Encounter Combat Mechanic: Difference between revisions

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- There are four types of damage in [[Encounters]]:
- There are four types of damage in [[Encounters]]:


*Standard Damage - Damage shield before armor.
*Standard Damage - Damages shield before armor.


*Piercing Damage - Ignores shields and damage armor directly.
*Piercing Damage - Ignores shield and damages armor directly.


*Elemental Damage - Damage shield before armor and has 35% chance to burn enemies.
*Elemental Damage - Damages shield before armor and has a 35% chance to burn enemies.


*Irresistible Damage - Cannot be resisted or blocked (even by [[Aegis]]). eg. Omni ([[Dominator]]): Removes 5% of your shield when hit. eg. Unstable Calibrator ([[Gear]]): Sacrifices your armor and shield to reset all skill cooldowns.
*Irresistible Damage - Cannot be resisted or blocked (even by [[Aegis]]).
eg. Omni ([[Dominator]]) removes 5% of your shield on hit.  
eg. Unstable Calibrator ([[Gear]]) sacrifices armor and shield to reset all skill cooldowns.


- Each [[Ship]]’s weapon type determines your basic attack damage type:
- Each [[Ship]]’s weapon type determines your basic attack damage type:
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*Corrosive [[Ships]] - Elemental Damage.
*Corrosive [[Ships]] - Elemental Damage.


Note: [[Gear]] abilities retain their own damage type (e.g. [[Solar Igniter]] always deals Elemental Damage, no matter your [[Ship]]).
Note: [[Gear]] abilities retain their own damage type (e.g. [[Solar Igniter]] always deals Elemental Damage, regardless of your [[Ship]] type).


==Critical System==
==Critical System==

Revision as of 12:17, 30 October 2025

Introduction

This page explains how battle damage, defense and effects work in Outlaw Troopers.

Damage Types

- There are four types of damage in Encounters:

  • Standard Damage - Damages shield before armor.
  • Piercing Damage - Ignores shield and damages armor directly.
  • Elemental Damage - Damages shield before armor and has a 35% chance to burn enemies.
  • Irresistible Damage - Cannot be resisted or blocked (even by Aegis).
eg. Omni (Dominator) removes 5% of your shield on hit. 

eg. Unstable Calibrator (Gear) sacrifices armor and shield to reset all skill cooldowns.

- Each Ship’s weapon type determines your basic attack damage type:

  • Projectile Ships - Standard Damage.
  • Missile Ships - Piercing Damage.
  • Corrosive Ships - Elemental Damage.

Note: Gear abilities retain their own damage type (e.g. Solar Igniter always deals Elemental Damage, regardless of your Ship type).

Critical System

- All damage types can now critically hit.

- Base Critical Chance: 5%

- Base Critical Multiplier: 100%

AOE Target Limit

- Basic attack: 1 target (default)

- AOE skills: 3 targets (default)

- You can increase this limit through Gears, Troopers, or the Tech Tree.

Note: Summoned or converted units have their own target limit. Only Duchess DunVella increases their hit targets (and grants other buffs).

Defensive Mechanics

Armor and Shield

- Shield absorbs damage before armor.

- While you have shield remaining, you take 30% less damage.

- Armor: When it reaches 0, your Ship is defeated.

- Piercing and Irresistible Damage bypass shield and hit armor directly with 100% damage.

Resistances

- Each damage type has its own resistance ( Standard / Piercing / Elemental ).

- Maximum Resistance: 75%.

- Resistance can be reduced during Encounter or even go negative due to enemy effects (e.g. Immunizer Dominator), making you take more damage.

Evade

- Evade works on attacks that deal Standard Damage.

- Maximum Evade Chance: 75%.