmicclash.io/troopers/wiki/puzzle_node.png'/></html>Puzzle nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node9.png'/></html>Boss nodes<br/>
 
<h3>Node Reward Multiplier</h3>
Every time you clear a node, the next node's difficulty (Enemy's [[Damage]], [[Armor]] and [[Shield]]) will increase by roughly 25% and rewards onward during that encounter will increase by 10%.
 
<h3>Puzzle Nodes</h3>
<html><img src='https://cdn.cosmicclash.io/troopers/wiki/puzzle_example.jpg'/></html><br/>
The only problem with designing a very easy to play encounter type is that it opens itself up to players creating "bots" that play for them and impact the economy negatively.  Puzzle Nodes were added in Season 8 to combat this, you will be presented with an obscured image on the left and will have to pick which Trooper it matches on the right!  Look for identifying parts of the Trooper like jewelry, hair, clothing, etc.  If you fail you will not be immediately banned or anything, it just notifies us internally.<br \><br \>
On the positive side you DO earn Artifacts for this, so if you are human its quick and easy artifacts!

Latest revision as of 04:50, 23 June 2024

Robotic encounters have been replaced by the Abyss since Season 11.