Empire Traits: Difference between revisions

From Outlaw Troopers Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
(29 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Empire can have random [[Empire Traits]] that make it more efficient (or inefficient).  
Empire Traits have been removed from the game since [[Season]] 15.
<br/><br/>
 
Players can reroll [[Empire Traits]] simply by visiting the [[Overview Tab]]. [[Empire Traits]] can be rolled with either [[FGL Token]] or [[Credits]]. The [[FGL Token]] option is a flat amount. Rerolling with [[Credits]] on the other hand gets more expensive each time and the cost caps out at 100 million per reroll. You may continue to reroll even if the [[Credits]] cost reaches its cap.
Most of the bonuses previously provided by Empire Traits can now be found in the [[Tech Tree]].
<br><br/>
There are a total of 10 different [[Empire Traits]], and they come in 6 different rarities: Worst, Bad, Common, Rare, Epic, and Legendary. Worst and bad are of the negative variety. If you have either of the two lowest levels you will likely want to reroll these in order to acquire better [[Empire Traits]]. Note that rerolling may result in worst than you had before.
<br/><br/>
<i>[[Empire Traits]] are wiped and will reset after each [[Season]] ends.</i>
<br><br>
List of available [[Empire Traits]] and their effects:
<br>
<table width="1200" class='standardTable'>
<tr class='tableTitle'>
<td>Name of Trait</td>
<td>Worst</td>
<td>Bad</td>
<td>Common</td>
<td>Rare</td>
<td>Epic</td>
<td>Legendary</td>
</tr>
<tr>
<td>Corrupted/Trustworthy</td>
<td>+200 [[Corruption]]</td>
<td>+100 [[Corruption]]</td>
<td>-50 [[Corruption]]</td>
<td>-100 [[Corruption]]</td>
<td>-250 [[Corruption]]</td>
<td>-500 [[Corruption]]</td>
</tr>
<tr>
<td>Absent-Minded/Dedicated</td>
<td>-5% [[Armor]] and [[Shield]]</td>
<td>-2% [[Armor]] and [[Shield]]</td>
<td>+5% [[Armor]] and [[Shield]]</td>
<td>+10% [[Armor]] and [[Shield]]</td>
<td>+15% [[Armor]] and [[Shield]]</td>
<td>+20% [[Armor]] and [[Shield]]</td>
</tr>
<tr>
<td>Wasteful/Efficient</td>
<td>-20% [[Mission Reward Bonus]]</td>
<td>-10% [[Mission Reward Bonus]]</td>
<td>+15% [[Mission Reward Bonus]]</td>
<td>+30% [[Mission Reward Bonus]]</td>
<td>+50% [[Mission Reward Bonus]]</td>
<td>+75% [[Mission Reward Bonus]]</td>
</tr>
<tr>
<td>Shortsighted/Opportunism</td>
<td>-50% [[Mission Reward Bonus]], +100 [[Corruption]]</td>
<td>-10% [[Mission Reward Bonus]], +20 [[Corruption]]</td>
<td>+10% [[Mission Reward Bonus]], -20 [[Corruption]]</td>
<td>+30% [[Mission Reward Bonus]], -60 [[Corruption]]</td>
<td>+70% [[Mission Reward Bonus]], -140 [[Corruption]]</td>
<td>+100% [[Mission Reward Bonus]], -200 [[Corruption]]</td>
</tr>
<tr>
<td>Incompetent/Resourceful</td>
<td>-500 [[Credits]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>-100 [[Credits]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>+500 [[Credits]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>+1,000 [[Credits]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>+2,000 [[Credits]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>+5,000 [[Credits]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
</tr>
<tr>
<td>Dependent/Self-Reliant</td>
<td>-50 [[Ocuriums]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>-20 [[Ocuriums]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>+50 [[Ocuriums]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>+100 [[Ocuriums]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>+200 [[Ocuriums]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>+500 [[Ocuriums]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
</tr>
<tr>
<td>Unimaginative/Creative</td>
<td>-10 [[Credits]] per second for every [[Missions]] that require [[Troopers]]</td>
<td>-5 [[Credits]] per second for every [[Missions]] that require [[Troopers]]</td>
<td>+10 [[Credits]] per second for every [[Missions]] that require [[Troopers]]</td>
<td>+20 [[Credits]] per second for every [[Missions]] that require [[Troopers]]</td>
<td>+30 [[Credits]] per second for every [[Missions]] that require [[Troopers]]</td>
<td>+50 [[Credits]] per second for every [[Missions]] that require [[Troopers]]</td>
</tr>
<tr>
<td>Inability/Craftmanship</td>
<td>+50% cost of upgrading [[Gears]] to the next rarity</td>
<td>+20% cost of upgrading [[Gears]] to the next rarity</td>
<td>-10% cost of upgrading [[Gears]] to the next rarity</td>
<td>-20% cost of upgrading [[Gears]] to the next rarity</td>
<td>-30% cost of upgrading [[Gears]] to the next rarity</td>
<td>-50% cost of upgrading [[Gears]] to the next rarity</td>
</tr>
<tr>
<td>Ruined/Advanced</td>
<td>-20% more [[Reputation]] received from [[Encounters]]</td>
<td>-10% more [[Reputation]] received from [[Encounters]]</td>
<td>+5% more [[Reputation]] received from [[Encounters]]</td>
<td>+10% more [[Reputation]] received from [[Encounters]]</td>
<td>+15% more [[Reputation]] received from [[Encounters]]</td>
<td>+25% more [[Reputation]] received from [[Encounters]]</td>
</tr>
<tr>
<td>Disorganized/Organized</td>
<td>-2% [[Mission Reward Bonus]] per on going [[Missions]] that requires [[Troopers]], capped at -100%</td>
<td>-1% [[Mission Reward Bonus]] per on going [[Missions]] that requires [[Troopers]], capped at -50%</td>
<td>+1% [[Mission Reward Bonus]] per on going [[Missions]] that requires [[Troopers]], capped at 50%</td>
<td>+2% [[Mission Reward Bonus]] per on going [[Missions]] that requires [[Troopers]], capped at 100%</td>
<td>+3% [[Mission Reward Bonus]] per on going [[Missions]] that requires [[Troopers]], capped at 150%</td>
<td>+4% [[Mission Reward Bonus]] per on going [[Missions]] that requires [[Troopers]], capped at 200%</td>
</tr>
</table>

Latest revision as of 08:04, 5 December 2024

Empire Traits have been removed from the game since Season 15.

Most of the bonuses previously provided by Empire Traits can now be found in the Tech Tree.