Defeat the Horde: Difference between revisions
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==Introduction== | |||
[[Defeat the Horde]] is a wave-based game mode in [[Outlaw Troopers]] where players battle against endless waves of enemies to rank on the weekly [[Leaderboard]] and earn rewards. | |||
==Game Rules== | |||
Weekly Leaderboard: Weekly [[Leaderboard]] with a fixed 20,000 [[Ship Components]] [[Prizes]] pool and NFTs [[Ships]], ranked by the number of medals earned. | |||
Lives: Unlimited lives per day. | |||
Incremental Entry Cost: Starts at 1 [[Energy]], increasing by 1 [[Energy]] after each battle. Resets daily at 16:00 UTC. | |||
Fleet Requirement: You must use at least 6 [[Ship]] slots. | |||
Weekly [[Ship]] Limits: Different [[Ship]] limitations are applied each week. | |||
Endless Waves: Battle through continuous waves of enemies. Winning moves you to the next wave automatically. | |||
[[Ship]] Destruction: Destroyed [[Ships]] are temporarily removed but revived at checkpoints (every 5th wave) or when you're fully defeated. | |||
Lineup Adjustments: You can only change your lineup when all your [[Ships]] are defeated. | |||
"Nullify" Ability: Instantly destroy the left most enemy of the current wave. Unlimited use, starting at 5 [[Energy]] and increasing by 5 [[Energy]] with each use. Resets daily at 16:00 UTC. | |||
==Rewards & Medals== | |||
Each wave cleared grants players a medal. | |||
Wave Clear Reward: [[eOLT Tokens]] | |||
== Leaderboard & Tiebreaker== | |||
Ranking: Based on medals earned. | |||
Tiebreaker: Determined by the number of enemy [[Ships]] destroyed during the final waves of each life. | |||
==Ship Battle Guide== | |||
For more details on fleet strategies and [[Ship Battles]], see the [[Ship Battle Guide]]. |
Latest revision as of 08:03, 17 December 2024
Introduction
Defeat the Horde is a wave-based game mode in Outlaw Troopers where players battle against endless waves of enemies to rank on the weekly Leaderboard and earn rewards.
Game Rules
Weekly Leaderboard: Weekly Leaderboard with a fixed 20,000 Ship Components Prizes pool and NFTs Ships, ranked by the number of medals earned.
Lives: Unlimited lives per day.
Incremental Entry Cost: Starts at 1 Energy, increasing by 1 Energy after each battle. Resets daily at 16:00 UTC.
Fleet Requirement: You must use at least 6 Ship slots.
Weekly Ship Limits: Different Ship limitations are applied each week.
Endless Waves: Battle through continuous waves of enemies. Winning moves you to the next wave automatically.
Ship Destruction: Destroyed Ships are temporarily removed but revived at checkpoints (every 5th wave) or when you're fully defeated.
Lineup Adjustments: You can only change your lineup when all your Ships are defeated.
"Nullify" Ability: Instantly destroy the left most enemy of the current wave. Unlimited use, starting at 5 Energy and increasing by 5 Energy with each use. Resets daily at 16:00 UTC.
Rewards & Medals
Each wave cleared grants players a medal.
Wave Clear Reward: eOLT Tokens
Leaderboard & Tiebreaker
Ranking: Based on medals earned.
Tiebreaker: Determined by the number of enemy Ships destroyed during the final waves of each life.
Ship Battle Guide
For more details on fleet strategies and Ship Battles, see the Ship Battle Guide.