Default Skills: Difference between revisions
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| Increases your  | Increases your all [[Resistance]] by 75% for 5 seconds. | ||
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| Stun nearby enemies for 1.5 seconds. Deal 100 damage. | |||
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| Randomize all of your existing  | Randomize all of your existing [[Turrets]]. | ||
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| Remove  | Remove stun, slow and burn.  Immune to stun for 5 seconds. | ||
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| Instantly destroy your current target, does not work on Corruptors. | Instantly destroy your current target, does not work on [[Corruptors]]. | ||
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| Mark a target, reducing it's  | Mark a target, reducing it's all [[Resistance]] by 75%, last 5 seconds. | ||
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Revision as of 00:32, 31 October 2025
Players have 3 Default Skills slots and can choose from a selection of 10 skills to bring into a Normal Encounter.
These 10 Default Skills are unlocked according to Faction rank: Freelancers unlock 3, Mercenaries unlock 6, and Scouts and above unlock all 10.
Each skill can be upgraded to level 5, starting at a cost of 20,000 Credits and increasing by 10,000 per level.
List of all Skills
| Name | Description | Cooldown | Upgrade | 
| 
 | Grants you a buff that automatically regenerates both your Shield and Armor by 100 per second for 5 seconds. | 30 seconds | -3 second cooldown | 
| 
 | Increases your all Resistance by 75% for 5 seconds. | 30 seconds | -3 second cooldown | 
| 
 | Stun nearby enemies for 1.5 seconds. Deal 100 damage. | 15 seconds | +0.5 second Stun duration. +100 damage. | 
| 
 | 9 seconds | +5% conversion | |
| 
 | 9 seconds | +5% conversion | |
| 
 | Launches 4 missiles towards random targets. Lasts 5 seconds. | 40 seconds | +2 missiles | 
| 
 | Randomize all of your existing Turrets. | 45 seconds | -3 second cooldown | 
| 
 | Remove stun, slow and burn. Immune to stun for 5 seconds. | 30 seconds | -3 second cooldown | 
| 
 | Instantly destroy your current target, does not work on Corruptors. | 40 seconds | -5 second cooldown | 
| 
 | Mark a target, reducing it's all Resistance by 75%, last 5 seconds. | 5 seconds | +5 second duration | 









