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<h2>Missions</h2>
The Mission system has been completely revamped since [[Season]] 13 with the new [[Spacefarer]] system, making it more expandable, less time-consuming, and easier to manage.  
Missions can be run by both [[Troopers]] and [[Qwitts]] to generate passive rewards. Different [[Missions]] give out different type of rewards.


<h2>Mission Reward Bonus</h2>
==Troopers Assignment==
Mission rewards can be affected by the following: [[Empire Traits]], [[Ship]] rarity, [[Troopers]] rarity, FGL Avatars, [[Corruption]] and [[Gears]]
[[Utility]] and [[Workhorse]] Troopers can be assigned to [[Missions]] in Spacefarer. Simply select the Troopers and click "Set to Active", they will automatically search for available [[Missions]] based on the [[Whitelist]].


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==Factors Affecting Rewards==
Formula of calculating the final reward of a mission
- [[Zones]]


Final Reward = Base Reward x (100% + Gears Bonus + Empire Traits Bonus + Ship Bonus + Trooper Bonus + FGL Avatar Bonus - min(Total Corruption * 0.1, 0))
- Owned [[Grunt Gears]] (both NFTs and virtual)
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Minimum amount of Mission Reward Bonus is capped at 1% to avoid players gaining zero or negative rewards. Maximum mission reward Bonus are not capped.
- [[Trait]] bonuses


<h2>Mission Cost</h2>
- [[Trooper's Rarity]]
Mission rewards can be affected by [[Corruption]]. Every point of [[Corruption]] will increase the cost of running a mission.


<pre>
- [[Trooper's Type]]
Formula of calculating the final cost of a mission


Final Cost = Base Cost x min(Total Corruption * 0.2, 0)
For more details, please refer to "View Zone Rewards" in the [[Spacefarer]] system.
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<h2>Mission Types</h2>
==Mission Rewards==
There are a total of 8 mission types for [[Troopers]], and 5 missio types for [[Qwitts]].
- [[Credits]]


<h3>List of [[Troopers]] [[Missions]]</h3>
- [[Ocuriums]]
Need a table show 6 mission types, reward, cost, penalty(corruption)
 
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- [[Gears]]
(rewards : credits, ocurium(ores), virtual gear, access key, reduce corruption, robot part, virtual mecha, initiator)
 
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- [[Normal Access Keys]]
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Trooper/Qwitt is required to run a mission. Qwitt does not require a ship but each trooper will need a ship when he/she is running mission.
- [[Robot Parts]]
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- [[A.R.C Initiators]]
When you send out a trooper on a mission you will send out 1 trooper at a time. You can send out as many troopers as you want/own. Once you send them out, they will run the missions forever until you call them back. But missions will be halted due to certain circumstances like troopers/gears missing when you sold them. Missions halted will also happen when you are out of resourses(credits/ores).
 
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Rewards accumulate and can be claimed at any time during the [[Season]].
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Rewards are technically collected every single second that a trooper is out on a mission. This does not mean you will win rewards every single second as the odds per second are quite low. Costs are deducted every single second as well.
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There are 2 important points when you are assigning missions: costs and rewards.
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You will need to manage your [[Corruption]] level in order to keep your mission cost low or even free.
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Factors that will influence the mission rewards: [[Ship]]'s bonus, [[Trooper]]'s rarity and [[Gears]].

Latest revision as of 08:49, 14 July 2024

The Mission system has been completely revamped since Season 13 with the new Spacefarer system, making it more expandable, less time-consuming, and easier to manage.

Troopers Assignment

Utility and Workhorse Troopers can be assigned to Missions in Spacefarer. Simply select the Troopers and click "Set to Active", they will automatically search for available Missions based on the Whitelist.

Factors Affecting Rewards

- Zones

- Owned Grunt Gears (both NFTs and virtual)

- Trait bonuses

- Trooper's Rarity

- Trooper's Type

For more details, please refer to "View Zone Rewards" in the Spacefarer system.

Mission Rewards

- Credits

- Ocuriums

- Gears

- Normal Access Keys

- Robot Parts

- A.R.C Initiators

Rewards accumulate and can be claimed at any time during the Season.