Turrets: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
mNo edit summary  | 
				mNo edit summary  | 
				||
| Line 1: | Line 1: | ||
<html><img width=200 src='https://outlawtroopers.one/images/turrets.png?'/></html>  | |||
[[Turrets]] can be built during [[Encounters]] by equipping the Constructor [[Gears]]. They provide automatic support such as attacking enemies, healing allies, or stunning [[Targets]]. [[Turrets]] disappear when you move to the next [[Node]].  | [[Turrets]] can be built during [[Encounters]] by equipping the Constructor [[Gears]]. They provide automatic support such as attacking enemies, healing allies, or stunning [[Targets]]. [[Turrets]] disappear when you move to the next [[Node]].  | ||
Revision as of 02:55, 31 October 2025
Turrets can be built during Encounters by equipping the Constructor Gears. They provide automatic support such as attacking enemies, healing allies, or stunning Targets. Turrets disappear when you move to the next Node.
Type of Turrets
- Damage Turret: Deals continuous standard Damage to nearby Targets.
- Healing Turret: Heals nearby allies over time.
- EMP Turret: 12% chance to stun nearby Targets per second. Deals standard Damage only when a stun occurs.
- Super Turret (Forger): Merges all Turrets on the node into a single Super Turret which can heal, deal standard Damage and stun. Damage & healing increase by 33% per merged Turret. Only 1 Super Turret per node. Cannot be removed unless using Restructuring.
Stats by Rarity
| Rarity | Damage / Heal per Second | 
|---|---|
| Common | 8 | 
| Rare | 16 | 
| Epic | 24 | 
| Legendary | 32 | 
Range: 120 for all Turrets