Biocrafts: Difference between revisions

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Abilities
Abilities
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Druid
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100
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6
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Single
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0
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20
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2
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Heal
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Octo
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100
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2
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Single
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2
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50
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Hardened
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Revision as of 09:45, 20 February 2025

Biocrafts

Biocrafts are creatures crafted in the Laboratory. Except for the 3 free biocrafts, all others require Genes to craft and upgrade.

Crafting and Upgrading

- To craft a biocraft, you need specific Genes for different biocrafts.

- Upgrading a biocraft requires Artifacts and Genes.

- Using Lightning genes requires clearing Depth 15 in the Delve.

- Using Abyssal genes requires clearing Depth 35 in the Delve.

Rarity and Levels

- Biocrafts have 4 rarities: Common, Rare, Epic, and Legendary.

- Each rarity has levels 1-5 before advancing to the next rarity.

Usage in the Abyss

- Delving: Explore for various virtual resources like Artifacts, Genes, A.R.C, Diamonds, Energy and eOLT Tokens, and compete for Leaderboard rewards by Delving deeper.

- Arena PvP Battles: Compete to win NFT Prizes.

- Dark Depths: Challenge bosses to earn various virtual resources like Research Points, A.R.C, and Lifeforce.

List of all Biocrafts

Name

Genes

Base CR

Range

Area

Dmg

HP

Speed

Abilities


Druid

100

6

Single

0

20

2

Heal


Octo

100

2

Single

2

50

1

Hardened


Murloc

100

2

Single

4

35

3

Imprison


Smurrian

100

4

Small Cross

3

20

2

Echo


Chimera

100

1

Single

6

40

5

Burn


Steam Wraith

+

100 1 Single 8 40 2 Evade, Burn

Phoenix

+

100 1 Single 5 1 4 Immortal, Burn

Fire Golem

+

150 1 Small Cross 5 100 3 Hardened, Burn

Blazing Treant

+

200 5 Single 0 50 2 Heal, Empower, Antitoxin

Ember Sprite

+

250 4 Large Cross 10 75 3 Burn, Shock, Evade

Fire Dragon

+

300 1 Single 100 250 3 Burn, Deter, Fearless

Mist Serpent

+

100 5 Large Cross 3 35 2 Evade, Weaken

Water Golem

+

150 2 Small Cross 3 100 3 Evade, Hardened, Imprison

Dryad

+

200 4 Small Cross 0 40 3 Heal, Cure, Antitoxin

Naiad

+

250 3 Large Cross 10 65 3 Imprison, Shock

Void Kraken

+

300 4 Large Cross 80 150 2 Imprison, Deter, Fearless

Dust Warden

+

150 1 Single 5 80 5 Echo, Hardened

Slyph

+

200 3 Single 10 45 4 Echo, Leech

Djinn

+

250 3 Large Cross 20 50 4 Echo, Shock, Critical

Void Serpent

+

300 4 Large Cross 40 200 4 Leech, Deter, Fearless

Gargoyle

+

250 1 Single 8 65 5 Hardened, Leech

Lightning Golem

+

300 1 Large Cross 15 150 4 Shock, Hardened, Fearless

Void Fiend

+

350 1 Single 30 250 4 Thorn, Hardened, Fearless

Voltbark Guardian

+

350 6 Single 0 50 3 Echo, Heal, Cure

Void Blossom

+

400 20 Single 60 150 5 Leech, Farshot, Fearless

Void Imp

+

450

5

Large Cross

50

200

3

Shock, Fearless, Critical


Firefang

+

100

1

Single

5

60

6

Burn, Echo, Poisonous


Cetus

+

100 4 Large Cross 6 40 2 Imprison, Leech, Poisonous

Tempest

+

100 20 Single 10 30 3 Farshot, Poisonous

Basilisk

+

150 2 Single 5 80 2 Hardened, Thorn, Poisonous

Flora

+

200 5 Small Cross 8 60 3 Weaken, Poisonous, Antitoxin

Harpy

+

250 3 Single 20 100 3 Shock, Critical, Leech

Sobek

+

300 1 Single 80 250 7 Fearless, Leech, Antitoxin

Persephone

+

150 5 Small Cross 30 90 3 Poisonous, Corrupted, Explosion

Prometheus

+

150 3 Large Cross 10 100 2 Burn, Corrupted, Explosion

Njord

+

150 6 Small Cross 15 100 3 Imprison, Corrupted, Explosion

Ehecatl

+

150 2 Small Cross 10 100 10 Echo, Corrupted, Explosion

Gaap

+

200 1 Large Cross 20 130 3 Hardened, Corrupted, Explosion

Serket

+

250 6 Large Cross 25 100 3 Leech, Corrupted, Antitoxin

Bronte

+

300 6 Large Cross 40 150 3 Shock, Corrupted, Explosion

Hades

+

350 1 Single 75 200 20 Echo, Farshot, Antitoxin

Fire Totem

+

150 20 Whole Area 2 40 0 Burn, Hardened

Water Totem

+

150 20 Large Cross 8 70 0 Evade, Imprison, Echo

Wind Totem

+

150 20 Single 10 75 0 Evade, Echo, Critical

Rock Totem

+

200 20 Single 1 150 0 Hardened

Nature Totem

+

250 20 Whole Area 0 40 0 Heal

Lightning Totem

+

300 20 Whole Area 20 55 0 Hardened, Fearless, Shock

Abyssal Totem

+

350 20 Whole Area 30 150 0 Deter, Echo

Poison Totem

+

150 20 Whole Area 5 75 0 Hardened, Poisonous, Antitoxin

Corrupted Totem

+

200 20 Whole Area 30 150 0 Hardened, Corrupted, Explosion

List of Biocraft abilities

Evade: 50% chance to dodge incoming attacks and avoid damage.
Burn: Inflicts infinite burning on the target. Each burn stack reduces the target's health by 3 every turn.
Immortal: Cannot be fully defeated unless it is the last remaining Biocraft on the battlefield, when defeated, it will immediately respawn at a random location on the map.
Weaken: Weakens an enemy, reducing their damage output by 30%.
Heal: Restores 10% health to an ally.
Empower: Boosts damage of targeted ally by 50%.
Hardened: Reduces incoming damage by 30%. Immune to Shock.
Deter: 35% chance to stun an enemy for 1 turn, preventing all their actions.
Fearless: Immune to crowd control effects.
Shock: Inflicts shock on the enemy, causing them to take 50% increased damage from basic attacks, poison and burning.
Imprison: When dealing damage to an enemy, locks that enemy onto a tile, rendering them unable to move, echo or evade for 1 turn.
Cure: Remove all crowd-control effects and debuffs from a random ally.
Echo: 50% chance to act twice in a single turn.
Farshot: Always attack enemy that takes the most squares to reach.
Critical: 35% to deal double damage.
Leech: Gains health equal to 30% of the damage dealt
Thorn: Deals 8 damage to enemies that attack you.
Poisonous: Poison enemies it attacks. A poisoned enemy takes 5% of its maximum HP as damage whenever they perform an action.
Corrupted: AOE attack will cause damage to allies.
Explosion: When defeated, deals 10% of it's maximum HP as damage to all nearby Biocrafts (including allies) in a large cross area.
Antitoxin: Immune to poison. Regenerates 5% HP whenever they perform an action.

Attack Patterns

Small Cross:


Large Cross: