Normal Encounters

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Entering a Normal Encounter

Click on Combat Related -> Encounter tab and select Normal Encounters.

Encounter Rules

Ships (either virtual or NFTs) and Troopers, preferably ones with Tactician and Power slots, are required to enter a normal encounter. You can only equip Tactician Gears, Power Gears, and Limited Gears before you enter an encounter. Once you've entered an encounter, you can no longer change your Gears

The amount of Gears you can equip is decided by your Gear Score Limit.

Encounters will end when you defeat the Crown Node or when you're defeated by an enemy. You will still keep all rewards you have won up until this point should you have been defeated.

Clear the Crown node to unlock next tier.

Note: whenever a ship (friendly or enemy) has at least 1 remaining shields they will receive 30% less basic attack damage from their enemies

Tiers

Tiers are also known as Levels. There are unlimited tiers. First 4 tiers of Normal Encounters are free of charge, but they do not give you any Credits or Reputation.

After the fourth tier, you'll need a Normal Access Key + eFGL Token in order to start an encounter.

Normal Access Key cost, regardless of its amount, can be replaced by a single Discount Access Key.

Entry fees scale according to tiers, higher tiers require more keys and token to enter.

eFGL Token cost is capped at 300 eFGL.

Planet Types

Different planets have a specific set of enemies that you may face. Visit the Level Selection screen and click on the "Enemy Type" button to check and see what enemies are available on that planet.

Enemy Types

Veteran: Deals 3x Damage against summoned targets such as Wingman, Minions and Converter
Support: Regenerate and repair nearby allies' Armor and Shield
Pyro: Their Basic Attacks can apply Burn for 3 seconds
Sentinel: High Armor and Shield, their Basic Attacks can Stun and Slow
Bomber: Their Basic Attacks hit up to 2 nearby targets
Overseer: High Armor, Shield, Damage and attack range. Hits 2 additional targets. Immune to Stun. Take 4 times lesser damage from Burn.
Logistic: Fast moving units that Slow you when they come in range
Berserker: Deals more Damage when they have less Armor and Shield
Engineer: Increases nearby allies' Basic Attacks Damage and Movement Speed
Cloner: Summon a random ally to assist them whenever you use a summoning skill
Recon: Passively stealthed, stuns you on next stealth hit, only appears when attacking
Sniper: Long range attacker
Lancer: Their Basic Attacks ignore Shield
Thorner: Whenever a thorner is hit, its attacker will take Damage to both Shield and Armor
Protector: Give 'protective shield' buff to maximum 3 nearby allies, 'protective shield' reduced all incoming Damage
Tanker: These units are extremely tanky, they can only be summoned by Cloners
Warper: Can instantly warp to your position
Dominators: Difficult to defeat with special abilities.
Corruptor: Extremely difficult to defeat. Can only be found in Radiation Nodes

Nodes

What are Nodes?

Each encounter consists of a varying number of nodes. Nodes represent the paths through the encounter, and each node may offer a random node reward.

No single encounter will remain the same forever. Each level will be different from every other level, as rewards and the node path are all randomly generated for every new instance.

Node Rerolling

With the introduction of Layout Rerolling in Season 5, reward nodes and map size can now be rerolled by paying additional Normal Access Key.

Type of Nodes

Different Nodes have different icons indicating their reward type. Reward scales according to the eFGL Token entry fee, higher paid fees increases your overall reward. There are a total of 6 different type of nodes in a normal encounter:
Credits nodes
Virtual Mechas nodes
Ocuriums nodes
Gears nodes
Crown nodes

Node Reward Multiplier

Every time you clear a node, the next node's difficulty (Enemy's Damage, Armor and Shield) will increase by roughly 25% and rewards during that encounter will increase by 10%.

Radiation Nodes

Radiation Nodes are blocked on default. Players cannot travel through a blocked path.

Only Utility Troopers can enter radiation node.

However, you cannot enter a radiation node on an Uncleared Map.

Encounter Mods

With the introduction of Encounter Mods in Season 5, players can now customize the game's difficulty and also reward.

Credit Cap

Credit Cap scales according to the encounter tier, with higher tiers having higher cap limits. The cap starts at 1:15 million at Tier 5 and increases by 0.1 million per tier.

If you run an encounter and obtain credit higher than this cap, then the extra credits are "burned", you do not receive them.