Missions

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Revision as of 18:08, 16 February 2023 by Root (talk | contribs) (Created page with "There are a total of 6 types of Missions: Heist, Hijacking, Salvaging, Hacking, Supervising, Manufacturing, Counterfeiting and A.R.C. <br> <br> Need a table show 6 mission types, reward, cost, penalty(corruption) <br> (rewards : credits, ocurium(ores), virtual gear, access key, reduce corruption, robot part, virtual mecha, initiator) <br> <br> Trooper/Qwitt is required to run a mission. Qwitt does not require a ship but each trooper wi...")
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There are a total of 6 types of Missions: Heist, Hijacking, Salvaging, Hacking, Supervising, Manufacturing, Counterfeiting and A.R.C.

Need a table show 6 mission types, reward, cost, penalty(corruption)
(rewards : credits, ocurium(ores), virtual gear, access key, reduce corruption, robot part, virtual mecha, initiator)

Trooper/Qwitt is required to run a mission. Qwitt does not require a ship but each trooper will need a ship when he/she is running mission.

When you send out a trooper on a mission you will send out 1 trooper at a time. You can send out as many troopers as you want/own. Once you send them out, they will run the missions forever until you call them back. But missions will be halted due to certain circumstances like troopers/gears missing when you sold them. Missions halted will also happen when you are out of resourses(credits/ores).

Rewards are technically collected every single second that a trooper is out on a mission. This does not mean you will win rewards every single second as the odds per second are quite low. Costs are deducted every single second as well.

There are 2 important points when you are assigning missions: costs and rewards.

You will need to manage your Corruption level in order to keep your mission cost low or even free.

Factors that will influence the mission rewards: Ship's bonus, Trooper's rarity and Gears.