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<h2>Missions</h2>
The Mission system has been completely revamped since [[Season]] 13 with the new [[Spacefarer]] system, making it more expandable, less time-consuming, and easier to manage.
[[Missions]] can be run by both [[Troopers]] and [[Qwitts]] to generate passive rewards. Different [[Missions]] give out different type of rewards. Mission rewards are calculated and given out every second even if you're not logged into the game.<br/>
One [[Trooper]] is required per [[Missions]]. You can equip your [[Troopers]] with <html><img src='https://play.outlawtroopers.io/images/grunt.png'/></html>[[Grunt]] [[Gears]] to improve the reward. Once a [[Trooper]] is sent out, it will repeat the mission infinitely until they are halted or called back.<br/>
Your [[Missions]] may be automatically halted in the following conditions:<br/>
- Your empire can't afford to pay for the Mission Cost<br/>
- One of your [[Troopers]], [[Ships]] or [[Gears]] are no longer available in either your wallet or virtual inventory<br/>


<h2>Mission Reward Bonus</h2>
==Troopers Assignment==
Mission reward Bonus can be affected by the following: [[Empire Traits]], [[Ships]] rarity, [[Troopers]] rarity, [[FGL Avatars]], [[Corruption]] and [[Gears]]
[[Utility]] and [[Workhorse]] Troopers can be assigned to [[Missions]] in Spacefarer. Simply select the Troopers and click "Set to Active", they will automatically search for available [[Missions]] based on the [[Whitelist]].


<pre>
==Factors Affecting Rewards==
Formula of calculating the final reward of a mission
- [[Zones]]


Final Reward = Base Reward x max((100% + Gears Bonus + Empire Traits Bonus + Ship Bonus + Trooper Bonus + FGL Avatar Bonus - Total Corruption * 0.1), 0.01)
- Owned [[Grunt Gears]] (both NFTs and virtual)
</pre>


Minimum amount of Mission Reward Bonus is capped at 1% to avoid players gaining zero or negative rewards. Maximum mission reward Bonus are not capped.
- [[Trooper's Rarity]]


<h2>Mission Cost</h2>
- [[Trooper's Type]]
The only thing that affects Mission Cost is [[Corruption]].<br/><br/>
All Mission Cost are free as long as you have no [[Corruption]]. Every point of [[Corruption]] increases the cost of running a mission by 0.2%


<pre>
For more details, please refer to "View Zone Rewards" in the [[Spacefarer]] system.
Formula of calculating the final cost of a mission


Final Cost = Base Cost x max(Total Corruption * 0.2, 0)
==Mission Rewards==
</pre>
- [[Credits]]


<h2>Mission Types</h2>
- [[Ocuriums]]
There are a total of 8 mission types for [[Troopers]], and 5 mission types for [[Qwitts]].


<h3>List of [[Troopers]] [[Missions]]</h3>
- [[Gears]]
<table width='800' class='standardTable'>
<tr class='tableTitle'>
<td>
Name
</td>
<td>
Base Cost
</td>
<td>
Base Reward
</td>
<td>
Corruption
</td>
</tr>


<tr>
- [[Normal Access Keys]]
<td>
Heist
</td>
<td>
<font color='lime'>Free</font>
</td>
<td>
30 [[Credits]] per second
</td>
<td>
5 Corruption
</td>
</tr>


<tr>
- [[Robot Parts]]
<td>
Hijacking
</td>
<td>
<font color='lime'>Free</font>
</td>
<td>
10 [[Ocurium]] per second
</td>
<td>
5 Corruption
</td>
</tr>


<tr>
- [[A.R.C Initiators]]
<td>
Salvaging
</td>
<td>
<font color='pink'>200 [[Ocurium]] per second</font>
</td>
<td>
0.008% base chance to find a gear per second
</td>
<td>
20 Corruption
</td>
</tr>


<tr>
Rewards accumulate and can be claimed at any time during the [[Season]].
<td>
Hacking
</td>
<td>
<font color='pink'>500 [[Credits]] per second</font>
</td>
<td>
0.002% base chance to find a [[Normal Access Key]] per second
</td>
<td>
20 Corruption
</td>
</tr>
 
<tr>
<td>
Supervising
</td>
<td>
<font color='lime'>Free</font>
</td>
<td>
Common Troopers: -10 [[Corruption]]<br/>
Rare Troopers: -25 [[Corruption]]<br/>
Epic Troopers: -100 [[Corruption]]<br/>
Legendary Troopers: -250 [[Corruption]]<br/>
</td>
<td>
20 Corruption
</td>
</tr>
 
<tr>
<td>
Manufacturing
</td>
<td>
<font color='pink'>1000 [[Credits]] per second</font><br/>
<font color='pink'>200 [[Ocurium]] per second</font>
</td>
<td>
0.002% base chance to find a robot part per second
</td>
<td>
50 Corruption
</td>
</tr>
 
<tr>
<td>
Counterfeiting
</td>
<td>
<font color='pink'>1000 [[Ocurium]] per second</font>
</td>
<td>
0.0005% base chance to crafting a virtual mecha per second
</td>
<td>
100 Corruption
</td>
</tr>
 
<tr>
<td>
A.R.C
</td>
<td>
<font color='pink'>2000 [[Credits]] per second</font>
</td>
<td>
0.0001% base chance to craft an Initiator per second
</td>
<td>
250 Corruption
</td>
</tr>
</table>
 
<h3>List of [[Qwitts]] [[Missions]]</h3>
<table width='800' class='standardTable'>
<tr class='tableTitle'>
<td>
Name
</td>
<td>
Base Cost
</td>
<td>
Base Reward
</td>
<td>
Corruption
</td>
</tr>
 
<tr>
<td>
Heist
</td>
<td>
<font color='lime'>Free</font>
</td>
<td>
5 [[Credits]] per second
</td>
<td>
0 Corruption
</td>
</tr>
 
<tr>
<td>
Hijacking
</td>
<td>
<font color='lime'>Free</font>
</td>
<td>
1 [[Ocuriums]] per second
</td>
<td>
0 Corruption
</td>
</tr>
 
<tr>
<td>
Salvaging
</td>
<td>
<font color='lime'>Free</font>
</td>
<td>
0.0003% chance find a gear per second
</td>
<td>
0 Corruption
</td>
</tr>
 
<tr>
<td>
Hacking
</td>
<td>
<font color='lime'>Free</font>
</td>
<td>
0.003% chance find a [[Robotic Access Key]]
</td>
<td>
0 Corruption
</td>
</tr>
<tr>
<td>
Supervising
</td>
<td>
<font color='lime'>Free</font>
</td>
<td>
-1 [[Corruption]]
</td>
<td>
0 Corruption
</td>
</tr>
</table>

Latest revision as of 08:19, 5 December 2024

The Mission system has been completely revamped since Season 13 with the new Spacefarer system, making it more expandable, less time-consuming, and easier to manage.

Troopers Assignment

Utility and Workhorse Troopers can be assigned to Missions in Spacefarer. Simply select the Troopers and click "Set to Active", they will automatically search for available Missions based on the Whitelist.

Factors Affecting Rewards

- Zones

- Owned Grunt Gears (both NFTs and virtual)

- Trooper's Rarity

- Trooper's Type

For more details, please refer to "View Zone Rewards" in the Spacefarer system.

Mission Rewards

- Credits

- Ocuriums

- Gears

- Normal Access Keys

- Robot Parts

- A.R.C Initiators

Rewards accumulate and can be claimed at any time during the Season.