Layout Rerolling: Difference between revisions

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<h2>Rerolling</h2>
#redirect[[Normal Encounters]]
Players are able reroll an encounter's layout and mods before the start of a [[Normal Encounter]].
 
Cost of reroll: 2 x [[Normal Access Key]]
 
<h2>Map Size Weight</h2>
 
Minimum Map Size: 4 x 4
 
Maximum Map Size: 6 x 5
 
Map width and height are rolled seperately with the following odds:
 
Size 4: 70%
 
Size 5: 15%
 
Size 6: 15%
 
<h2>Encounter Mods</h2>
Depending on how many credit nodes your layout contains you will have a varying number of Mods.  Each credit node in your map causes one more mod to appear.
 
<h2>List of Mods</h2>
 
There are a total of 21 mods available, each giving different benefits and penalty:
 
<table class='standardTable' width='600'>
<tr class='tableTitle'>
<td>
ID
</td>
<td>
Penalty/Mod Name
</td>
<td>
Bonus/Penalty
</td>
</tr>
 
<tr>
<td>
0
</td>
<td>
Easy Mode
</td>
<td>
N/A
</td>
</tr>
 
<tr>
<td>
1
</td>
<td>
Node gives more reputation but lesser credits
</td>
<td>
-20% [[Credits]], +50% [[Reputation]]
</td>
</tr>
 
<tr>
<td>
2
</td>
<td>
Node gives more credits but lesser reputation
</td>
<td>
+30% [[Credits]], -40% [[Reputation]]
</td>
</tr>
 
<tr>
<td>
3
</td>
<td>
Area will spawn additional Thorners
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
<tr>
<td>
4
</td>
<td>
Area will spawn additional Cloner
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
<tr>
<td>
5
</td>
<td>
Area will spawn additional Berserker
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
<tr>
<td>
6
</td>
<td>
Area will spawn additional Pyros
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
<tr>
<td>
7
</td>
<td>
Enemy attack range increases by 50%
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
<tr>
<td>
8
</td>
<td>
Enemy has 50% increased armor and shield
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
<tr>
<td>
9
</td>
<td>
Enemy movement speed +20%
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
<tr>
<td>
10
</td>
<td>
Player's ship take 5% of their maximum shield and armor as damage whenever they use a skill
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
<tr>
<td>
11
</td>
<td>
All enemies can hit 2 additional targets
</td>
<td>
+7% [[Credits]]
</td>
</tr>
 
<tr>
<td>
12
</td>
<td>
Enemy's basic attack deals 30% increased damage
</td>
<td>
+10% [[Credits]]
</td>
</tr>
 
<tr>
<td>
13
</td>
<td>
Player's final maximum armor and shield reduces by 20%
</td>
<td>
+10% [[Credits]]
</td>
</tr>
 
<tr>
<td>
14
</td>
<td>
Increases player's skill cooldown time by 50%
</td>
<td>
+10% [[Credits]]
</td>
</tr>
 
<tr>
<td>
15
</td>
<td>
Player's movement speed -20%
</td>
<td>
+10% [[Reputation]]
</td>
</tr>
 
<tr>
<td>
16
</td>
<td>
Players take 30% increased damage from enemies
</td>
<td>
+10% [[Reputation]]
</td>
</tr>
 
<tr>
<td>
17
</td>
<td>
Area degen starts immediately
</td>
<td>
+10% [[Reputation]]
</td>
</tr>
 
<tr>
<td>
18
</td>
<td>
Area degen deals double damage
</td>
<td>
+10% [[Reputation]]
</td>
</tr>
 
<tr>
<td>
19
</td>
<td>
Player loses 2% of their maximum armor and shield per second when moving
</td>
<td>
+10% [[Reputation]]
</td>
</tr>
 
<tr>
<td>
20
</td>
<td>
Player takes 2% of their maximum armor and shield as damage each time an enemy is defeated
</td>
<td>
+10% [[Reputation]]
</td>
</tr>
 
<tr>
<td>
21
</td>
<td>
Player's basic attack deals 50% less damage
</td>
<td>
+10% [[Reputation]]
</td>
</tr>
 
</table>
 
<h3>Additional Spawns</h3>
 
Encounter with mods that add additional spawn of certain enemy type has 10% chance to spawn addition enemy when each natural enemy spawn has occurs. Assuming a map has 90 enemies, each "Additional Spawn" mod will spawn approximately 9 extra enemies. With all 4 "Additional Spawn" mods, an encounter may spawn up to 126 enemies on average instead of the original 90.
 
<h2>Updates</h2>
<pre>
Change Log
 
Season 6
- 30% Penalty on easy mode has been removed.
</pre>
 
 
<h2>Updates</h2>
<pre>Change Log
 
Season 7
- Minimum layout size increased from 3 x 3 to 4 x 4
- Maximum layout size increased from 5 x 5 to 6 x 5
- The free map layout after you have cleared an encounter will always be a 4x4 map, and can only have up to 2 maximum credit nodes
- Amount of radiation node per map has been increased
</pre>

Latest revision as of 07:47, 7 July 2024

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