Default Skills: Difference between revisions

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Stun nearby enemies for 1.5 seconds. Deal 100 damage.
Stun nearby enemies for 1.5 seconds. Deal 100 [[Damage]].
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+0.5 second [[Stun]] duration. +100 damage.
+0.5 second stun duration. +100 [[Damage]].
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Launches 4 missiles towards random targets. Lasts 5 seconds.
Launches 4 missiles towards random targets. Lasts 5 seconds.
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Remove stun, slow and burn. Immune to stun for 5 seconds.
Remove stun and burn. Immune to stun for 5 seconds.
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Instantly destroy your current target, does not work on [[Corruptors]].
Instantly destroy your current target, does not work on [[Corruptors]] or Overseers.
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Latest revision as of 00:49, 31 October 2025

Players have 3 Default Skills slots and can choose from a selection of 10 skills to bring into a Normal Encounter.

These 10 Default Skills are unlocked according to Faction rank: Freelancers unlock 3, Mercenaries unlock 6, and Scouts and above unlock all 10.

Each skill can be upgraded to level 5, starting at a cost of 20,000 Credits and increasing by 10,000 per level.

List of all Skills

Name

Description

Cooldown

Upgrade


Auto Repair

Grants you a buff that automatically regenerates both your Shield and Armor by 100 per second for 5 seconds.

30 seconds

-3 second cooldown


Defense Boost

Increases your all Resistance by 75% for 5 seconds.

30 seconds

-3 second cooldown


EMP Blast

Stun nearby enemies for 1.5 seconds. Deal 100 Damage.

15 seconds

+0.5 second stun duration. +100 Damage.


Armor Convert

Sacrifice 20% of your Shield to regenerate 10% Armor.

9 seconds

+5% conversion


Shield Convert

Sacrifice 20% of your Armor to regenerate 10% Shield.

9 seconds

+5% conversion


Missile Launcher

Launches 4 missiles towards random targets. Lasts 5 seconds.

40 seconds

+2 missiles


Restructuring

Randomize all of your existing Turrets.

45 seconds

-3 second cooldown


Stabilizer

Remove stun and burn. Immune to stun for 5 seconds.

30 seconds

-3 second cooldown


Nullify

Instantly destroy your current target, does not work on Corruptors or Overseers.

40 seconds

-5 second cooldown


Mark

Mark a target, reducing it's all Resistance by 75%, last 5 seconds.

5 seconds

+5 second duration