Normal Encounters: Difference between revisions

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==Encounters==
#redirect[[Encounter Guide]]
Encounters are real-time combat based instances.
 
==Entering a Normal Encounter==
In-game, go to Explore → Encounters tab
 
==Encounter Rules==
[[Ships]] (either virtual or NFTs) and [[Troopers]] are required to enter a [[Normal Encounter]]. You can only equip <html><img src='https://play.outlawtroopers.io/images/tactician.png'/></html>[[Tactician Gears]], <html><img src='https://play.outlawtroopers.io/images/power.png'/></html>[[Power Gears]], and <html><img src='https://cdn.cosmicclash.io/troopers/wiki/limited.png'/></html>[[Limited Gears]] before you enter an encounter. Once you've entered an encounter, you can no longer change your [[Gears]]
 
The amount of [[Gears]] you can equip is decided by your [[Gear Score Limit]].
 
[[Normal Encounter]] will end when you clear the Crown Node or when you're defeated by an enemy. You will still keep all rewards you have won up until this point should you have been defeated.
 
Clear the Crown node to unlock next tier.
 
==Tiers==
Tiers are also known as Levels. There are unlimited tiers. First 4 tiers of [[Normal Encounters]] are free of charge, but they do not give you any [[Credits]] or [[Reputation]].
 
After the fourth tier, you'll need [[Energy]] or a [[Discount Access Key]] to start an encounter.
 
Higher Tiers require more [[Energy]] to enter.
 
==Cleared and Uncleared Tiers==
 
===Cleared Tiers===
"Cleared Tiers" means you have successfully defeated the Crown Node at this tier before.
 
===Uncleared Tiers===
"Uncleared Tiers" means you have not yet defeated the Crown Node at this tier.
 
Uncleared Tiers don't have [[Credits]] Nodes.
 
Uncleared Tiers cannot be rerolled and have fixed Map Layouts for all players.
 
Discount Access Keys cannot be used to enter Uncleared Tiers.
 
[[Radiation Nodes]] cannot be entered on Uncleared Tiers.
 
==Rerolling==
Only Cleared Tiers can be rerolled. Players can reroll an encounter's Map Layouts before starting a [[Normal Encounter]].
 
Standard Reroll: Costs 3 x [[Normal Access Key]]
 
Lucky Reroll: Costs 400 x [[Normal Access Key]], guarantees at least 1 [[Gene]] node
 
==Map Layouts==
 
Minimum Map Size: 4 x 4
 
Maximum Map Size: 6 x 5
 
Map width and height are rolled seperately with the following odds:
 
Size 4: 70%
 
Size 5: 15%
 
Size 6: 15%
 
==Nodes==
===What are Nodes?===
Each encounter consists of a varying number of nodes. Nodes represent the paths through the encounter, and each node may offer a random node reward.
 
No single encounter will remain the same forever. Each level will be different from every other level, as rewards and the node path are all randomly generated for every new instance.
 
===Type of Nodes===
Different Nodes have different icons indicating their reward type. Rewards scale according to the Tiers, with higher Tiers increasing your overall reward.<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node3.png'/></html>[[Credits]] nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node5.png'/></html>[[Gears]] nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node17.png'/></html>[[Sacred Gene]] nodes<br/>
<html><img width='40' src='https://outlawtroopers.one/images/radiantnode1.png'/></html>[[Radiation]] nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node9.png'/></html>Crown nodes<br/>
 
===Node Reward Multiplier===
Each cleared node increases the next node's difficulty (Enemy's [[Damage]], [[Armor]] and [[Shield]]) by 40% and its reward by 10%.
 
Note that [[Gene]] nodes always grant 1 [[Gene]], unaffected by reward multipliers.
 
==Radiation Nodes==
[[Radiation Nodes]] are blocked on default. Players cannot travel through a blocked path.
 
Only [[Utility Troopers]] can enter radiation node.
 
However, you cannot enter a radiation node on an Uncleared Tier.
 
==Planet Types==
Different planets have a specific set of enemies that you may face. Visit the Level Selection screen and click on the "Enemy Type" button to check and see what enemies are available on that planet.
 
==Enemy Types==
Veteran: Deals 3x [[Damage]] against summoned targets such as wingman, [[Minions]] and [[Converter]]<br/>
Support: Regenerate and repair nearby allies' [[Armor]] and [[Shield]]<br/>
Pyro: Their [[Basic Attacks]] can apply [[Burn]] for 3 seconds<br/>
Sentinel: High [[Armor]] and [[Shield]], their [[Basic Attacks]] can [[Stun]] and [[Slow]]<br/>
Bomber: Their [[Basic Attacks]] hit up to 2 nearby targets<br/>
Overseer: High [[Armor]], [[Shield]], [[Damage]] and attack range. Immune to [[Stun]], [[Nullify]] and [[Converter]]. <br/>
Logistic: Fast moving units that [[Slow]] you when they come in range<br/>
Berserker: Deals more [[Damage]] when they have less [[Armor]] and [[Shield]]<br/>
Engineer: Increases nearby allies' [[Basic Attacks]] [[Damage]] and [[Movement Speed]]<br/>
Cloner: Summon a random ally to assist them whenever you use a summoning skill<br/>
Recon: Passively stealthed, stuns you on next stealth hit, only appears when attacking<br/>
Sniper: Long range attacker<br/>
Lancer: Their [[Basic Attacks]] ignore [[Shield]]<br/>
Thorner: Whenever a thorner is hit, its attacker will take [[Damage]] to both [[Shield]] and [[Armor]]<br/>
Protector: Give 'protective shield' buff to maximum 3 nearby allies, 'protective shield' reduced all incoming [[Damage]]<br/>
Tanker: These units are extremely tanky, they can only be summoned by Cloners<br/>
Warper: Can instantly warp to your position<br/>
[[Dominators]]: Difficult to defeat with special abilities. Each different Dominator has a minimum tier level which they can spawn<br/>
[[Corruptor]]: Extremely difficult to defeat. Can only be found in [[Radiation Nodes]]

Latest revision as of 12:00, 28 October 2025

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