Encounter Combat Mechanic: Difference between revisions
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- There are four types of damage in [[Encounters]]: | - There are four types of damage in [[Encounters]]: | ||
*Standard Damage – | *Standard Damage – Damage shield before armor. | ||
*Piercing Damage – Ignores shields and | *Piercing Damage – Ignores shields and damage armor directly. | ||
*Elemental Damage – | *Elemental Damage – Damage shield before armor and has 35% chance to burn enemies. | ||
*Irresistible Damage – Cannot be resisted or blocked (even by [[Aegis]]). | *Irresistible Damage – Cannot be resisted or blocked (even by [[Aegis]]). eg. Omni ([[Dominator]]): Removes 5% of your shield when hit. eg. Unstable Calibrator ([[Gear]]): Sacrifices your armor and shield to reset all skill cooldowns. | ||
- Each [[Ship]]’s weapon type determines your basic attack damage type: | - Each [[Ship]]’s weapon type determines your basic attack damage type: | ||
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- Maximum Evade Chance: 75%. | - Maximum Evade Chance: 75%. | ||
Revision as of 12:10, 30 October 2025
Introduction
This page explains how battle damage, defense and effects work in Outlaw Troopers.
Damage Types
- There are four types of damage in Encounters:
- Standard Damage – Damage shield before armor.
- Piercing Damage – Ignores shields and damage armor directly.
- Elemental Damage – Damage shield before armor and has 35% chance to burn enemies.
- Irresistible Damage – Cannot be resisted or blocked (even by Aegis). eg. Omni (Dominator): Removes 5% of your shield when hit. eg. Unstable Calibrator (Gear): Sacrifices your armor and shield to reset all skill cooldowns.
- Each Ship’s weapon type determines your basic attack damage type:
- Projectile Ships - Standard Damage.
- Missile Ships - Piercing Damage.
- Corrosive Ships - Elemental Damage.
Note: Gear abilities retain their own damage type (e.g. Solar Igniter always deals Elemental Damage, no matter your Ship).
Critical System
- All damage types can now critically hit.
- Base Critical Chance: 5%
- Base Critical Multiplier: 100%
AOE Target Limit
- Basic attack: 1 target (default)
- AOE skills: 3 targets (default)
- You can increase this limit through Gears, Troopers, or the Tech Tree.
Note: Summoned or converted units have their own target limit. Only Duchess DunVella increases their hit targets (and grants other buffs).
Defensive Mechanics
Armor and Shield
- Shield absorbs damage before armor.
- While you have shield remaining, you take 30% less damage.
- Armor: When it reaches 0, your Ship is defeated.
- Piercing and Irresistible Damage bypass shield and hit armor directly with 100% damage.
Resistances
- Each damage type has its own resistance ( Standard / Piercing / Elemental ).
- Maximum Resistance: 75%.
- Resistance can be reduced during Encounter or even go negative due to enemy effects (e.g. Immunizer Dominator), making you take more damage.
Evade
- Evade works on attacks that deal Standard Damage.
- Maximum Evade Chance: 75%.