Layout Rerolling: Difference between revisions

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<h2>Encounter Mods</h2>
<h2>Encounter Mods</h2>
Depending on how many credit nodes your layout contains you will have a varying number of Mods.  Each credit node in your map causes one more mod to appear.
Each credit node will grant two mods to your encounter.


<h2>List of Mods</h2>
<h2>List of Mods</h2>

Revision as of 10:26, 20 June 2024

Rerolling

Players are able reroll an encounter's layout and mods before the start of a Normal Encounter.

Cost of reroll: 2 x Normal Access Key

Map Size Weight

Minimum Map Size: 4 x 4

Maximum Map Size: 6 x 5

Map width and height are rolled seperately with the following odds:

Size 4: 70%

Size 5: 15%

Size 6: 15%

Encounter Mods

Each credit node will grant two mods to your encounter.

List of Mods

Penalty/Mod Name

Bonus

+50% enemy attack range

+5% Credits

+30% enemy armor and shield

+5% Credits

+20% enemy movement speed

+5% Credits

Take 3% maximum shield and armor as damage on skill use

+5% Credits

+30% enemy basic attack damage

+10% Credits

Player has -20% maximum armor and shield

+10% Credits

Player has +30% active skill cooldown time

+10% Credits

Player movement speed -20%

+10% Reputation

Player takes +30% damage from enemies

+10% Reputation

Player loses 2% of their maximum armor and shield when moving

+10% Reputation

Player takes 2% of their maximum armor and shield as damage each time an enemy is defeated

+10% Reputation

Player has -30% basic attack damage

+10% Reputation

Player has 50% less skill duration

+5% Credits

Player healing effect reduced by 25%

+5% Credits