Normal Encounters: Difference between revisions

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<h2>Entering a Normal Encounter</h2>
#redirect[[Encounter Guide]]
Click on Combat Related -> Encounter tab and select [[Normal Encounters]]. Or you many simply click on the bottom [[Diamonds]] <html><img width="30" src='https://play.outlawtroopers.io/images/diamond.png'/></html> icon.
 
<h2>Encounter Rules</h2>
[[Ships]] (either virtual or NFTs) and [[Troopers]], preferably ones with <html><img src='https://play.outlawtroopers.io/images/tactician.png'/></html>[[Tactician]] and <html><img src='https://play.outlawtroopers.io/images/power.png'/></html>[[Power]] slots, are required to enter a normal encounter. You can only equip <html><img src='https://play.outlawtroopers.io/images/tactician.png'/></html>[[Tactician]] [[Gears]], <html><img src='https://play.outlawtroopers.io/images/power.png'/></html>[[Power]] [[Gears]], and <html><img src='https://cdn.cosmicclash.io/troopers/wiki/limited.png'/></html>[[Limited]] [[Gears]] before you enter an encounter. Once you've entered an encounter, you can no longer change your [[Gears]]
 
The amount of [[Gears]] you can equip is decided by your [[Gear Score Limit]]. You can increase your [[Gear Score Limit]] by upgrading them using [[Artifacts]]
 
[[Encounters]] will end when you defeat the final boss or when you're defeated by an enemy. You will still keep all rewards you have won up until this point should you have been defeated.
 
Clear the boss node to unlock next tier.<br \><br \>
<font color='yellow'>Note:  whenever a ship (friendly or enemy) has at least 1 remaining shields they will receive 30% less basic attack damage from their enemies</font>
 
<h2>Tiers</h2>
Tiers are also known as Levels. There are unlimited tiers. First 4 tiers of [[Normal Encounters]] are free of charge, but they do not give you any [[Credits]] or [[Reputation]].
 
After the fourth tier, you'll need a [[Normal Access Key]] + [[eFGL Token]] in order to start an encounter.
 
[[Normal Access Key]] cost, regardless of its amount, can be replaced by a single [[Discount Access Key]].
 
Entry fees scale according to tiers, higher tiers require more keys and token to enter.
 
[[eFGL Token]] cost is capped at 300 eFGL.
 
<h2>Planet Types</h2>
Different planets have a specific set of enemies that you may face. Visit the Level Selection screen and click on the "Enemy Type" button to check and see what enemies are available on that planet.
<h2>Enemy Types</h2>
<b>There are a total of 19 enemy types, each enemy has its own ability</b><br/>
Veteran: Deals 3x [[Damage]] against [[Wingman]] and [[Minions]]<br/>
Support: Regenerate and repair nearby allies' [[Armor]] and [[Shield]]<br/>
Pyro: Their [[Basic Attacks]] can apply [[Burn]] for 3 seconds<br/>
Sentinel: High [[Armor]] and [[Shield]], their [[Basic Attacks]] can [[Stun]] and [[Slow]]<br/>
Bomber: Their [[Basic Attacks]] hit up to 2 nearby targets<br/>
Overseer: High [[Armor]], [[Shield]] and [[Damage]]<br/>
Logistic: Fast moving units that [[Slow]] you when they come in range<br/>
Berserker: Deals more [[Damage]] when they have less [[Armor]] and [[Shield]]<br/>
Engineer: Increases nearby allies' [[Basic Attacks]] [[Damage]] and [[Movement Speed]]<br/>
Cloner: Summon a random ally to assist them whenever you use a summoning skill<br/>
Recon: Passively stealthed, stuns you on next stealth hit, only appears when attacking<br/>
Sniper: Long range attacker<br/>
Lancer: Their [[Basic Attacks]] ignore [[Shield]]<br/>
Thorner: Whenever a thorner is hit, its attacker will take [[Damage]] to both [[Shield]] and [[Armor]]<br/>
Protector: Give 'protective shield' buff to maximum 3 nearby allies, 'protective shield' reduced all incoming [[Damage]]<br/>
Tanker: These units are extremely tanky, they can only be summoned by Cloners<br/>
Warper: Can instantly warp to your position<br/>
[[Dominators]]: Difficult to defeat with special abilities. <br/>
[[Corruptor]]: Extremely difficult to defeat. Can only be found in [[Radiation Nodes]]
 
<h2>Nodes</h2>
<h3>What are Nodes?</h3>
Each encounter, whether it is a [[Normal Encounters]] or [[Robotic Encounters]], consist of different amount of Nodes. Nodes are the path through the encounter. Each Node may have a random Node Reward.
 
No single encounter will remain the same forever. Each level will be different from every other level, as rewards and the node path are all randomly generated for every new instance.
 
<h3>Node Rerolling</h3>
With the introduction of [[Layout Rerolling]] in [[Season]] 5, reward nodes and map size can now be rerolled by paying additional [[Normal Access Key]].
 
<h3>Type of Nodes</h3>
Different Nodes have different icons indicating their reward type. Reward scales according to the [[eFGL Token]] entry fee, higher paid fees increases your overall reward.
There are a total of 6 different type of nodes in a normal encounter:<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node3.png'/></html>[[Credits]] nodes<br/>
<html><img width='40' src='https://cdn.cosmicclash.io/troopers/wiki/mecha_node.png'/></html>[[Virtual Mechas]] nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node4.png'/></html>[[Ocuriums]] nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node5.png'/></html>[[Gears]] nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node9.png'/></html>Boss nodes<br/>
 
<h3>Node Reward Multiplier</h3>
Every time you clear a node, the next node's difficulty (Enemy's [[Damage]], [[Armor]] and [[Shield]]) will increase by roughly 25% and rewards during that encounter will increase by 10%.
 
<h2>Radiation Nodes</h2>
[[Radiation Nodes]] are blocked on default. Players cannot travel through a blocked path.
 
Only [[Utility Troopers]] can enter radiation node.
 
<h2>Encounter Mods</h2>
With the introduction of [[Encounter Mods]] in [[Season]] 5, players can now customize the game's difficulty and also reward.
 
<h2>Credit Cap</h2>
Credit Cap scales according to the encounter tier, with higher tiers having higher cap limits. The cap starts at 1.15 million at Tier 5 and increases by 0.1 million per tier.

Latest revision as of 12:00, 28 October 2025

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