Empire Traits: Difference between revisions

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Empire can have random [[Empire Traits]] that make it more efficient (or inefficient).
Empire Traits have been removed from the game since [[Season]] 15.
<br/><br/>
 
[[Empire Traits]] are random. Players can reroll them simply by visiting the [[Overview Tab]].
Most of the bonuses previously provided by Empire Traits can now be found in the [[Tech Tree]].
<br/><br/>
Players have the option pay to roll using either [[FGL Token]] or [[Credits]]. The [[FGL Token]] option is a flat amount. Rerolling with [[Credits]] on the other hand gets more expensive each time and the cost caps out at 100 million per reroll. You may continue to reroll even if the [[Credits]] cost reaches its cap.
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There are a total of 10 different [[Empire Traits]], and they come in 6 different rarities: Worst, Bad, Common, Rare, Epic, and Legendary.
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Worst and bad are of the negative variety. If you have either of the two lowest levels you will likely want to reroll these in order to acquire better [[Empire Traits]]. Note that rerolling may result in worst than you had before.
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<i>[[Empire Traits]] are wiped and will reset after each [[Season]] ends.</i>
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List of available [[Empire Traits]] and their effects:
<br>
<table width="1200" class='standardTable'>
<tr class='tableTitle'>
<td>Name of Trait</td>
<td>Worst</td>
<td>Bad</td>
<td>Common</td>
<td>Rare</td>
<td>Epic</td>
<td>Legendary</td>
</tr>
<tr>
<td>Corrupted/Trustworthy</td>
<td>+200 [[Corruption]]</td>
<td>+100 [[Corruption]]</td>
<td>-50 [[Corruption]]</td>
<td>-100 [[Corruption]]</td>
<td>-250 [[Corruption]]</td>
<td>-500 [[Corruption]]</td>
</tr>
<tr>
<td>Absent-Minded/Dedicated</td>
<td>-5% [[Armor]] and [[Shield]]</td>
<td>-2% [[Armor]] and [[Shield]]</td>
<td>+5% [[Armor]] and [[Shield]]</td>
<td>+10% [[Armor]] and [[Shield]]</td>
<td>+15% [[Armor]] and [[Shield]]</td>
<td>+20% [[Armor]] and [[Shield]]</td>
</tr>
<tr>
<td>Wasteful/Efficient</td>
<td>-20% [[Mission Reward Bonus]]</td>
<td>-10% [[Mission Reward Bonus]]</td>
<td>+15% [[Mission Reward Bonus]]</td>
<td>+30% [[Mission Reward Bonus]]</td>
<td>+50% [[Mission Reward Bonus]]</td>
<td>+75% [[Mission Reward Bonus]]</td>
</tr>
<tr>
<td>Shortsighted/Opportunism</td>
<td>-50% [[Mission Reward Bonus]], +100 [[Corruption]]</td>
<td>-10% [[Mission Reward Bonus]], +20 [[Corruption]]</td>
<td>+10% [[Mission Reward Bonus]], -20 [[Corruption]]</td>
<td>+30% [[Mission Reward Bonus]], -60 [[Corruption]]</td>
<td>+70% [[Mission Reward Bonus]], -140 [[Corruption]]</td>
<td>+100% [[Mission Reward Bonus]], -200 [[Corruption]]</td>
</tr>
<tr>
<td>Incompetent/Resourceful</td>
<td>-500 [[Credits]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>-100 [[Credits]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>+500 [[Credits]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>+1,000 [[Credits]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>+2,000 [[Credits]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>+5,000 [[Credits]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
</tr>
<tr>
<td>Dependent/Self-Reliant</td>
<td>-50 [[Ocuriums]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>-20 [[Ocuriums]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>+50 [[Ocuriums]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>+100 [[Ocuriums]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>+200 [[Ocuriums]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>+500 [[Ocuriums]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
</tr>
<tr>
<td>Unimaginative/Creative</td>
<td>-10 [[Credits]] per second for every [[Missions]] that require [[Troopers]]</td>
<td>-5 [[Credits]] per second for every [[Missions]] that require [[Troopers]]</td>
<td>+10 [[Credits]] per second for every [[Missions]] that require [[Troopers]]</td>
<td>+20 [[Credits]] per second for every [[Missions]] that require [[Troopers]]</td>
<td>+30 [[Credits]] per second for every [[Missions]] that require [[Troopers]]</td>
<td>+50 [[Credits]] per second for every [[Missions]] that require [[Troopers]]</td>
</tr>
<tr>
<td>Inability/Craftmanship</td>
<td>+50% cost of upgrading [[Gears]] to the next rarity</td>
<td>+20% cost of upgrading [[Gears]] to the next rarity</td>
<td>-10% cost of upgrading [[Gears]] to the next rarity</td>
<td>-20% cost of upgrading [[Gears]] to the next rarity</td>
<td>-30% cost of upgrading [[Gears]] to the next rarity</td>
<td>-50% cost of upgrading [[Gears]] to the next rarity</td>
</tr>
</table>

Latest revision as of 08:04, 5 December 2024

Empire Traits have been removed from the game since Season 15.

Most of the bonuses previously provided by Empire Traits can now be found in the Tech Tree.