Missions: Difference between revisions
No edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
<h2>Mission Reward Bonus</h2> | <h2>Mission Reward Bonus</h2> | ||
Mission rewards can be affected by the following: [[Empire Traits], [[Ship]] rarity, [[Troopers]] rarity, FGL Avatars and [[Gears]] | Mission rewards can be affected by the following: [[Empire Traits]], [[Ship]] rarity, [[Troopers]] rarity, FGL Avatars, [[Corruption]] and [[Gears]] | ||
<pre> | <pre> | ||
Formula of calculating the final reward of a mission | Formula of calculating the final reward of a mission | ||
Final Reward = Base Reward x (100% + Gears Bonus + Empire Traits Bonus + Ship Bonus + Trooper Bonus + FGL Avatar Bonus) | Final Reward = Base Reward x (100% + Gears Bonus + Empire Traits Bonus + Ship Bonus + Trooper Bonus + FGL Avatar Bonus - min(Total Corruption * 0.1, 0) | ||
</pre> | </pre> | ||
Minimum amount of Mission Reward Bonus is capped at 1% to avoid players gaining zero or negative rewards. Maximum mission reward Bonus are not capped. | Minimum amount of Mission Reward Bonus is capped at 1% to avoid players gaining zero or negative rewards. Maximum mission reward Bonus are not capped. | ||
<h2>Mission Cost</h2> | |||
Mission rewards can be affected by [[Corruption]]. Every point of [[Corruption]] will increase the cost of running a mission. | |||
<pre> | |||
Formula of calculating the final cost of a mission | |||
Final Cost = Base Cost x min(Total Corruption * 0.2, 0) | |||
</pre> | |||
<h2>Mission Types</h2> | <h2>Mission Types</h2> |
Revision as of 09:46, 17 February 2023
Missions
Missions can be run by both Troopers and Qwitts to generate passive rewards. Different Missions give out different type of rewards.
Mission Reward Bonus
Mission rewards can be affected by the following: Empire Traits, Ship rarity, Troopers rarity, FGL Avatars, Corruption and Gears
Formula of calculating the final reward of a mission Final Reward = Base Reward x (100% + Gears Bonus + Empire Traits Bonus + Ship Bonus + Trooper Bonus + FGL Avatar Bonus - min(Total Corruption * 0.1, 0)
Minimum amount of Mission Reward Bonus is capped at 1% to avoid players gaining zero or negative rewards. Maximum mission reward Bonus are not capped.
Mission Cost
Mission rewards can be affected by Corruption. Every point of Corruption will increase the cost of running a mission.
Formula of calculating the final cost of a mission Final Cost = Base Cost x min(Total Corruption * 0.2, 0)
Mission Types
There are a total of 8 mission types for Troopers, and 5 missio types for Qwitts.
List of Troopers Missions
Need a table show 6 mission types, reward, cost, penalty(corruption)
(rewards : credits, ocurium(ores), virtual gear, access key, reduce corruption, robot part, virtual mecha, initiator)
Trooper/Qwitt is required to run a mission. Qwitt does not require a ship but each trooper will need a ship when he/she is running mission.
When you send out a trooper on a mission you will send out 1 trooper at a time. You can send out as many troopers as you want/own. Once you send them out, they will run the missions forever until you call them back. But missions will be halted due to certain circumstances like troopers/gears missing when you sold them. Missions halted will also happen when you are out of resourses(credits/ores).
Rewards are technically collected every single second that a trooper is out on a mission. This does not mean you will win rewards every single second as the odds per second are quite low. Costs are deducted every single second as well.
There are 2 important points when you are assigning missions: costs and rewards.
You will need to manage your Corruption level in order to keep your mission cost low or even free.
Factors that will influence the mission rewards: Ship's bonus, Trooper's rarity and Gears.