Missions: Difference between revisions

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<h2>Mission Cost</h2>
<h2>Mission Cost</h2>
The only thing that affects Mission Cost is [[Corruption]].<br/><br/>
The only thing that affects Mission Cost is [[Corruption]].<br/><br/>
All [[Missions] are free of cost as long as you have no [[Corruption]]. Every point of [[Corruption]] increases the cost of running a mission by 0.2%
All [[Missions]] cost are free as long as you have no [[Corruption]]. Every point of [[Corruption]] increases the cost of running a mission by 0.2%


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<td>
<td>
250 Corruption
250 Corruption
</td>
</tr>
</table>
<h2>List of [[Qwitts]] [[Missions]]</h2>
<table width='800' class='standardTable'>
<tr class='tableTitle'>
<td>
Name
</td>
<td>
Base Cost
</td>
<td>
Base Reward
</td>
<td>
Corruption
</td>
</tr>
<tr>
<td>
Heist
</td>
<td>
<font color='lime'>Free</font>
</td>
<td>
5 [[Credits]] per second
</td>
<td>
0 Corruption
</td>
</tr>
<tr>
<td>
Hijacking
</td>
<td>
<font color='lime'>Free</font>
</td>
<td>
1 [[Ocuriums]] per second
</td>
<td>
0 Corruption
</td>
</tr>
<tr>
<td>
Salvaging
</td>
<td>
<font color='lime'>Free</font>
</td>
<td>
0.0003% chance find a gear per second
</td>
<td>
0 Corruption
</td>
</tr>
<tr>
<td>
Hacking
</td>
<td>
<font color='lime'>Free</font>
</td>
<td>
0.003% chance find a [[Robotic Access Key]]
</td>
<td>
0 Corruption
</td>
</tr>
</table>
<tr>
<td>
Supervising
</td>
<td>
<font color='lime'>Free</font>
</td>
<td>
-1 [[Corruption]]
</td>
<td>
0 Corruption
</td>
</td>
</tr>
</tr>

Revision as of 10:35, 17 February 2023

Missions

Missions can be run by both Troopers and Qwitts to generate passive rewards. Different Missions give out different type of rewards.

Mission Reward Bonus

Mission rewards can be affected by the following: Empire Traits, Ship rarity, Troopers rarity, FGL Avatars, Corruption and Gears

Formula of calculating the final reward of a mission

Final Reward = Base Reward x (100% + Gears Bonus + Empire Traits Bonus + Ship Bonus + Trooper Bonus + FGL Avatar Bonus - min(Total Corruption * 0.1, 0))

Minimum amount of Mission Reward Bonus is capped at 1% to avoid players gaining zero or negative rewards. Maximum mission reward Bonus are not capped.

Mission Cost

The only thing that affects Mission Cost is Corruption.

All Missions cost are free as long as you have no Corruption. Every point of Corruption increases the cost of running a mission by 0.2%

Formula of calculating the final cost of a mission

Final Cost = Base Cost x min(Total Corruption * 0.2, 0)

Mission Types

There are a total of 8 mission types for Troopers, and 5 missio types for Qwitts.

List of Troopers Missions

Name

Base Cost

Base Reward

Corruption

Heist

Free

30 Credits per second

5 Corruption

Hijacking

Free

10 Ocurium per second

5 Corruption

Salvaging

200 Ocurium per second

0.008% base chance to find a gear per second

20 Corruption

Hacking

500 Credits per second

0.002% base chance to find a key per second

20 Corruption

Supervising

Free

Common Troopers: -10 Corruption
Rare Troopers: -25 Corruption
Epic Troopers: -100 Corruption
Legendary Troopers: -250 Corruption

20 Corruption

Manufacturing

1000 Credits per second
200 Ocurium per second

0.002% base chance to find a robot part per second

50 Corruption

Counterfeiting

1000 Ocurium per second

0.0005% base chance to crafting a virtual mecha per second

100 Corruption

A.R.C

2000 Credits per second

0.0001% base chance to craft an Initiator per second

250 Corruption

List of Qwitts Missions

Name

Base Cost

Base Reward

Corruption

Heist

Free

5 Credits per second

0 Corruption

Hijacking

Free

1 Ocuriums per second

0 Corruption

Salvaging

Free

0.0003% chance find a gear per second

0 Corruption

Hacking

Free

0.003% chance find a Robotic Access Key

0 Corruption

Supervising

Free

-1 Corruption

0 Corruption

Trooper/Qwitt is required to run a mission. Qwitt does not require a ship but each trooper will need a ship when he/she is running mission.

When you send out a trooper on a mission you will send out 1 trooper at a time. You can send out as many troopers as you want/own. Once you send them out, they will run the missions forever until you call them back. But missions will be halted due to certain circumstances like troopers/gears missing when you sold them. Missions halted will also happen when you are out of resourses(credits/ores).

Rewards are technically collected every single second that a trooper is out on a mission. This does not mean you will win rewards every single second as the odds per second are quite low. Costs are deducted every single second as well.

There are 2 important points when you are assigning missions: costs and rewards.

You will need to manage your Corruption level in order to keep your mission cost low or even free.

Factors that will influence the mission rewards: Ship's bonus, Trooper's rarity and Gears.