Biocrafts: Difference between revisions

From Outlaw Troopers Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 742: Line 742:
</tr>
</tr>


</table>
</table><br><br>
 
<h2>List of Biocraft abilities</h2>
<strong>Evade:</strong> 35% chance to dodge incoming attacks and avoid damage.
 
<strong>Burn:</strong> Inflicts infinite burning on the target. Each burn stack reduces the target's health by 2 every turn.
 
<strong>Immortal:</strong> Cannot be fully defeated unless it is the last remaining Biocraft on the battlefield, when defeated, it will immediately respawn at a random location on the map.
 
<strong>Weaken:</strong> Weakens an enemy, reducing their damage output by 30%.
 
<strong>Heal:</strong> Restores 10% health to an ally.
 
<strong>Empower:</strong> Boosts damage of targeted ally by 20%.
 
<strong>Hardened:</strong> Reduces incoming damage by 30%.
 
<strong>Deter:</strong> 25% chance to stun an enemy for 1 turn, preventing all their actions.
 
<strong>Fearless:</strong> Immune to crowd control effects.
 
<strong>Shock:</strong> Inflicts shock on the enemy, causing them to take 50% increased damage from basic attacks.
 
<strong>Imprison:</strong> When dealing damage to an enemy, locks that enemy onto a tile, rendering them unable to move for 1 turn.
 
<strong>Cure:</strong> Remove all crowd-control effects and debuffs from a random ally.
 
<strong>Echo:</strong> 50% chance to act twice in a single turn.
 
<strong>Farshot:</strong> Always attack enemy furthest away.
 
<strong>Critical:</strong> 35% to deal double damage.
 
<strong>Leech:</strong> Gains health equal to 30% of the damage dealt
 
<strong>Thorn:</strong> Deals 5 damage to enemies that attack you.

Revision as of 20:26, 16 February 2024



List of all Biocrafts

Name

Genes

Base CR

Range

Area

Dmg

HP

Speed

Abilities


Murloc

100

2

Small Cross

4

235

3

Imprison


Smurrian

100

4

Small Cross

3

20

2

Echo


Chimera

100

1

Single

6

40

5

Burn


Steam Wraith

100

1

Single

8

40

2

Evade


Phoenix

100

1

Single

5

1

3

Immortal


Fire Golem

150

1

Small Cross

5

50

1

Hardened, Burn


Blazing Treant

200

5

Single

0

25

2

Heal, Empower


Ember Sprite

250

4

Large Cross

2

50

3

Burn, Shock, Evade


Void Dragon

300

1

Single

20

150

3

Burn, Deter, Fearless


Mist Serpent

100

5

Large Cross

3

35

2

Evade, Weaken


Water Golem

150

2

Small Cross

3

50

3

Hardened, Imprison


Dryad

200

4

Small Cross

0

40

3

Heal, Cure


Naiad

250

3

Large Cross

5

50

3

Imprison, Shock


Void Kraken

300

4

Small Cross

15

75

2

Imprison, Deter, Fearless


Dust Warden

150

1

Single

5

80

5

Echo, Hardened


Slyph

200

3

Single

10

45

4

Echo, Leech


Djinn

250

3

Large Cross

10

40

4

Echo, Shock, Critical


Void Serpent

300

4

Small Cross

10

50

4

Leech, Deter, Fearless


Gargoyle

250

1

Single

10

65

5

Hardened, Leech


Lightning Golem

300

1

Large Cross

3

75

4

Shock, Hardened, Fearless


Void Fiend

350

1

Single

10

100

1

Thorn, Hardened, Fearless


Voltbark Guardian

350

6

Single

0

50

3

Echo, Heal, Cure


Void Blossom

400

20

Single

20

75

5

Leech, Farshot, Fearless


Void Imp

450

5

Small Cross

20

100

3

Shock, Fearless, Critical



List of Biocraft abilities

Evade: 35% chance to dodge incoming attacks and avoid damage.

Burn: Inflicts infinite burning on the target. Each burn stack reduces the target's health by 2 every turn.

Immortal: Cannot be fully defeated unless it is the last remaining Biocraft on the battlefield, when defeated, it will immediately respawn at a random location on the map.

Weaken: Weakens an enemy, reducing their damage output by 30%.

Heal: Restores 10% health to an ally.

Empower: Boosts damage of targeted ally by 20%.

Hardened: Reduces incoming damage by 30%.

Deter: 25% chance to stun an enemy for 1 turn, preventing all their actions.

Fearless: Immune to crowd control effects.

Shock: Inflicts shock on the enemy, causing them to take 50% increased damage from basic attacks.

Imprison: When dealing damage to an enemy, locks that enemy onto a tile, rendering them unable to move for 1 turn.

Cure: Remove all crowd-control effects and debuffs from a random ally.

Echo: 50% chance to act twice in a single turn.

Farshot: Always attack enemy furthest away.

Critical: 35% to deal double damage.

Leech: Gains health equal to 30% of the damage dealt

Thorn: Deals 5 damage to enemies that attack you.