Empire Traits: Difference between revisions

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<tr>
<tr>
<td>Ruined/Advanced</td>
<td>Ruined/Advanced</td>
<td>-20% more [[Reputation]] received from [[Encounters]]/td>
<td>-20% more [[Reputation]] received from [[Encounters]]</td>
<td>-10% more [[Reputation]] received from [[Encounters]]/td>
<td>-10% more [[Reputation]] received from [[Encounters]]</td>
<td>+5% more [[Reputation]] received from [[Encounters]]/td>
<td>+5% more [[Reputation]] received from [[Encounters]]</td>
<td>+10% more [[Reputation]] received from [[Encounters]]/td>
<td>+10% more [[Reputation]] received from [[Encounters]]</td>
<td>+15% more [[Reputation]] received from [[Encounters]]/td>
<td>+15% more [[Reputation]] received from [[Encounters]]</td>
<td>+25% more [[Reputation]] received from [[Encounters]]/td>
<td>+25% more [[Reputation]] received from [[Encounters]]</td>
</tr>
</tr>
<tr>
<tr>
<td>Disorganized/Organized</td>
<td>Disorganized/Organized</td>
<td>-2% [[Mission Reward Bonus]] per on going [[Missions]] that requires [[Troopers]], capped at -100%/td>
<td>-2% [[Mission Reward Bonus]] per on going [[Missions]] that requires [[Troopers]], capped at -100%</td>
<td>-1% [[Mission Reward Bonus]] per on going [[Missions]] that requires [[Troopers]], capped at -50%/td>
<td>-1% [[Mission Reward Bonus]] per on going [[Missions]] that requires [[Troopers]], capped at -50%</td>
<td>+1% [[Mission Reward Bonus]] per on going [[Missions]] that requires [[Troopers]], capped at 50%/td>
<td>+1% [[Mission Reward Bonus]] per on going [[Missions]] that requires [[Troopers]], capped at 50%</td>
<td>+2% [[Mission Reward Bonus]] per on going [[Missions]] that requires [[Troopers]], capped at 100%/td>
<td>+2% [[Mission Reward Bonus]] per on going [[Missions]] that requires [[Troopers]], capped at 100%</td>
<td>+3% [[Mission Reward Bonus]] per on going [[Missions]] that requires [[Troopers]], capped at 150%/td>
<td>+3% [[Mission Reward Bonus]] per on going [[Missions]] that requires [[Troopers]], capped at 150%</td>
<td>+4% [[Mission Reward Bonus]] per on going [[Missions]] that requires [[Troopers]], capped at 200%/td>
<td>+4% [[Mission Reward Bonus]] per on going [[Missions]] that requires [[Troopers]], capped at 200%</td>
</tr>
</tr>
</table>
</table>

Revision as of 14:53, 16 February 2023

Empire can have random Empire Traits that make it more efficient (or inefficient).

Empire Traits are random. Players can reroll them simply by visiting the Overview Tab.

Players have the option pay to roll using either FGL Token or Credits. The FGL Token option is a flat amount. Rerolling with Credits on the other hand gets more expensive each time and the cost caps out at 100 million per reroll. You may continue to reroll even if the Credits cost reaches its cap.

There are a total of 10 different Empire Traits, and they come in 6 different rarities: Worst, Bad, Common, Rare, Epic, and Legendary.

Worst and bad are of the negative variety. If you have either of the two lowest levels you will likely want to reroll these in order to acquire better Empire Traits. Note that rerolling may result in worst than you had before.

Empire Traits are wiped and will reset after each Season ends.

List of available Empire Traits and their effects:

Name of Trait Worst Bad Common Rare Epic Legendary
Corrupted/Trustworthy +200 Corruption +100 Corruption -50 Corruption -100 Corruption -250 Corruption -500 Corruption
Absent-Minded/Dedicated -5% Armor and Shield -2% Armor and Shield +5% Armor and Shield +10% Armor and Shield +15% Armor and Shield +20% Armor and Shield
Wasteful/Efficient -20% Mission Reward Bonus -10% Mission Reward Bonus +15% Mission Reward Bonus +30% Mission Reward Bonus +50% Mission Reward Bonus +75% Mission Reward Bonus
Shortsighted/Opportunism -50% Mission Reward Bonus, +100 Corruption -10% Mission Reward Bonus, +20 Corruption +10% Mission Reward Bonus, -20 Corruption +30% Mission Reward Bonus, -60 Corruption +70% Mission Reward Bonus, -140 Corruption +100% Mission Reward Bonus, -200 Corruption
Incompetent/Resourceful -500 Credits per second when you have ongoing Missions that requires Troopers -100 Credits per second when you have ongoing Missions that requires Troopers +500 Credits per second when you have ongoing Missions that requires Troopers +1,000 Credits per second when you have ongoing Missions that requires Troopers +2,000 Credits per second when you have ongoing Missions that requires Troopers +5,000 Credits per second when you have ongoing Missions that requires Troopers
Dependent/Self-Reliant -50 Ocuriums per second when you have ongoing Missions that requires Troopers -20 Ocuriums per second when you have ongoing Missions that requires Troopers +50 Ocuriums per second when you have ongoing Missions that requires Troopers +100 Ocuriums per second when you have ongoing Missions that requires Troopers +200 Ocuriums per second when you have ongoing Missions that requires Troopers +500 Ocuriums per second when you have ongoing Missions that requires Troopers
Unimaginative/Creative -10 Credits per second for every Missions that require Troopers -5 Credits per second for every Missions that require Troopers +10 Credits per second for every Missions that require Troopers +20 Credits per second for every Missions that require Troopers +30 Credits per second for every Missions that require Troopers +50 Credits per second for every Missions that require Troopers
Inability/Craftmanship +50% cost of upgrading Gears to the next rarity +20% cost of upgrading Gears to the next rarity -10% cost of upgrading Gears to the next rarity -20% cost of upgrading Gears to the next rarity -30% cost of upgrading Gears to the next rarity -50% cost of upgrading Gears to the next rarity
Ruined/Advanced -20% more Reputation received from Encounters -10% more Reputation received from Encounters +5% more Reputation received from Encounters +10% more Reputation received from Encounters +15% more Reputation received from Encounters +25% more Reputation received from Encounters
Disorganized/Organized -2% Mission Reward Bonus per on going Missions that requires Troopers, capped at -100% -1% Mission Reward Bonus per on going Missions that requires Troopers, capped at -50% +1% Mission Reward Bonus per on going Missions that requires Troopers, capped at 50% +2% Mission Reward Bonus per on going Missions that requires Troopers, capped at 100% +3% Mission Reward Bonus per on going Missions that requires Troopers, capped at 150% +4% Mission Reward Bonus per on going Missions that requires Troopers, capped at 200%