Layout Rerolling: Difference between revisions

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<h2>Rerolling</h2>
#redirect[[Map Layouts]]
Players are able reroll an encounter's layout and mods before the start of a [[Normal Encounter]].
 
Cost of reroll: 2 x [[Normal Access Key]]
 
<h2>Map Size Weight</h2>
 
Minimum Map Size: 4 x 4
 
Maximum Map Size: 6 x 5
 
Map width and height are rolled seperately with the following odds:
 
Size 4: 70%
 
Size 5: 15%
 
Size 6: 15%
 
<h2>Encounter Mods</h2>
Each credit node will grant two mods to your encounter.
 
<h2>List of Mods</h2>
 
<table class='standardTable' width='900'>
<tr class='tableTitle'>
<td>
Penalty/Mod Name
</td>
<td>
Bonus
</td>
</tr>
 
<tr>
<td>
+50% enemy attack range
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
<tr>
<td>
+30% enemy armor and shield
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
<tr>
<td>
+20% enemy movement speed
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
<tr>
<td>
Take 3% maximum shield and armor as damage on skill use
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
<tr>
<td>
+30% enemy basic attack damage
</td>
<td>
+10% [[Credits]]
</td>
</tr>
 
<tr>
<td>
Player has -20% maximum armor and shield
</td>
<td>
+10% [[Credits]]
</td>
</tr>
 
<tr>
<td>
Player has +30% active skill cooldown time
</td>
<td>
+10% [[Credits]]
</td>
</tr>
 
<tr>
<td>
Player movement speed -20%
</td>
<td>
+10% [[Reputation]]
</td>
</tr>
 
<tr>
<td>
Player takes +30% damage from enemies
</td>
<td>
+10% [[Reputation]]
</td>
</tr>
 
<tr>
<td>
Player loses 2% of their maximum armor and shield when moving
</td>
<td>
+10% [[Reputation]]
</td>
</tr>
 
<tr>
<td>
Player takes 2% of their maximum armor and shield as damage each time an enemy is defeated
</td>
<td>
+10% [[Reputation]]
</td>
</tr>
 
<tr>
<td>
Player has -30% basic attack damage
</td>
<td>
+10% [[Reputation]]
</td>
</tr>
 
<tr>
<td>
Player has 50% less skill duration
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
<tr>
<td>
Player healing effect reduced by 25%
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
</table>

Revision as of 12:00, 20 June 2024

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