Default Skills
Players have 3 Default Skills slots and can choose from a selection of 10 skills to bring into a Normal Encounter.
These 10 Default Skills are unlocked according to Faction rank: Freelancers unlock 3, Mercenaries unlock 6, and Scouts and above unlock all 10.
Each skill can be upgraded to level 5, starting at a cost of 10 million Research Points and increasing by 5 million per level.
The upgrading panel can be found in the Normal Encounters menu by clicking "Customize and Upgrade".
List of all Skills
Name |
Description |
Cooldown |
Upgrade |
|
Grants you a buff that automatically regenerates both your shield and armor by 100 per second for 5 seconds. |
30 seconds |
-3 second cooldown |
|
Reduces incoming basic attack damage by 70% for 5 seconds. |
30 seconds |
-3 second cooldown |
|
Stuns nearby enemies for 2 seconds. |
15 seconds |
+1 second stun duration |
|
Sacrifice 20% of your shield to regenerate 10% armor. |
9 seconds |
+5% conversion |
|
Sacrifice 20% of your armor to regenerate 10% shield. |
9 seconds |
+5% conversion |
|
Launches 4 missiles towards random targets. Lasts 5 seconds. |
40 seconds |
+2 missiles |
|
Randomize all of your existing turrets. |
45 seconds |
-3 second cooldown |
|
Remove stun, slow and burn. Immune to stun for 5 seconds. |
30 seconds |
-3 second cooldown |
|
Instantly destroy your current target, does not work on Corruptors. |
40 seconds |
-5 second cooldown |
|
Mark a target, causing it to take 50% increased damage from basic attacks, lasts 5 seconds. |
5 seconds |
+5 second duration |