Default Skills

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Revision as of 15:59, 10 October 2024 by Root (talk | contribs)
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Players have 3 Default Skills slots and can choose from a selection of 10 skills to bring into a Normal Encounter.

These 10 Default Skills are unlocked according to Faction rank: Freelancers unlock 3, Mercenaries unlock 6, and Scouts and above unlock all 10.

Each skill can be upgraded to level 5, starting at a cost of 10 million Research Points and increasing by 5 million per level.

The upgrading panel can be found in the Normal Encounters menu by clicking "Customize and Upgrade".

List of all Skills

Name

Description

Cooldown

Upgrade


Auto Repair

Grants you a buff that automatically regenerates both your Shield and Armor by 100 per second for 5 seconds.

30 seconds

-3 second cooldown


Defense Boost

Reduces incoming Basic Attack damage by 70% for 5 seconds.

30 seconds

-3 second cooldown


EMP Blast

Stuns nearby enemies for 2 seconds.

15 seconds

+1 second Stun duration


Armor Convert

Sacrifice 20% of your Shield to regenerate 10% Armor.

9 seconds

+5% conversion


Shield Convert

Sacrifice 20% of your Armor to regenerate 10% Shield.

9 seconds

+5% conversion


Missile Launcher

Launches 4 missiles towards random targets. Lasts 5 seconds.

40 seconds

+2 missiles


Restructuring

Randomize all of your existing turrets.

45 seconds

-3 second cooldown


Stabilizer

Remove Stun, slow and burn. Immune to stun for 5 seconds.

30 seconds

-3 second cooldown


Nullify

Instantly destroy your current target, does not work on Corruptors.

40 seconds

-5 second cooldown


Mark

Mark a target, causing it to take 50% increased damage from Basic Attacks, lasts 5 seconds.

5 seconds

+5 second duration