Empire Traits: Difference between revisions
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Empire can have random [[Empire Traits]] that make it more efficient (or inefficient). | Empire can have random [[Empire Traits]] that make it more efficient (or inefficient). | ||
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Players can reroll [[Empire Traits]] simply by visiting the [[Overview Tab]]. | Players can reroll [[Empire Traits]] simply by visiting the [[Overview Tab]]. A fee is required to perform a reroll. Players have the option to either pay for a reroll with [[FGL Token]] or [[Credits]]. The [[FGL Token]] option is a flat amount. Rerolling with [[Credits]] on the other hand gets more expensive each time and the cost caps out at 100 million per reroll. You may continue to reroll even if the [[Credits]] cost reaches its cap. | ||
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There are a total of 10 different [[Empire Traits]], and they come in 6 different rarities: Worst, Bad, Common, Rare, Epic, and Legendary. Worst and bad are of the negative variety. If you have either of the two lowest levels you will likely want to reroll these in order to acquire better [[Empire Traits]]. Note that rerolling may result in worst than you had before. | There are a total of 10 different [[Empire Traits]], and they come in 6 different rarities: Worst, Bad, Common, Rare, Epic, and Legendary. Worst and bad are of the negative variety. If you have either of the two lowest levels you will likely want to reroll these in order to acquire better [[Empire Traits]]. Note that rerolling may result in worst than you had before. |
Revision as of 16:09, 16 February 2023
Empire can have random Empire Traits that make it more efficient (or inefficient).
Players can reroll Empire Traits simply by visiting the Overview Tab. A fee is required to perform a reroll. Players have the option to either pay for a reroll with FGL Token or Credits. The FGL Token option is a flat amount. Rerolling with Credits on the other hand gets more expensive each time and the cost caps out at 100 million per reroll. You may continue to reroll even if the Credits cost reaches its cap.
There are a total of 10 different Empire Traits, and they come in 6 different rarities: Worst, Bad, Common, Rare, Epic, and Legendary. Worst and bad are of the negative variety. If you have either of the two lowest levels you will likely want to reroll these in order to acquire better Empire Traits. Note that rerolling may result in worst than you had before.
Empire Traits are wiped and will reset after each Season ends.
List of available Empire Traits and their effects:
Name of Trait | Worst | Bad | Common | Rare | Epic | Legendary |
Corrupted/Trustworthy | +200 Corruption | +100 Corruption | -50 Corruption | -100 Corruption | -250 Corruption | -500 Corruption |
Absent-Minded/Dedicated | -5% Armor and Shield | -2% Armor and Shield | +5% Armor and Shield | +10% Armor and Shield | +15% Armor and Shield | +20% Armor and Shield |
Wasteful/Efficient | -20% Mission Reward Bonus | -10% Mission Reward Bonus | +15% Mission Reward Bonus | +30% Mission Reward Bonus | +50% Mission Reward Bonus | +75% Mission Reward Bonus |
Shortsighted/Opportunism | -50% Mission Reward Bonus, +100 Corruption | -10% Mission Reward Bonus, +20 Corruption | +10% Mission Reward Bonus, -20 Corruption | +30% Mission Reward Bonus, -60 Corruption | +70% Mission Reward Bonus, -140 Corruption | +100% Mission Reward Bonus, -200 Corruption |
Incompetent/Resourceful | -500 Credits per second when you have ongoing Missions that requires Troopers | -100 Credits per second when you have ongoing Missions that requires Troopers | +500 Credits per second when you have ongoing Missions that requires Troopers | +1,000 Credits per second when you have ongoing Missions that requires Troopers | +2,000 Credits per second when you have ongoing Missions that requires Troopers | +5,000 Credits per second when you have ongoing Missions that requires Troopers |
Dependent/Self-Reliant | -50 Ocuriums per second when you have ongoing Missions that requires Troopers | -20 Ocuriums per second when you have ongoing Missions that requires Troopers | +50 Ocuriums per second when you have ongoing Missions that requires Troopers | +100 Ocuriums per second when you have ongoing Missions that requires Troopers | +200 Ocuriums per second when you have ongoing Missions that requires Troopers | +500 Ocuriums per second when you have ongoing Missions that requires Troopers |
Unimaginative/Creative | -10 Credits per second for every Missions that require Troopers | -5 Credits per second for every Missions that require Troopers | +10 Credits per second for every Missions that require Troopers | +20 Credits per second for every Missions that require Troopers | +30 Credits per second for every Missions that require Troopers | +50 Credits per second for every Missions that require Troopers |
Inability/Craftmanship | +50% cost of upgrading Gears to the next rarity | +20% cost of upgrading Gears to the next rarity | -10% cost of upgrading Gears to the next rarity | -20% cost of upgrading Gears to the next rarity | -30% cost of upgrading Gears to the next rarity | -50% cost of upgrading Gears to the next rarity |
Ruined/Advanced | -20% more Reputation received from Encounters | -10% more Reputation received from Encounters | +5% more Reputation received from Encounters | +10% more Reputation received from Encounters | +15% more Reputation received from Encounters | +25% more Reputation received from Encounters |
Disorganized/Organized | -2% Mission Reward Bonus per on going Missions that requires Troopers, capped at -100% | -1% Mission Reward Bonus per on going Missions that requires Troopers, capped at -50% | +1% Mission Reward Bonus per on going Missions that requires Troopers, capped at 50% | +2% Mission Reward Bonus per on going Missions that requires Troopers, capped at 100% | +3% Mission Reward Bonus per on going Missions that requires Troopers, capped at 150% | +4% Mission Reward Bonus per on going Missions that requires Troopers, capped at 200% |