Layout Rerolling: Difference between revisions

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<h2>List of Mods</h2>
<h2>List of Mods</h2>
There are a total of 13 mods available, each giving different benefits and penalty:


<table class='standardTable' width='900'>
<table class='standardTable' width='900'>
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<td>
<td>
+5% [[Credits]]
+5% [[Credits]]
</td>
</tr>
<tr>
<td>
Enemy hits 1 additional target
</td>
<td>
+7% [[Credits]]
</td>
</td>
</tr>
</tr>
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</tr>
</tr>


</table>
<tr>
<td>
Player has 50% less skill duration
</td>
<td>
+5% [[Credits]]
</td>
</tr>


<h3>Additional Spawns</h3>
<tr>
<td>
Player healing effect reduced by 25%
</td>
<td>
+5% [[Credits]]
</td>
</tr>


Encounter with mods that add additional spawn of certain enemy type has 10% chance to spawn addition enemy when each natural enemy spawn has occurs. Assuming a map has 90 enemies, each "Additional Spawn" mod will spawn approximately 9 extra enemies. With all 4 "Additional Spawn" mods, an encounter may spawn up to 126 enemies on average instead of the original 90.
</table>
 
<h2>Updates</h2>
<pre>
Change Log
 
Season 6
- 30% Penalty on easy mode has been removed.
</pre>
 
 
<h2>Updates</h2>
<pre>Change Log
 
Season 7
- Minimum layout size increased from 3 x 3 to 4 x 4
- Maximum layout size increased from 5 x 5 to 6 x 5
- The free map layout after you have cleared an encounter will always be a 4x4 map, and can only have up to 2 maximum credit nodes
- Amount of radiation node per map has been increased
</pre>

Revision as of 07:32, 20 June 2024

Rerolling

Players are able reroll an encounter's layout and mods before the start of a Normal Encounter.

Cost of reroll: 2 x Normal Access Key

Map Size Weight

Minimum Map Size: 4 x 4

Maximum Map Size: 6 x 5

Map width and height are rolled seperately with the following odds:

Size 4: 70%

Size 5: 15%

Size 6: 15%

Encounter Mods

Depending on how many credit nodes your layout contains you will have a varying number of Mods. Each credit node in your map causes one more mod to appear.

List of Mods

Penalty/Mod Name

Bonus

+50% enemy attack range

+5% Credits

+30% enemy armor and shield

+5% Credits

+20% enemy movement speed

+5% Credits

Take 3% maximum shield and armor as damage on skill use

+5% Credits

+30% enemy basic attack damage

+10% Credits

Player has -20% maximum armor and shield

+10% Credits

Player has +30% active skill cooldown time

+10% Credits

Player movement speed -20%

+10% Reputation

Player takes +30% damage from enemies

+10% Reputation

Player loses 2% of their maximum armor and shield when moving

+10% Reputation

Player takes 2% of their maximum armor and shield as damage each time an enemy is defeated

+10% Reputation

Player has -30% basic attack damage

+10% Reputation

Player has 50% less skill duration

+5% Credits

Player healing effect reduced by 25%

+5% Credits