Missions: Difference between revisions

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One [[Trooper]] is required per [[Missions]]. You can equip your [[Troopers]] with <html><img src='https://play.outlawtroopers.io/images/grunt.png'/></html>[[Grunt]] [[Gears]] to improve the reward. Once a [[Trooper]] is sent out, it will repeat the mission infinitely until they are halted or called back.<br/>
One [[Trooper]] is required per [[Missions]]. You can equip your [[Troopers]] with <html><img src='https://play.outlawtroopers.io/images/grunt.png'/></html>[[Grunt]] [[Gears]] to improve the reward. Once a [[Trooper]] is sent out, it will repeat the mission infinitely until they are halted or called back.<br/>
Your [[Missions]] may be automatically halted in the following conditions:<br/>
Your [[Missions]] may be automatically halted in the following conditions:<br/>
- Your empire can't afford to pay for the cost<br/>
- Your empire can't afford to pay for the Mission Cost<br/>
- One of your [[Troopers]], [[Ships]] or [[Gears]] are no longer available in either your wallet or virtual inventory<br/>
- One of your [[Troopers]], [[Ships]] or [[Gears]] are no longer available in either your wallet or virtual inventory<br/>



Revision as of 08:17, 18 February 2023

Missions

Missions can be run by both Troopers and Qwitts to generate passive rewards. Different Missions give out different type of rewards. Mission rewards are calculated and given out every second even if you're not logged into the game.
One Trooper is required per Missions. You can equip your Troopers with Grunt Gears to improve the reward. Once a Trooper is sent out, it will repeat the mission infinitely until they are halted or called back.
Your Missions may be automatically halted in the following conditions:
- Your empire can't afford to pay for the Mission Cost
- One of your Troopers, Ships or Gears are no longer available in either your wallet or virtual inventory

Mission Reward Bonus

Mission reward Bonus can be affected by the following: Empire Traits, Ship rarity, Troopers rarity, FGL Avatars, Corruption and Gears

Formula of calculating the final reward of a mission

Final Reward = Base Reward x max((100% + Gears Bonus + Empire Traits Bonus + Ship Bonus + Trooper Bonus + FGL Avatar Bonus - Total Corruption * 0.1), 0.01)

Minimum amount of Mission Reward Bonus is capped at 1% to avoid players gaining zero or negative rewards. Maximum mission reward Bonus are not capped.

Mission Cost

The only thing that affects Mission Cost is Corruption.

All Missions cost are free as long as you have no Corruption. Every point of Corruption increases the cost of running a mission by 0.2%

Formula of calculating the final cost of a mission

Final Cost = Base Cost x max(Total Corruption * 0.2, 0)

Mission Types

There are a total of 8 mission types for Troopers, and 5 mission types for Qwitts.

List of Troopers Missions

Name

Base Cost

Base Reward

Corruption

Heist

Free

30 Credits per second

5 Corruption

Hijacking

Free

10 Ocurium per second

5 Corruption

Salvaging

200 Ocurium per second

0.008% base chance to find a gear per second

20 Corruption

Hacking

500 Credits per second

0.002% base chance to find a Normal Access Key per second

20 Corruption

Supervising

Free

Common Troopers: -10 Corruption
Rare Troopers: -25 Corruption
Epic Troopers: -100 Corruption
Legendary Troopers: -250 Corruption

20 Corruption

Manufacturing

1000 Credits per second
200 Ocurium per second

0.002% base chance to find a robot part per second

50 Corruption

Counterfeiting

1000 Ocurium per second

0.0005% base chance to crafting a virtual mecha per second

100 Corruption

A.R.C

2000 Credits per second

0.0001% base chance to craft an Initiator per second

250 Corruption

List of Qwitts Missions

Name

Base Cost

Base Reward

Corruption

Heist

Free

5 Credits per second

0 Corruption

Hijacking

Free

1 Ocuriums per second

0 Corruption

Salvaging

Free

0.0003% chance find a gear per second

0 Corruption

Hacking

Free

0.003% chance find a Robotic Access Key

0 Corruption

Supervising

Free

-1 Corruption

0 Corruption