Layout Rerolling: Difference between revisions
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<h2>List of Mods</h2> | <h2>List of Mods</h2> | ||
There are a total of | There are a total of 13 mods available, each giving different benefits and penalty: | ||
<table class='standardTable' width=' | <table class='standardTable' width='900'> | ||
<tr class='tableTitle'> | <tr class='tableTitle'> | ||
<td> | <td> | ||
Penalty/Mod Name | Penalty/Mod Name | ||
</td> | </td> | ||
<td> | <td> | ||
Bonus | Bonus | ||
</td> | </td> | ||
</tr> | </tr> | ||
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<tr> | <tr> | ||
<td> | <td> | ||
+50% enemy attack range | |||
</td> | </td> | ||
<td> | <td> | ||
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<tr> | <tr> | ||
<td> | <td> | ||
+30% enemy armor and shield | |||
</td> | </td> | ||
<td> | <td> | ||
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<tr> | <tr> | ||
<td> | <td> | ||
+20% enemy movement speed | |||
</td> | </td> | ||
<td> | <td> | ||
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<tr> | <tr> | ||
<td> | <td> | ||
Take 3% maximum shield and armor as damage on skill use | |||
</td> | </td> | ||
<td> | <td> | ||
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<tr> | <tr> | ||
<td> | <td> | ||
Enemy hits 1 additional target | |||
Enemy | |||
</td> | </td> | ||
<td> | <td> | ||
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<tr> | <tr> | ||
<td> | <td> | ||
+30% enemy basic attack damage | |||
</td> | </td> | ||
<td> | <td> | ||
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<tr> | <tr> | ||
<td> | <td> | ||
Player has -20% maximum armor and shield | |||
Player | |||
</td> | </td> | ||
<td> | <td> | ||
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<tr> | <tr> | ||
<td> | <td> | ||
Player has +30% active skill cooldown time | |||
</td> | </td> | ||
<td> | <td> | ||
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<tr> | <tr> | ||
<td> | <td> | ||
Player movement speed -20% | |||
Player | |||
</td> | </td> | ||
<td> | <td> | ||
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<tr> | <tr> | ||
<td> | <td> | ||
Player takes +30% damage from enemies | |||
</td> | </td> | ||
<td> | <td> | ||
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<tr> | <tr> | ||
<td> | <td> | ||
Player loses 2% of their maximum armor and shield when moving | |||
Player loses 2% of their maximum armor and shield | |||
</td> | </td> | ||
<td> | <td> | ||
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<td> | <td> | ||
Player takes 2% of their maximum armor and shield as damage each time an enemy is defeated | Player takes 2% of their maximum armor and shield as damage each time an enemy is defeated | ||
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<tr> | <tr> | ||
<td> | <td> | ||
Player has -30% basic attack damage | |||
Player | |||
</td> | </td> | ||
<td> | <td> |
Revision as of 06:46, 28 October 2023
Rerolling
Players are able reroll an encounter's layout and mods before the start of a Normal Encounter.
Cost of reroll: 2 x Normal Access Key
Map Size Weight
Minimum Map Size: 4 x 4
Maximum Map Size: 6 x 5
Map width and height are rolled seperately with the following odds:
Size 4: 70%
Size 5: 15%
Size 6: 15%
Encounter Mods
Depending on how many credit nodes your layout contains you will have a varying number of Mods. Each credit node in your map causes one more mod to appear.
List of Mods
There are a total of 13 mods available, each giving different benefits and penalty:
Penalty/Mod Name |
Bonus |
+50% enemy attack range |
+5% Credits |
+30% enemy armor and shield |
+5% Credits |
+20% enemy movement speed |
+5% Credits |
Take 3% maximum shield and armor as damage on skill use |
+5% Credits |
Enemy hits 1 additional target |
+7% Credits |
+30% enemy basic attack damage |
+10% Credits |
Player has -20% maximum armor and shield |
+10% Credits |
Player has +30% active skill cooldown time |
+10% Credits |
Player movement speed -20% |
+10% Reputation |
Player takes +30% damage from enemies |
+10% Reputation |
Player loses 2% of their maximum armor and shield when moving |
+10% Reputation |
Player takes 2% of their maximum armor and shield as damage each time an enemy is defeated |
+10% Reputation |
Player has -30% basic attack damage |
+10% Reputation |
Additional Spawns
Encounter with mods that add additional spawn of certain enemy type has 10% chance to spawn addition enemy when each natural enemy spawn has occurs. Assuming a map has 90 enemies, each "Additional Spawn" mod will spawn approximately 9 extra enemies. With all 4 "Additional Spawn" mods, an encounter may spawn up to 126 enemies on average instead of the original 90.
Updates
Change Log Season 6 - 30% Penalty on easy mode has been removed.
Updates
Change Log Season 7 - Minimum layout size increased from 3 x 3 to 4 x 4 - Maximum layout size increased from 5 x 5 to 6 x 5 - The free map layout after you have cleared an encounter will always be a 4x4 map, and can only have up to 2 maximum credit nodes - Amount of radiation node per map has been increased