Biocrafts: Difference between revisions

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Revision as of 04:45, 26 September 2024

Biocrafts

Biocrafts are creatures crafted in the Laboratory. Except for the 3 free biocrafts, all others require Genes to craft and upgrade.

Crafting and Upgrading

- To craft a biocraft, you need specific Genes for different biocrafts.

- Upgrading a biocraft requires Artifacts and Genes.

- Using Lightning genes requires clearing Depth 15 in the Delve.

- Using Abyssal genes requires clearing Depth 35 in the Delve.

Rarity and Levels

- Biocrafts have 4 rarities: Common, Rare, Epic, and Legendary.

- Each rarity has levels 1-5 before advancing to the next rarity.

Usage in the Abyss

- Hunting: Obtain rewards such as Artifacts, Genes, Robot Parts, Rock Fragments and Reputation.

- Delving: Unlock better hunting missions by delving deeper into the Abyss.

- Arena PvP Battles: Compete to win NFT Prizes.

- Dark Depths: Challenge bosses to earn various virtual resources or items like Research Points, A.R.C, and Lifeforce.

List of all Biocrafts

Name

Genes

Base CR

Range

Area

Dmg

HP

Speed

Abilities


Murloc

100

2

Single

4

35

3

Imprison


Smurrian

100

4

Small Cross

3

20

2

Echo


Chimera

100

1

Single

6

40

5

Burn


Steam Wraith

+

100 1 Single 8 40 2 Evade, Burn

Phoenix

+

100 1 Single 5 1 4 Immortal, Burn

Fire Golem

+

150 1 Small Cross 5 100 3 Hardened, Burn

Blazing Treant

+

200 5 Single 0 50 2 Heal, Empower, Antitoxin

Ember Sprite

+

250 4 Large Cross 10 75 3 Burn, Shock, Evade

Fire Dragon

+

300 1 Single 100 250 3 Burn, Deter, Fearless

Mist Serpent

+

100 5 Large Cross 3 35 2 Evade, Weaken

Water Golem

+

150 2 Small Cross 3 100 3 Hardened, Imprison

Dryad

+

200 4 Small Cross 0 40 3 Heal, Cure, Antitoxin

Naiad

+

250 3 Large Cross 10 65 3 Imprison, Shock

Void Kraken

+

300 4 Large Cross 80 150 2 Imprison, Deter, Fearless

Dust Warden

+

150 1 Single 5 80 5 Echo, Hardened

Slyph

+

200 3 Single 10 45 4 Echo, Leech

Djinn

+

250 3 Large Cross 20 50 4 Echo, Shock, Critical

Void Serpent

+

300 4 Large Cross 40 200 4 Leech, Deter, Fearless

Gargoyle

+

250 1 Single 8 65 5 Hardened, Leech

Lightning Totem

+

300 20 Whole Area 10 55 0 Shock, Hardened, Fearless

Void Fiend

+

350 1 Single 30 250 4 Thorn, Hardened, Fearless

Voltbark Guardian

+

350 6 Single 0 50 3 Echo, Heal, Cure

Void Blossom

+

400 20 Single 60 150 5 Leech, Farshot, Fearless

Void Imp

+

450

5

Large Cross

50

200

3

Shock, Fearless, Critical


Firefang

+

100

1

Single

5

60

6

Burn, Echo, Poisonous


Cetus

+

100 4 Large Cross 6 40 2 Imprison, Leech, Poisonous

Tempest

+

100 20 Single 10 30 3 Farshot, Poisonous

Basilisk

+

150 2 Single 5 80 2 Hardened, Thorn, Poisonous

Flora

+

200 5 Small Cross 8 60 3 Weaken, Poisonous, Antitoxin

Harpy

+

250 3 Single 20 100 3 Shock, Critical, Leech

Sobek

+

300 1 Single 80 250 7 Fearless, Leech, Antitoxin

Persephone

+

150 5 Small Cross 30 90 3 Poisonous, Corrupted, Explosion

Prometheus

+

150 3 Large Cross 10 100 2 Burn, Corrupted, Explosion

Njord

+

150 6 Small Cross 15 100 3 Imprison, Corrupted, Explosion

Ehecatl

+

150 2 Small Cross 10 100 10 Echo, Corrupted, Explosion

Corrupted Totem

+

200 20 Whole Area 20 100 0 Hardened, Corrupted, Explosion

Serket

+

250 6 Large Cross 25 100 3 Leech, Corrupted, Antitoxin

Bronte

+

300 6 Large Cross 40 150 3 Shock, Corrupted, Explosion

Hades

+

350 1 Single 75 200 20 Echo, Farshot, Antitoxin

List of Biocraft abilities

Evade: 50% chance to dodge incoming attacks and avoid damage.
Burn: Inflicts infinite burning on the target. Each burn stack reduces the target's health by 3 every turn.
Immortal: Cannot be fully defeated unless it is the last remaining Biocraft on the battlefield, when defeated, it will immediately respawn at a random location on the map.
Weaken: Weakens an enemy, reducing their damage output by 30%.
Heal: Restores 10% health to an ally.
Empower: Boosts damage of targeted ally by 50%.
Hardened: Reduces incoming damage by 30%. Immune to Shock.
Deter: 35% chance to stun an enemy for 1 turn, preventing all their actions.
Fearless: Immune to crowd control effects.
Shock: Inflicts shock on the enemy, causing them to take 50% increased damage from basic attacks, poison and burning.
Imprison: When dealing damage to an enemy, locks that enemy onto a tile, rendering them unable to move, echo or evade for 1 turn.
Cure: Remove all crowd-control effects and debuffs from a random ally.
Echo: 50% chance to act twice in a single turn.
Farshot: Always attack enemy that takes the most squares to reach.
Critical: 35% to deal double damage.
Leech: Gains health equal to 30% of the damage dealt
Thorn: Deals 8 damage to enemies that attack you.
Poisonous: Poison enemies it attacks. A poisoned enemy takes 5% of its maximum HP as damage whenever they perform an action.
Corrupted: AOE attack will cause damage to allies.
Explosion: When defeated, deals 10% of it's maximum HP as damage to all nearby Biocrafts (including allies) in a large cross area.
Antitoxin: Immune to poison. Regenerates 5% HP whenever they perform an action.

Attack Patterns

Small Cross:


Large Cross: