Normal Encounters: Difference between revisions

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<h2>Entering a Normal Encounter</h2>
#redirect[[Encounter Guide]]
Click on Combat Related -> Encounter tab and select [[Normal Encounters]].
 
<h2>Encounter Rules</h2>
[[Ships]] (either virtual or NFTs) and [[Troopers]] are required to enter a [[Normal Encounter]]. You can only equip <html><img src='https://play.outlawtroopers.io/images/tactician.png'/></html>[[Tactician]] [[Gears]], <html><img src='https://play.outlawtroopers.io/images/power.png'/></html>[[Power]] [[Gears]], and <html><img src='https://cdn.cosmicclash.io/troopers/wiki/limited.png'/></html>[[Limited Gears]] before you enter an encounter. Once you've entered an encounter, you can no longer change your [[Gears]]
 
The amount of [[Gears]] you can equip is decided by your [[Gear Score Limit]].
 
[[Normal Encounter]] will end when you clear the Crown Node or when you're defeated by an enemy. You will still keep all rewards you have won up until this point should you have been defeated.
 
Clear the Crown node to unlock next tier.<br \><br \>
<font color='yellow'>Note:  whenever a ship (friendly or enemy) has at least 1 remaining shields they will receive 30% less basic attack damage from their enemies</font>
 
<h2>Tiers</h2>
Tiers are also known as Levels. There are unlimited tiers. First 4 tiers of [[Normal Encounters]] are free of charge, but they do not give you any [[Credits]] or [[Reputation]].
 
After the fourth tier, you'll need [[Normal Access Keys]], [[Discount Access Key]], [[Credits]] or [[eFGL Token]] in order to start an encounter.
 
A single [[Discount Access Key]] can replace any number of [[Normal Access Keys]] in a Cleared Tier.
 
Entry fees increase with higher tiers, but the [[eFGL Token]] cost is capped at 300 eFGL.
 
<h2>Cleared and Uncleared Tiers</h2>
 
<h3>Cleared Tiers</h3>
"Cleared Tiers" means you have successfully defeated the Crown Node at this tier before.
 
<h3>Uncleared Tiers</h3>
"Uncleared Tiers" means you have not yet defeated the Crown Node at this tier.
 
Uncleared Tiers only have [[Gear]] Nodes, [[Ocurium]] Nodes, and Crown Nodes.
 
Uncleared Tiers cannot be rerolled and have fixed Map Layouts for all players.
 
Each Uncleared Tier has 4 random Encounter Mods, regardless of its tier.
 
[[Radiation Nodes]] cannot be entered on Uncleared Tiers.
 
It costs [[Credits]] and [[Normal Access Keys]] to enter.
 
<h2>Rerolling</h2>
Only Cleared Tiers can be rerolled. Players can reroll an encounter's Map Layouts and mods before starting a [[Normal Encounter]].
 
Cost of reroll: 2 x [[Normal Access Key]]
 
<h2>Map Layouts</h2>
 
Minimum Map Size: 4 x 4
 
Maximum Map Size: 6 x 5
 
Map width and height are rolled seperately with the following odds:
 
Size 4: 70%
 
Size 5: 15%
 
Size 6: 15%
 
<h2>Nodes</h2>
<h3>What are Nodes?</h3>
Each encounter consists of a varying number of nodes. Nodes represent the paths through the encounter, and each node may offer a random node reward.
 
No single encounter will remain the same forever. Each level will be different from every other level, as rewards and the node path are all randomly generated for every new instance.
 
<h3>Type of Nodes</h3>
Different Nodes have different icons indicating their reward type. Reward scales according to the [[eFGL Token]] entry fee, higher paid fees increases your overall reward.
There are a total of 6 different type of nodes in a normal encounter:<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node3.png'/></html>[[Credits]] nodes<br/>
<html><img width='40' src='https://cdn.cosmicclash.io/troopers/wiki/mecha_node.png'/></html>[[Virtual Mechas]] nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node4.png'/></html>[[Ocuriums]] nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node5.png'/></html>[[Gears]] nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node9.png'/></html>Crown nodes<br/>
 
<h3>Node Reward Multiplier</h3>
Every time you clear a node, the next node's difficulty (Enemy's [[Damage]], [[Armor]] and [[Shield]]) will increase by roughly 25% and rewards during that encounter will increase by 10%.
 
<h2>Credit Cap</h2>
[[Credit]] Cap scales according to the encounter tier, with higher tiers having higher cap limits. The cap starts at 1:15 million at Tier 5 and increases by 0.1 million per tier.
 
If you run an encounter and obtain credit higher than this cap, then the extra credits are "burned", you do not receive them.
 
<h2>Radiation Nodes</h2>
[[Radiation Nodes]] are blocked on default. Players cannot travel through a blocked path.
 
Only [[Utility Troopers]] can enter radiation node.
 
However, you cannot enter a radiation node on an Uncleared Tier.
 
<h2>Encounter Mods</h2>
Each Credit Node will grant two mods to your encounter.
 
<h2>List of Mods</h2>
 
<table class='standardTable' width='900'>
<tr class='tableTitle'>
<td>
Penalty/Mod Name
</td>
<td>
Bonus
</td>
</tr>
 
<tr>
<td>
+50% enemy attack range
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
<tr>
<td>
+30% enemy armor and shield
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
<tr>
<td>
+20% enemy movement speed
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
<tr>
<td>
Take 3% maximum shield and armor as damage on skill use
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
<tr>
<td>
+30% enemy basic attack damage
</td>
<td>
+10% [[Credits]]
</td>
</tr>
 
<tr>
<td>
Player has -20% maximum armor and shield
</td>
<td>
+10% [[Credits]]
</td>
</tr>
 
<tr>
<td>
Player has +30% active skill cooldown time
</td>
<td>
+10% [[Credits]]
</td>
</tr>
 
<tr>
<td>
Player movement speed -20%
</td>
<td>
+10% [[Reputation]]
</td>
</tr>
 
<tr>
<td>
Player takes +30% damage from enemies
</td>
<td>
+10% [[Reputation]]
</td>
</tr>
 
<tr>
<td>
Player loses 2% of their maximum armor and shield when moving
</td>
<td>
+10% [[Reputation]]
</td>
</tr>
 
<tr>
<td>
Player takes 2% of their maximum armor and shield as damage each time an enemy is defeated
</td>
<td>
+10% [[Reputation]]
</td>
</tr>
 
<tr>
<td>
Player has -30% basic attack damage
</td>
<td>
+10% [[Reputation]]
</td>
</tr>
 
<tr>
<td>
Player has 50% less skill duration
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
<tr>
<td>
Player healing effect reduced by 25%
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
</table>
 
<h2>Planet Types</h2>
Different planets have a specific set of enemies that you may face. Visit the Level Selection screen and click on the "Enemy Type" button to check and see what enemies are available on that planet.
 
<h2>Enemy Types</h2>
Veteran: Deals 3x [[Damage]] against summoned targets such as [[Wingman]], [[Minions]] and [[Converter]]<br/>
Support: Regenerate and repair nearby allies' [[Armor]] and [[Shield]]<br/>
Pyro: Their [[Basic Attacks]] can apply [[Burn]] for 3 seconds<br/>
Sentinel: High [[Armor]] and [[Shield]], their [[Basic Attacks]] can [[Stun]] and [[Slow]]<br/>
Bomber: Their [[Basic Attacks]] hit up to 2 nearby targets<br/>
Overseer: High [[Armor]], [[Shield]], [[Damage]] and attack range. Hits 2 additional targets. Immune to [[Stun]]. Take 4 times lesser damage from [[Burn]]. <br/>
Logistic: Fast moving units that [[Slow]] you when they come in range<br/>
Berserker: Deals more [[Damage]] when they have less [[Armor]] and [[Shield]]<br/>
Engineer: Increases nearby allies' [[Basic Attacks]] [[Damage]] and [[Movement Speed]]<br/>
Cloner: Summon a random ally to assist them whenever you use a summoning skill<br/>
Recon: Passively stealthed, stuns you on next stealth hit, only appears when attacking<br/>
Sniper: Long range attacker<br/>
Lancer: Their [[Basic Attacks]] ignore [[Shield]]<br/>
Thorner: Whenever a thorner is hit, its attacker will take [[Damage]] to both [[Shield]] and [[Armor]]<br/>
Protector: Give 'protective shield' buff to maximum 3 nearby allies, 'protective shield' reduced all incoming [[Damage]]<br/>
Tanker: These units are extremely tanky, they can only be summoned by Cloners<br/>
Warper: Can instantly warp to your position<br/>
[[Dominators]]: Difficult to defeat with special abilities. Each different Dominator has a minimum tier level which they can spawn<br/>
[[Corruptor]]: Extremely difficult to defeat. Can only be found in [[Radiation Nodes]]

Latest revision as of 12:00, 28 October 2025

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