Turrets: Difference between revisions
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[[Turrets]] can be built during [[Encounters]] by equipping the Constructor [[Gears]]. They provide automatic support such as attacking enemies, healing allies, or stunning [[Targets]].  | <html><img width=200 src='https://outlawtroopers.one/images/turrets.png?'/></html>  | ||
[[Turrets]] can be built during [[Encounters]] by equipping the Constructor [[Gears]]. They provide automatic support such as attacking enemies, healing allies, or stunning [[Targets]]. [[Turrets]] disappear when you move to the next [[Node]].  | |||
==Type of Turrets==  | ==Type of Turrets==  | ||
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- EMP Turret: 12% chance to stun nearby [[Targets]] per second. Deals standard [[Damage]] only when a stun occurs.  | - EMP Turret: 12% chance to stun nearby [[Targets]] per second. Deals standard [[Damage]] only when a stun occurs.  | ||
- Super Turret ([[Forger]]): Merges all [[Turrets]] on the node into a single Super Turret which can heal, deal standard [[Damage]] and stun. [[Damage]] & healing increase by 33% per merged Turret. Only 1 Super Turret per node. Cannot be destroyed unless using [[Restructuring]].  | |||
==Special Interactions==  | |||
Demolishers ([[Dominators]]): 10% chance per second to destroy a normal Turret within their attack range.  | |||
Ironwoof ([[Trooper]]): All your [[Turrets]] are immune to Demolishers.  | |||
==Stats by Rarity==  | ==Stats by Rarity==  | ||
{| class="  | {| class="standardTable"  | ||
! Rarity  | ! Rarity  | ||
! Damage / Heal per Second  | ! Damage / Heal per Second  | ||
Latest revision as of 03:00, 31 October 2025
Turrets can be built during Encounters by equipping the Constructor Gears. They provide automatic support such as attacking enemies, healing allies, or stunning Targets. Turrets disappear when you move to the next Node.
Type of Turrets
- Damage Turret: Deals continuous standard Damage to nearby Targets.
- Healing Turret: Heals nearby allies over time.
- EMP Turret: 12% chance to stun nearby Targets per second. Deals standard Damage only when a stun occurs.
- Super Turret (Forger): Merges all Turrets on the node into a single Super Turret which can heal, deal standard Damage and stun. Damage & healing increase by 33% per merged Turret. Only 1 Super Turret per node. Cannot be destroyed unless using Restructuring.
Special Interactions
Demolishers (Dominators): 10% chance per second to destroy a normal Turret within their attack range.
Ironwoof (Trooper): All your Turrets are immune to Demolishers.
Stats by Rarity
| Rarity | Damage / Heal per Second | 
|---|---|
| Common | 8 | 
| Rare | 16 | 
| Epic | 24 | 
| Legendary | 32 | 
Range: 120 for all Turrets