Layout Rerolling: Difference between revisions
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+5% [[Credits]] | +5% [[Credits]] | ||
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Player has 50% less skill duration | |||
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+5% [[Credits]] | |||
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Player healing effect reduced by 25% | |||
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+5% [[Credits]] | |||
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Revision as of 07:32, 20 June 2024
Rerolling
Players are able reroll an encounter's layout and mods before the start of a Normal Encounter.
Cost of reroll: 2 x Normal Access Key
Map Size Weight
Minimum Map Size: 4 x 4
Maximum Map Size: 6 x 5
Map width and height are rolled seperately with the following odds:
Size 4: 70%
Size 5: 15%
Size 6: 15%
Encounter Mods
Depending on how many credit nodes your layout contains you will have a varying number of Mods. Each credit node in your map causes one more mod to appear.
List of Mods
Penalty/Mod Name |
Bonus |
+50% enemy attack range |
+5% Credits |
+30% enemy armor and shield |
+5% Credits |
+20% enemy movement speed |
+5% Credits |
Take 3% maximum shield and armor as damage on skill use |
+5% Credits |
+30% enemy basic attack damage |
+10% Credits |
Player has -20% maximum armor and shield |
+10% Credits |
Player has +30% active skill cooldown time |
+10% Credits |
Player movement speed -20% |
+10% Reputation |
Player takes +30% damage from enemies |
+10% Reputation |
Player loses 2% of their maximum armor and shield when moving |
+10% Reputation |
Player takes 2% of their maximum armor and shield as damage each time an enemy is defeated |
+10% Reputation |
Player has -30% basic attack damage |
+10% Reputation |
Player has 50% less skill duration |
+5% Credits |
Player healing effect reduced by 25% |
+5% Credits |