Empire Traits: Difference between revisions

From Outlaw Troopers Wiki
Jump to navigation Jump to search
No edit summary
 
(44 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Your Empire can have random traits that make it more efficient (or inefficient!). The empire traits are random.  You have the option of rerolling to bring in new empire traits by using FGL or credits. The FGL is a flat fee each time, but the credits reroll cost gets more expensive each time. Choose wisely!
==Empire Traits==
<br>
<html><img src='https://outlawtroopers.one/images/traits.png?'/> </html>
There are 10 different empire traits, but they come in 6 different raritiesWorst, bad, common, rare, epic, and legendary. Worst and bad are of the negative variety. It means that if you have either of the two lowest levels of traits you will likely want to reroll these in order to acquire better traits. Please note that rerolling can result in worst traits than you had before.
 
<br>
 
<i>Important: Empire traits are wiped after each season ends!</i>
Empires can have random [[Empire Traits]] that make it more efficient (or inefficient). Players can reroll [[Empire Traits]] simply by visiting the Empire Management -> Trait tab. A fee is required to perform a reroll.
<br><br>
 
please add in the cost of credit reroll and max cap
==Normal Reroll==
<br>
A normal reroll costs [[Research Points]]. Rerolling with [[Research Points]] gets more expensive each time and the cost caps out at 20 million per reroll. You may continue to reroll even if the [[Research Points]] cost reaches its cap.
need a table to show 10 types of different traits
 
==Lucky Reroll==
A lucky reroll costs a flat 100 [[eFGL Token]]. You can reroll it this way as many times as you like, you are guaranteed to have at least one legendary trait.
 
==Trait types and rarities==
There are a total of 10 different [[Empire Traits]], and they come in 6 different rarities: Worst, Bad, Common, Rare, Epic, and Legendary. Worst and bad are of the negative variety. If you have either of the two lowest levels you will likely want to reroll these in order to acquire better [[Empire Traits]]. Note that rerolling may result in worse traits than you had before.
 
 
<i>[[Empire Traits]] are wiped and will reset after each [[Season]] ends.</i>
 
==List of all traits and their effects==
<table width="1200" class='standardTable'>
<tr class='tableTitle'>
<td>Name of Trait</td>
<td>Worst</td>
<td>Bad</td>
<td>Common</td>
<td>Rare</td>
<td>Epic</td>
<td>Legendary</td>
<td>Weight</td>
</tr>
<tr>
<td>Corrupted/Trustworthy</td>
<td>-250 [[Research Points]] per 5 seconds</td>
<td>-125 [[Research Points]] per 5 seconds</td>
<td>+250 [[Research Points]] per 5 seconds</td>
<td>+500 [[Research Points]] per 5 seconds</td>
<td>+1000 [[Research Points]] per 5 seconds</td>
<td>+2500 [[Research Points]] per 5 seconds</td>
<td>12.19%</td>
</tr>
<tr>
<td>Absent-Minded/Dedicated</td>
<td>-60 [[Armor]] and [[Shield]]</td>
<td>-30 [[Armor]] and [[Shield]]</td>
<td>+30 [[Armor]] and [[Shield]]</td>
<td>+60 [[Armor]] and [[Shield]]</td>
<td>+90 [[Armor]] and [[Shield]]</td>
<td>+150 [[Armor]] and [[Shield]]</td>
<td>4.87%</td>
</tr>
<tr>
<td>Wasteful/Efficient</td>
<td>-20% [[Mission Reward]]</td>
<td>-10% [[Mission Reward]]</td>
<td>+15% [[Mission Reward]]</td>
<td>+30% [[Mission Reward]]</td>
<td>+50% [[Mission Reward]]</td>
<td>+75% [[Mission Reward]]</td>
<td>4.87%</td>
</tr>
<tr>
<td>Shortsighted/Opportunism</td>
<td>-50% [[Mission Reward]], -500 [[Research Points]] per 5 seconds</td>
<td>-10% [[Mission Reward]], -100 [[Research Points]] per 5 seconds</td>
<td>+10% [[Mission Reward]], +100 [[Research Points]] per 5 seconds</td>
<td>+30% [[Mission Reward]], +300 [[Research Points]] per 5 seconds</td>
<td>+70% [[Mission Reward]], +700 [[Research Points]] per 5 seconds</td>
<td>+100% [[Mission Reward]], +1000 [[Research Points]] per 5 seconds</td>
<td>12.19%</td>
</tr>
<tr>
<td>Incompetent/Resourceful</td>
<td>-250 [[Credits]] per second</td>
<td>-100 [[Credits]] per second</td>
<td>+250 [[Credits]] per second</td>
<td>+500 [[Credits]] per second</td>
<td>+1,000 [[Credits]] per second</td>
<td>+3,000 [[Credits]] per second</td>
<td>12.19%</td>
</tr>
<tr>
<td>Dependent/Self-Reliant</td>
<td>-50 [[Ocuriums]] per second</td>
<td>-20 [[Ocuriums]] per second</td>
<td>+50 [[Ocuriums]] per second</td>
<td>+100 [[Ocuriums]] per second</td>
<td>+200 [[Ocuriums]] per second</td>
<td>+500 [[Ocuriums]] per second</td>
<td>12.19%</td>
</tr>
<tr>
<td>Unimaginative/Creative</td>
<td>Cost extra 2 [[Credits]] per second for each [[Trooper]] that is active on the [[Galaxy Map]]</td>
<td>Cost extra 1 [[Credits]] per second for each [[Trooper]] that is active on the [[Galaxy Map]]</td>
<td>Gain extra 1 [[Credits]] per second for each [[Trooper]] that is active on the [[Galaxy Map]]</td>
<td>Gain extra 2 [[Credits]] per second for each [[Trooper]] that is active on the [[Galaxy Map]]</td>
<td>Gain extra 5 [[Credits]] per second for each [[Trooper]] that is active on the [[Galaxy Map]]</td>
<td>Gain extra 10 [[Credits]] per second for each [[Trooper]] that is active on the [[Galaxy Map]]</td>
<td>12.19%</td>
</tr>
<tr>
<td>Inability/Craftmanship</td>
<td>+50% cost of upgrading [[Gears]] to the next rarity</td>
<td>+20% cost of upgrading [[Gears]] to the next rarity</td>
<td>-10% cost of upgrading [[Gears]] to the next rarity</td>
<td>-20% cost of upgrading [[Gears]] to the next rarity</td>
<td>-30% cost of upgrading [[Gears]] to the next rarity</td>
<td>-50% cost of upgrading [[Gears]] to the next rarity</td>
<td>12.19%</td>
</tr>
<tr>
<td>Ruined/Advanced</td>
<td>-20% more [[Reputation]] received from [[Encounters]]</td>
<td>-10% more [[Reputation]] received from [[Encounters]]</td>
<td>+5% more [[Reputation]] received from [[Encounters]]</td>
<td>+10% more [[Reputation]] received from [[Encounters]]</td>
<td>+15% more [[Reputation]] received from [[Encounters]]</td>
<td>+25% more [[Reputation]] received from [[Encounters]]</td>
<td>4.87%</td>
</tr>
<tr>
<td>Disorganized/Organized</td>
<td>-2% [[Mission Reward]] per active [[Trooper]], capped at -100%</td>
<td>-1% [[Mission Reward]] per active [[Trooper]], capped at -50%</td>
<td>+1% [[Mission Reward]] per active [[Trooper]], capped at 50%</td>
<td>+2% [[Mission Reward]] per active [[Trooper]], capped at 100%</td>
<td>+3% [[Mission Reward]] per active [[Trooper]], capped at 150%</td>
<td>+4% [[Mission Reward]] per active [[Trooper]], capped at 200%</td>
<td>12.19%</td>
</tr>
</table>
 
==Weighting of different rarities==
<table width="600" class='standardTable'>
<tr class='tableTitle'>
<td>Rarity Type</td>
<td>Weight</td>
</tr>
 
<tr>
<td><font color='red'>Worst</font></td>
<td>12.5%</td>
</tr>
 
<tr>
<td><font color='pink'>Bad</font></td>
<td>25%</td>
</tr>
 
<tr>
<td>Common</td>
<td>25%</td>
</tr>
 
<tr>
<td><font color='#0099ff'>Rare</font></td>
<td>17.5%</td>
</tr>
 
<tr>
<td><font color='magenta'>Epic</font></td>
<td>12.5%</td>
</tr>
 
<tr>
<td><font color='orange'>Legendary</font></td>
<td>7.5%</td>
</tr>
 
</table>

Latest revision as of 16:30, 15 July 2024

Empire Traits


Empires can have random Empire Traits that make it more efficient (or inefficient). Players can reroll Empire Traits simply by visiting the Empire Management -> Trait tab. A fee is required to perform a reroll.

Normal Reroll

A normal reroll costs Research Points. Rerolling with Research Points gets more expensive each time and the cost caps out at 20 million per reroll. You may continue to reroll even if the Research Points cost reaches its cap.

Lucky Reroll

A lucky reroll costs a flat 100 eFGL Token. You can reroll it this way as many times as you like, you are guaranteed to have at least one legendary trait.

Trait types and rarities

There are a total of 10 different Empire Traits, and they come in 6 different rarities: Worst, Bad, Common, Rare, Epic, and Legendary. Worst and bad are of the negative variety. If you have either of the two lowest levels you will likely want to reroll these in order to acquire better Empire Traits. Note that rerolling may result in worse traits than you had before.


Empire Traits are wiped and will reset after each Season ends.

List of all traits and their effects

Name of Trait Worst Bad Common Rare Epic Legendary Weight
Corrupted/Trustworthy -250 Research Points per 5 seconds -125 Research Points per 5 seconds +250 Research Points per 5 seconds +500 Research Points per 5 seconds +1000 Research Points per 5 seconds +2500 Research Points per 5 seconds 12.19%
Absent-Minded/Dedicated -60 Armor and Shield -30 Armor and Shield +30 Armor and Shield +60 Armor and Shield +90 Armor and Shield +150 Armor and Shield 4.87%
Wasteful/Efficient -20% Mission Reward -10% Mission Reward +15% Mission Reward +30% Mission Reward +50% Mission Reward +75% Mission Reward 4.87%
Shortsighted/Opportunism -50% Mission Reward, -500 Research Points per 5 seconds -10% Mission Reward, -100 Research Points per 5 seconds +10% Mission Reward, +100 Research Points per 5 seconds +30% Mission Reward, +300 Research Points per 5 seconds +70% Mission Reward, +700 Research Points per 5 seconds +100% Mission Reward, +1000 Research Points per 5 seconds 12.19%
Incompetent/Resourceful -250 Credits per second -100 Credits per second +250 Credits per second +500 Credits per second +1,000 Credits per second +3,000 Credits per second 12.19%
Dependent/Self-Reliant -50 Ocuriums per second -20 Ocuriums per second +50 Ocuriums per second +100 Ocuriums per second +200 Ocuriums per second +500 Ocuriums per second 12.19%
Unimaginative/Creative Cost extra 2 Credits per second for each Trooper that is active on the Galaxy Map Cost extra 1 Credits per second for each Trooper that is active on the Galaxy Map Gain extra 1 Credits per second for each Trooper that is active on the Galaxy Map Gain extra 2 Credits per second for each Trooper that is active on the Galaxy Map Gain extra 5 Credits per second for each Trooper that is active on the Galaxy Map Gain extra 10 Credits per second for each Trooper that is active on the Galaxy Map 12.19%
Inability/Craftmanship +50% cost of upgrading Gears to the next rarity +20% cost of upgrading Gears to the next rarity -10% cost of upgrading Gears to the next rarity -20% cost of upgrading Gears to the next rarity -30% cost of upgrading Gears to the next rarity -50% cost of upgrading Gears to the next rarity 12.19%
Ruined/Advanced -20% more Reputation received from Encounters -10% more Reputation received from Encounters +5% more Reputation received from Encounters +10% more Reputation received from Encounters +15% more Reputation received from Encounters +25% more Reputation received from Encounters 4.87%
Disorganized/Organized -2% Mission Reward per active Trooper, capped at -100% -1% Mission Reward per active Trooper, capped at -50% +1% Mission Reward per active Trooper, capped at 50% +2% Mission Reward per active Trooper, capped at 100% +3% Mission Reward per active Trooper, capped at 150% +4% Mission Reward per active Trooper, capped at 200% 12.19%

Weighting of different rarities

Rarity Type Weight
Worst 12.5%
Bad 25%
Common 25%
Rare 17.5%
Epic 12.5%
Legendary 7.5%