Missions
There are a total of 6 types of Missions: Heist, Hijacking, Salvaging, Hacking, Supervising, Manufacturing, Counterfeiting and A.R.C.
Need a table show 6 mission types, reward, cost, penalty(corruption)
(rewards : credits, ocurium(ores), virtual gear, access key, reduce corruption, robot part, virtual mecha, initiator)
Trooper/Qwitt is required to run a mission. Qwitt does not require a ship but each trooper will need a ship when he/she is running mission.
When you send out a trooper on a mission you will send out 1 trooper at a time. You can send out as many troopers as you want/own. Once you send them out, they will run the missions forever until you call them back. But missions will be halted due to certain circumstances like troopers/gears missing when you sold them. Missions halted will also happen when you are out of resourses(credits/ores).
Rewards are technically collected every single second that a trooper is out on a mission. This does not mean you will win rewards every single second as the odds per second are quite low. Costs are deducted every single second as well.
There are 2 important points when you are assigning missions: costs and rewards.
You will need to manage your Corruption level in order to keep your mission cost low or even free.
Factors that will influence the mission rewards: Ship's bonus, Trooper's rarity and Gears.