Layout Rerolling: Difference between revisions

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<h2>List of Mods</h2>
<h2>List of Mods</h2>


There are a total of 21 mods available, each giving different benefits and penalty:
There are a total of 13 mods available, each giving different benefits and penalty:


<table class='standardTable' width='600'>
<table class='standardTable' width='900'>
<tr class='tableTitle'>
<tr class='tableTitle'>
<td>
ID
</td>
<td>
<td>
Penalty/Mod Name
Penalty/Mod Name
</td>
</td>
<td>
<td>
Bonus/Penalty
Bonus
</td>
</tr>
 
<tr>
<td>
0
</td>
<td>
Easy Mode
</td>
<td>
N/A
</td>
</tr>
 
<tr>
<td>
1
</td>
<td>
Node gives more reputation but lesser credits
</td>
<td>
-20% [[Credits]], +50% [[Reputation]]
</td>
</tr>
 
<tr>
<td>
2
</td>
<td>
Node gives more credits but lesser reputation
</td>
<td>
+30% [[Credits]], -40% [[Reputation]]
</td>
</td>
</tr>
</tr>
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<tr>
<tr>
<td>
<td>
3
+50% enemy attack range
</td>
<td>
Area will spawn additional Thorners
</td>
</td>
<td>
<td>
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<tr>
<tr>
<td>
<td>
4
+30% enemy armor and shield
</td>
<td>
Area will spawn additional Cloner
</td>
</td>
<td>
<td>
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<tr>
<tr>
<td>
<td>
5
+20% enemy movement speed
</td>
<td>
Area will spawn additional Berserker
</td>
</td>
<td>
<td>
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<tr>
<tr>
<td>
<td>
6
Take 3% maximum shield and armor as damage on skill use
</td>
<td>
Area will spawn additional Pyros
</td>
</td>
<td>
<td>
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<tr>
<tr>
<td>
<td>
7
Enemy hits 1 additional target
</td>
<td>
Enemy attack range increases by 50%
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
<tr>
<td>
8
</td>
<td>
Enemy has 50% increased armor and shield
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
<tr>
<td>
9
</td>
<td>
Enemy movement speed +20%
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
<tr>
<td>
10
</td>
<td>
Player's ship take 5% of their maximum shield and armor as damage whenever they use a skill
</td>
<td>
+5% [[Credits]]
</td>
</tr>
 
<tr>
<td>
11
</td>
<td>
All enemies can hit 2 additional targets
</td>
</td>
<td>
<td>
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<tr>
<tr>
<td>
<td>
12
+30% enemy basic attack damage
</td>
<td>
Enemy's basic attack deals 30% increased damage
</td>
</td>
<td>
<td>
Line 196: Line 91:
<tr>
<tr>
<td>
<td>
13
Player has -20% maximum armor and shield
</td>
<td>
Player's final maximum armor and shield reduces by 20%
</td>
</td>
<td>
<td>
Line 208: Line 100:
<tr>
<tr>
<td>
<td>
14
Player has +30% active skill cooldown time
</td>
<td>
Increases player's skill cooldown time by 50%
</td>
</td>
<td>
<td>
Line 220: Line 109:
<tr>
<tr>
<td>
<td>
15
Player movement speed -20%
</td>
<td>
Player's movement speed -20%
</td>
</td>
<td>
<td>
Line 232: Line 118:
<tr>
<tr>
<td>
<td>
16
Player takes +30% damage from enemies
</td>
<td>
Players take 30% increased damage from enemies
</td>
<td>
+10% [[Reputation]]
</td>
</tr>
 
<tr>
<td>
17
</td>
<td>
Area degen starts immediately
</td>
<td>
+10% [[Reputation]]
</td>
</tr>
 
<tr>
<td>
18
</td>
<td>
Area degen deals double damage
</td>
</td>
<td>
<td>
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<tr>
<tr>
<td>
<td>
19
Player loses 2% of their maximum armor and shield when moving
</td>
<td>
Player loses 2% of their maximum armor and shield per second when moving
</td>
</td>
<td>
<td>
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<tr>
<tr>
<td>
20
</td>
<td>
<td>
Player takes 2% of their maximum armor and shield as damage each time an enemy is defeated
Player takes 2% of their maximum armor and shield as damage each time an enemy is defeated
Line 292: Line 145:
<tr>
<tr>
<td>
<td>
21
Player has -30% basic attack damage
</td>
<td>
Player's basic attack deals 50% less damage
</td>
</td>
<td>
<td>

Revision as of 06:46, 28 October 2023

Rerolling

Players are able reroll an encounter's layout and mods before the start of a Normal Encounter.

Cost of reroll: 2 x Normal Access Key

Map Size Weight

Minimum Map Size: 4 x 4

Maximum Map Size: 6 x 5

Map width and height are rolled seperately with the following odds:

Size 4: 70%

Size 5: 15%

Size 6: 15%

Encounter Mods

Depending on how many credit nodes your layout contains you will have a varying number of Mods. Each credit node in your map causes one more mod to appear.

List of Mods

There are a total of 13 mods available, each giving different benefits and penalty:

Penalty/Mod Name

Bonus

+50% enemy attack range

+5% Credits

+30% enemy armor and shield

+5% Credits

+20% enemy movement speed

+5% Credits

Take 3% maximum shield and armor as damage on skill use

+5% Credits

Enemy hits 1 additional target

+7% Credits

+30% enemy basic attack damage

+10% Credits

Player has -20% maximum armor and shield

+10% Credits

Player has +30% active skill cooldown time

+10% Credits

Player movement speed -20%

+10% Reputation

Player takes +30% damage from enemies

+10% Reputation

Player loses 2% of their maximum armor and shield when moving

+10% Reputation

Player takes 2% of their maximum armor and shield as damage each time an enemy is defeated

+10% Reputation

Player has -30% basic attack damage

+10% Reputation

Additional Spawns

Encounter with mods that add additional spawn of certain enemy type has 10% chance to spawn addition enemy when each natural enemy spawn has occurs. Assuming a map has 90 enemies, each "Additional Spawn" mod will spawn approximately 9 extra enemies. With all 4 "Additional Spawn" mods, an encounter may spawn up to 126 enemies on average instead of the original 90.

Updates

Change Log

Season 6
- 30% Penalty on easy mode has been removed.


Updates

Change Log

Season 7
- Minimum layout size increased from 3 x 3 to 4 x 4
- Maximum layout size increased from 5 x 5 to 6 x 5
- The free map layout after you have cleared an encounter will always be a 4x4 map, and can only have up to 2 maximum credit nodes
- Amount of radiation node per map has been increased