Map Layouts
Cleared and Uncleared Map
"Cleared maps" simply means that you have successfully defeated the Crown Node at this tier before. "Uncleared maps" simply means that you have yet to defeat the Crown Node at this tier.
Rerolling
Only cleared maps can be rerolled. Players can reroll an encounter's Map Layouts and mods before starting a Normal Encounter.
Cost of reroll: 2 x Normal Access Key
Uncleared Map
Uncleared maps, also known as uncleared tiers, only have two types of rewards: Gear and Ocurium Nodes.
Uncleared tiers cannot be rerolled. Each tier has its own fixed Map Layouts (same for all players).
Each uncleared tier has 4 random mods, regardless of its tier.
Radiation Nodes cannot be entered on uncleared maps.
It costs Credits to enter.
Map Size Weight
Minimum Map Size: 4 x 4
Maximum Map Size: 6 x 5
Map width and height are rolled seperately with the following odds:
Size 4: 70%
Size 5: 15%
Size 6: 15%
Encounter Mods
Each credit node will grant two mods to your encounter.
List of Mods
Penalty/Mod Name |
Bonus |
+50% enemy attack range |
+5% Credits |
+30% enemy armor and shield |
+5% Credits |
+20% enemy movement speed |
+5% Credits |
Take 3% maximum shield and armor as damage on skill use |
+5% Credits |
+30% enemy basic attack damage |
+10% Credits |
Player has -20% maximum armor and shield |
+10% Credits |
Player has +30% active skill cooldown time |
+10% Credits |
Player movement speed -20% |
+10% Reputation |
Player takes +30% damage from enemies |
+10% Reputation |
Player loses 2% of their maximum armor and shield when moving |
+10% Reputation |
Player takes 2% of their maximum armor and shield as damage each time an enemy is defeated |
+10% Reputation |
Player has -30% basic attack damage |
+10% Reputation |
Player has 50% less skill duration |
+5% Credits |
Player healing effect reduced by 25% |
+5% Credits |