Turrets: Difference between revisions

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- EMP Turret: 12% chance to stun nearby [[Targets]] per second. Deals standard [[Damage]] only when a stun occurs.
- EMP Turret: 12% chance to stun nearby [[Targets]] per second. Deals standard [[Damage]] only when a stun occurs.


- Super Turret ([[Forger]]): Merges all [[Turrets]] on the node into one Super Turret which can heal, [[Damage]] and stun. [[Damage]] & healing increase by 33% per merged Turret. Only 1 Super Turret per node. Cannot be removed unless using [[Restructuring]].
- Super Turret ([[Forger]]): Merges all [[Turrets]] on the node into a single Super Turret which can heal, deal standard [[Damage]] and stun. [[Damage]] & healing increase by 33% per merged Turret. Only 1 Super Turret per node. Cannot be removed unless using [[Restructuring]].


==Stats by Rarity==
==Stats by Rarity==

Revision as of 02:43, 31 October 2025

Turrets can be built during Encounters by equipping the Constructor Gears. They provide automatic support such as attacking enemies, healing allies, or stunning Targets. Turrets disappear when you move to next Node.

Type of Turrets

- Damage Turret: Deals continuous standard Damage to nearby Targets.

- Healing Turret: Heals nearby allies over time.

- EMP Turret: 12% chance to stun nearby Targets per second. Deals standard Damage only when a stun occurs.

- Super Turret (Forger): Merges all Turrets on the node into a single Super Turret which can heal, deal standard Damage and stun. Damage & healing increase by 33% per merged Turret. Only 1 Super Turret per node. Cannot be removed unless using Restructuring.

Stats by Rarity

Rarity Damage / Heal per Second
Common 8
Rare 16
Epic 24
Legendary 32

Range: 120 for all Turrets