Gears
Gears introduction
Gears can be equipped by Troopers during Encounters or Missions. They can be either virtual or NFTs.
List of all gears
Grunt gears
ID |
Gear Name |
Description |
Stack Bonus |
9 |
Cargo Expander |
Increases Mission Reward Bonus |
N/A |
10 |
Self Sustain |
Missions grant zero Corruption, but Mission Reward Bonus decreases |
N/A |
11 |
Overdrive |
Reduce Corruption received from a Missions |
N/A |
12 |
Bargaining Script |
N/A |
|
13 |
Overload |
Increases both Mission Reward Bonus and Corruption |
N/A |
14 |
Loot Finder |
x% increased Mission Reward Bonus for each ongoing Missions with this gear equipped, capped at 50x |
N/A |
26 |
Gemstone |
N/A |
|
27 |
Ramscoop |
5% chance to duplicate virtual item rewards |
N/A |
28 |
Wiretap |
Reduces both Corruption and Mission Reward Bonus |
N/A |
Tactician gears
ID |
Gear Name |
Description |
Stack Bonus |
1 |
Engine Ampliflier |
Increases ship movement speed |
Decreases enemy slow effect |
2 |
Weapon Ampliflier |
Increases damage of Basic Attacks |
Your Basic Attacks have chance to Stun enemy |
3 |
Armor Plate |
Increases ship Armor |
Ship Armor takes lesser damage |
4 |
Shield Ampliflier |
Increases ship Shield |
Ship Shield takes lesser damage |
5 |
Explosive Ammo |
Basic Attacks hit additional targets |
Increases ship damage |
6 |
Turret Socket |
Chance for Basic Attacks to hit twice |
Your Basic Attacks have chance to Stun enemy |
7 |
Cooling System |
Increases skill cool down speed |
Increases skill cool down speed |
8 |
Range Extender |
Increases your Basic Attacks's attacking range |
Basic Attacks have chance to slow enemy |
24 |
Energy Transmitter |
Increases Armor and Shield for both your Wingman and Minions | |
25 |
Ghost |
Chance to Evade enemy's attack and ability |
Increases chance to avoid status effect |
29 |
Recycler |
Recovers Armor and Shield each time your Wingman or Minions is defeated |
|
30 |
Impulser Ammo |
Deal higher damage with your Basic Attacks the further your target is located |
[[Basic Attacks] have chance to Burn enemy |
Power gears
Gear slots
There are a total of 3 different types of gear slots: Grunt, Tactician and Power. Gears can only fit into their respective Gear Slots.
Gear rarity & requirement
Virtual gears has 4 different rarities: Common, Rare, Epic and Legendary. Higher rarities Gears have certain Empire level requirement that needs to be met before you can equip them.
Epic: Requires empire level 5
Legendary: Requires empire level 10
Trading gears
Virtual Gears can only be bought or sold on the Black Market using Credits. Currently, direct trading between players are not allowed.
Upgrading gears
Virtual Gears can be upgraded by combining 10 Gears of the same type and rarity.
Cost of upgrade
Common to Rare: 100K Ocuriums
Rare to Epic: 2 million Ocuriums
Epic to Legendary: 10 million Ocuriums
Gears upgrade examples
10 x Common Armor Plate + 100K Ocuriums can be upgraded into a Rare Armor Plate
10 x Rare Armor Plate + 2 million Ocuriums can be upgraded into an Epic Armor Plate
10 X Epic Armor Plate + 10 million Ocuriums can be upgraded into a Legendary Armor Plate
Common gears required to craft a legendary gear
1 Legendary takes 10 Epics to craft
10 Epics takes 100 Rares to craft
100 Rares takes 1000 Commons to craft
1 Legendary takes a total of 1000 Commons to craft
Gear minting
In Outlaw Troopers, players can choose to mint their legendary virtual Gears into NFTs. First, you'll have to collect enough virtual gears of the same kind during a Season (before the end of season wipe) and upgrade them into legendary Gears. Turn these newly crafted Legendary Gears + 1000 FGL minting fee from the inventory screen to initiate the minting process. You will receive a NFT Gear Voucher (within 24 hours). The voucher is tradable in the secondary market such as AtomicHub, and can be blended at NeftyBlocks. Blending a Gear Voucher will generate a permanent NFT gear at the following ratio: 85% Epic / 15% Legendary
Once your gears are minted into NFT version, they are yours to keep forever. Where as virtual Gears will be wiped after each Season ends.
ID |
Gear Name |
Description |
Stack Bonus |