Orbatroid Event: Difference between revisions

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<h2>Level Sync Feature</h2>
<h2>Level Sync Feature</h2>
The Level Sync feature helps players who start late in the [[Orbatroid Event]] catch up to others. By spending currency, players can optionally sync their fleet's level to match the average level of all participants, ensuring they can compete effectively even if they join later.
The Level Sync feature helps players who start late in the [[Orbatroid Event]] catch up to others. By spending currency, players can optionally sync their fleet's level to match the average level of all participants, ensuring they can compete effectively even if they join later.
Level Sync has been removed from the OT Orbatroid Event. Level syncing makes no sense in shorter events
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<h2>War Points</h2>
<h2>War Points</h2>
War Points represent how well you performed in the event.  The more you have the higher you will rank on the leaderboards.  You get war points (and loot crate chances) from doing the following:<br>
War Points represent how well you performed in the event.  The more you have the higher you will rank on the leaderboards.  You get war points from doing the following:<br>
- Capturing enemy tiles<br>
- Capturing enemy tiles<br>
- Building structures<br>
- Building structures<br>
- Defending tiles from enemies<br>
- Defending tiles from enemies<br>
- Allies use a Beacon that you built<br>
- Allies use a Beacon that you built<br>
<font color='red'>Important Note: You do NOT get war points from defending the base</font><br>
<font color='red'>Important Note: Players will gain a little bit of warpoint for defending the home base</font><br>
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<h2>Enemy Structures</h2>
<h2>Enemy Structures</h2>
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- Instant Respawn will revive and heal your unit to 100% HP<br>
- Instant Respawn will revive and heal your unit to 100% HP<br>
- Player's home base is attackable<br>
- Player's home base is attackable<br>
- Player can no longer heal or respawn when a base is under attack<br>
- Players can no longer heal or respawn when a base is under attack<br>
- Players do not get any war points and airdrops while killing enemies in their home base, they will still get war points and airdrops while defending in a repair dock or any other structures outside of the base<br>
- Players will not earn any warpoints for capturing an orb spawing tile that repeatedly spawns
- Players will still get warpoint for defeating fleets on an orb spawing tile
- Players will gain a little bit of warpoint for defending the home base
- When a base is defeated/captured, game will head into a 1 minute defeat period. After the 1 minute cool down, all enemies and tiles on the map will reset so players can continue and retry at the same difficulty<br>
- When a base is defeated/captured, game will head into a 1 minute defeat period. After the 1 minute cool down, all enemies and tiles on the map will reset so players can continue and retry at the same difficulty<br>
- Players will earn 10 times more war point per fleet when they capture a tile. As long as their fleet is standing in the capturing tile when the capturing process is being finalized, they will receive war points<br>
- Players will earn 10 times more war point per fleet when they capture a tile. As long as their fleet is standing in the capturing tile when the capturing process is being finalized, they will receive war points<br>
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Revision as of 12:57, 20 February 2025

Events


Overview

- Objective: Defeat the Orbatroid within the event period
- Duration: Until Orbatroid is defeated or 24 hours has elapsed, whichever happens first
- Rules: Orbatroid's HP will be reduced by 10% each time the player faction fully captures the entire map
- Game difficulty will greatly increase as Orbatroid's HP becomes lower.
- Leaderboard Prizes: Each event will have a new list of prizes, check out the in-game leaderboard for details!

How to Play

Step 1: Create your Fleets

In the bottom area, create your fleets and optionally reroll for better ones (note: rerolls can only be done at the base).

Step 2: Attack!

Send your fleets into battle! You can highlight one fleet at a time, or many. Simply click a fleet, and then click a square on the map to send them to. They will auto-battle until defeated. If your fleet is defeated it will respawn back at the home base and you can send it out again.

Level Sync Feature

The Level Sync feature helps players who start late in the Orbatroid Event catch up to others. By spending currency, players can optionally sync their fleet's level to match the average level of all participants, ensuring they can compete effectively even if they join later. Level Sync has been removed from the OT Orbatroid Event. Level syncing makes no sense in shorter events

Structures

If you see an empty green square, you can build a structure on it. Structures help your entire team out, but beware they can be destroyed by the enemy!
Repair Station: repairs + revives ships
Beacon: allies can instant warp to these for free! If allies use a beacon you build, you get war points
Base: serves as a respawn point, repairs + revives units. Cannot be built.

War Points

War Points represent how well you performed in the event. The more you have the higher you will rank on the leaderboards. You get war points from doing the following:
- Capturing enemy tiles
- Building structures
- Defending tiles from enemies
- Allies use a Beacon that you built
Important Note: Players will gain a little bit of warpoint for defending the home base

Enemy Structures

You will notice structures on the enemy tiles, seek out and destroy these to stop the flow of enemy ships!
This is a blue warp gate.
This is a red warp gate.
This is a yellow warp gate.

Nitty Gritty Details

- Repair dock and home base will heal 10% of your HP per second while idle
- You'll start with 1 HP if you are revived by repair dock or home base
- Instant Respawn will revive and heal your unit to 100% HP
- Player's home base is attackable
- Players can no longer heal or respawn when a base is under attack
- Players will not earn any warpoints for capturing an orb spawing tile that repeatedly spawns - Players will still get warpoint for defeating fleets on an orb spawing tile - Players will gain a little bit of warpoint for defending the home base - When a base is defeated/captured, game will head into a 1 minute defeat period. After the 1 minute cool down, all enemies and tiles on the map will reset so players can continue and retry at the same difficulty
- Players will earn 10 times more war point per fleet when they capture a tile. As long as their fleet is standing in the capturing tile when the capturing process is being finalized, they will receive war points