Empire Traits: Difference between revisions

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Empire can have random traits that make it more efficient (or inefficient).
Empire can have random [[Empire Traits]] that make it more efficient (or inefficient).
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Traits are random. Players can reroll empire traits simply by visiting the Overview Tab.
[[Empire Traits]] are random. Players can reroll them simply by visiting the [[Overview Tab]].
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<html><img src='https://outlawtroopers.one/wiki/images/trait_reroll.png' class='whiteBorder'></html>
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Players have the option pay to roll using either [[FGL Token]] or [[Credits]]. The [[FGL Token]] option is a flat amount. Rerolling with [[Credits]] on the other hand gets more expensive each time and the cost caps out at 100 million per reroll. You may continue to reroll even if the [[Credits]] cost reaches its cap.
Players have the option pay to roll using either [[FGL Token]] or [[Credits]]. The [[FGL Token]] option is a flat amount. Rerolling with [[Credits]] on the other hand gets more expensive each time and the cost caps out at 100 million per reroll. You may continue to reroll even if the [[Credits]] cost reaches its cap.
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There are a total of 10 different empire traits, and they come in 6 different rarities: Worst, bad, common, rare, epic, and legendary.
There are a total of 10 different empire traits, and they come in 6 different rarities: Worst, Bad, Common, Rare, Epic, and Legendary.
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Worst and bad are of the negative variety. If you have either of the two lowest levels of traits you will likely want to reroll these in order to acquire better traits. Note that rerolling may result in worst traits than you had before.
Worst and bad are of the negative variety. If you have either of the two lowest levels of traits you will likely want to reroll these in order to acquire better traits. Note that rerolling may result in worst traits than you had before.
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<i>Empire traits are wiped and will reset after each [[Season]] ends.</i>
<i>Empire traits are wiped and will reset after each [[Season]] ends.</i>
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List of available traits and their effects:
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<table width="1200" class='standardTable'>
<tr class='tableTitle'>
<td>Name of Trait</td>
<td>Worst</td>
<td>Bad</td>
<td>Common</td>
<td>Rare</td>
<td>Epic</td>
<td>Legendary</td>
</tr>
<tr>
<td>Corrupted/Trustworthy</td>
<td>+200 Corruption</td>
<td>+100 Corruption</td>
<td>-50 Corruption</td>
<td>-100 Corruption</td>
<td>-250 Corruption</td>
<td>-500 Corruption</td>
</tr>
<tr>
<td>Absent-Minded/Dedicated</td>
<td>-5% [[Armor]] and [[Shield]]</td>
<td>-2% [[Armor]] and [[Shield]]</td>
<td>+5% [[Armor]] and [[Shield]]</td>
<td>+10% [[Armor]] and [[Shield]]</td>
<td>+15% [[Armor]] and [[Shield]]</td>
<td>+20% [[Armor]] and [[Shield]]</td>
</tr>
</table>

Revision as of 14:17, 16 February 2023

Empire can have random Empire Traits that make it more efficient (or inefficient).

Empire Traits are random. Players can reroll them simply by visiting the Overview Tab.



Players have the option pay to roll using either FGL Token or Credits. The FGL Token option is a flat amount. Rerolling with Credits on the other hand gets more expensive each time and the cost caps out at 100 million per reroll. You may continue to reroll even if the Credits cost reaches its cap.

There are a total of 10 different empire traits, and they come in 6 different rarities: Worst, Bad, Common, Rare, Epic, and Legendary.

Worst and bad are of the negative variety. If you have either of the two lowest levels of traits you will likely want to reroll these in order to acquire better traits. Note that rerolling may result in worst traits than you had before.

Empire traits are wiped and will reset after each Season ends.

List of available traits and their effects:

Name of Trait Worst Bad Common Rare Epic Legendary
Corrupted/Trustworthy +200 Corruption +100 Corruption -50 Corruption -100 Corruption -250 Corruption -500 Corruption
Absent-Minded/Dedicated -5% Armor and Shield -2% Armor and Shield +5% Armor and Shield +10% Armor and Shield +15% Armor and Shield +20% Armor and Shield